—Attempt only after you’ve completed Team Frontier—
Overview:
Team Hawk is the final set of challenges. It proves the player dominates SFS, and it is capable to plan and execute complex interplanetary missions, assemble effective launch vehicles, reuse them, to work under pressure, dominates the vital gravity assist, and can replicate a real rocket. Only three of the six missions need to be completed in order to get the rank, the three of your choice. As an exception, the Mercury Landing automatically awards Team Hawk If completed under certain conditions.
What it unlocks?
Missions
they can be completed in any order, at least three of them must be completed:
Each mission grants its own badge:
Jovian mission:
Space Shuttle:
Mercury Landing:
Reusability challenge:
700 tons challenge:
Replica challenge:
Once you have at least three of them, you get the official and prestigious Team Hawk badge, which proves you’ve completed all of the Official SFS Forums’ Rank-Up Challenges:
How do I prove that I did the missions?
Any format is fine (screenshots, videos, other), but whatever you submit must show at least these key points:
Jovian mission:
Space Shuttle:
Mercury Landing:
Reusability Challenge (for all two flights):
700 tons challenge:
If your rocket is bp-edited, we might also require the blueprint to check that all modifications are legal.
Additional game content (mods)
The players from the Steam version have access to mods, and are allowed to use those who doesn't break the game balance for the ranked missions. Here is the list of the content we allow:
Mods:
The following mods are allowed:
Custom parts:
No custom parts are allowed.
Textures pack:
All texture packs are allowed since they are only cosmetic. However, only simple textures are allowed for the replica and the shuttle challenges. Basically, you can't use textures for the purpose of recreating all the small details of a rocket.
For any questions feel free to ask them here: New Ranks! or in the thread below.
Or here: Team Hawk Instructions! (I completely forgot)
Overview:
Team Hawk is the final set of challenges. It proves the player dominates SFS, and it is capable to plan and execute complex interplanetary missions, assemble effective launch vehicles, reuse them, to work under pressure, dominates the vital gravity assist, and can replicate a real rocket. Only three of the six missions need to be completed in order to get the rank, the three of your choice. As an exception, the Mercury Landing automatically awards Team Hawk If completed under certain conditions.
What it unlocks?
- Ability to delete and edit your posts within 60 minutes of pressing send.
- Even more signature permissions (extended length, images, formatting tricks, etc)
Missions
they can be completed in any order, at least three of them must be completed:
- Land on a Jovian Moon and get back to Earth, just like the previous Mars and Moon missions. For base-game and pre-1.4 players, perform a flyby of all the bodies in the system and return to Earth safely. Orbital assembly as well as Launchpad assembly is allowed.
- Build a space shuttle approved by Mooncrasher or 4KidsOneCamera . The shuttle must be capable to deploy a payload in LEO. There are no restrictions for the payload door design, but it must dock back to the shuttle. The shuttle must liftoff attached to a “stack”, although not necessarily sideways like the STS, shuttles mounted on top of the stack like the X-37 will be accepted too. The shuttle’s orbiter must also land back on Earth, undamaged (any landing method, that is not a glitch or an exploit will be accepted)
- Perform a damage-free Mercury Landing with the supplied quicksave (is in the attachments of this post). iOS and pre-1.4 players just recreate this spacecraft: (will screenshot later) put it on a 35 x 35 km Earth orbit (you may use cheats for this), and start the mission from there. Pre-1.5 players must land with both solar panels deployed. This challenge comes with a twist: Automatically awards Team Hawk If completes without breaking any solar panel, Team Hawk requires one more mission if you break a single solar panel, Team Hawk requires two more missions if you break both solar panels. If anything else breaks, your entry is disqualified. Link to the quicksave here: New Ranks!
- Build a fully reusable launch system. SSTOs will not be accepted, since the goal of the challenge is to recover, refuel and reassembly all the stages of a rocket. The rocket must be capable to deploy a payload in LEO, then you must land it, reassemble it, and launch the exact same rocket (no second respawn) a second time. You are allowed to refuel the rocket in LEO to land it back, but then the refuel ship must be completely reusable as well. This does not applies for ground equipment and ground facilities, you are free to do whatever you want with them.
- Launch 700t tons into LEO with a maximum 100m tall rocket+payload. Both rocket and payload must take just one build grid, and just one blueprint. Part clipping, Bp editing and launchpad assembly are NOT allowed. For base-game players, 180 tons. No recovery is required, the mission concludes in LEO.
- For 1.4 players it is 600t and 200t (DLC and non-DLC respectively) because of no engine heat.
- Pre-1.4 players 300 and 100t respectively, since everything was half massed back then and no engine heat.
- Build a working 1:1 scale replica of a real rocket/shuttle. It must be able to reach LEO, although suborbital rockets like the Mercury-Redstone will be accepted too. Rockets that have been developed to a point and then abandoned (like the Sea Dragon) will be accepted too. What's not allowed is replicas of sci-fi vehicles, like the Millennium Falcon or USS Enterprise. The replica must be approved by either Blazer or Marmilo.
- Cheats are forbidden.
- Ion engines are disallowed, except for the following exception:
- In the Jovian mission, they may be used in a reasonable quantity (aka: no spamming) for an upper stage or a lander. If you're not sure yours is ok, send a picture of your rocket.
- Nothing (except obviously dumped stages) must be destroyed.
- Bp editing/part clipping is fine, EXCEPT on the 700 tons to orbit challenge, where it is completely disallowed.
- Engine stretching and "no engine heat" is ONLY allowed on the replica challenge, but not for the rest of the missions. And if you do stretch some engines, you must add the necessary ballast to compensate the advantage, and if you disable engine heat, it must be necessary (replicate engine clusters, minimum thrust, etc).
- Default Solar System must be used, although purely cosmetical planet packs will be accepted too.
- As an exception, IRIS by Altaïr will be allowed on all missions EXCEPT Mercury Landing and 700t challenge. Other RSS-like packs may be evaluated in the future.
Each mission grants its own badge:
Jovian mission:
Space Shuttle:
Mercury Landing:
Reusability challenge:
700 tons challenge:
Replica challenge:
Once you have at least three of them, you get the official and prestigious Team Hawk badge, which proves you’ve completed all of the Official SFS Forums’ Rank-Up Challenges:
How do I prove that I did the missions?
Any format is fine (screenshots, videos, other), but whatever you submit must show at least these key points:
Jovian mission:
- Launchpad
- Earth orbit
- Arrival to Jupiter
- Orbit around the target moon
- surface of the target moon
- Back to Earth
- Mission Log
- Base game and pre-1.4 players: Launchpad, LEO, flyby of all planets, landed back on Earth, Mission Log.
Space Shuttle:
- Launchpad
- LEO
- Payload deployment
- Landed back on Earth.
- Mission Log
Mercury Landing:
- Starting position
- Arrival to Venus
- Arrival to Mercury
- Orbit of Mercury
- Surface of Mercury
- Mission/Flight Log
Reusability Challenge (for all two flights):
- Launchpad
- LEO
- Landing of all stages
- Reassembly (including ground equipment)
- Relaunch.
- Mission/Flight Log
700 tons challenge:
- Building grid
- Launchpad
- LEO
- Mission/Flight Log
- Building grid
- Launchpad
If your rocket is bp-edited, we might also require the blueprint to check that all modifications are legal.
Additional game content (mods)
The players from the Steam version have access to mods, and are allowed to use those who doesn't break the game balance for the ranked missions. Here is the list of the content we allow:
Mods:
The following mods are allowed:
- VanillaUpgrades by NeptuneSky
- Build settings by NeptuneSky
- Texturable by NeptuneSky
- Part editor by Cucumber Space (with a restriction: stretching engines is forbidden)
- Smart SAS by pixelgaming579
- FSI's Info Overload Mod by pixelgaming579
- Gliding heat shields by Altaïr
- Closest approach line by Altaïr
- ANAIS by Altaïr
- Part Text Mod by pixelgaming579
- Zoom keys by NeptuneSky
- Image Cover Mod by AstarLC
- Delta-V calculator by Altaïr
Custom parts:
No custom parts are allowed.
Textures pack:
All texture packs are allowed since they are only cosmetic. However, only simple textures are allowed for the replica and the shuttle challenges. Basically, you can't use textures for the purpose of recreating all the small details of a rocket.
For any questions feel free to ask them here: New Ranks! or in the thread below.
Or here: Team Hawk Instructions! (I completely forgot)
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