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I honestly can’t remember the last time I made a post about SFS, so here we go with something new! Yesterday I had an idea for a new project, and today I got to carry out the initial phase for it. The Single Planetary Space Communication Network (SPSCN) is an array of eight satellites designed to be positioned around any solar system body in order to provide stable connection to any craft within its SOI.
The SPSCN takes advantage of a little known quirk in the games orbital mechanics so that once each satellite reaches its target position, it’ll hold that position indefinitely without the need for station keeping or maintenance. Essentially, in SFS, if a craft reaches a velocity >1m/s, the game stops calculating that crafts motion. That craft becomes locked at that one point until you increase its velocity again. Exiting to the main menu, restarting the game, or reloading quick saves will not cause the craft to move.
This is why the SPSCN is targeted at the very edge of a planets SOI, as this makes it very easy to cancel out a crafts velocity to less than 1m/s. You could do it at lower altitudes, but the ΔV requirements to do so get pretty messy the lower you go.
The satellites themselves are pretty basic, with only about three or four slightly edited parts. They are stacked in a cluster of 8, then released on a transfer orbit up out to the edge of Earths SOI. I’ll leave you with the images of todays work below:
The SPSCN takes advantage of a little known quirk in the games orbital mechanics so that once each satellite reaches its target position, it’ll hold that position indefinitely without the need for station keeping or maintenance. Essentially, in SFS, if a craft reaches a velocity >1m/s, the game stops calculating that crafts motion. That craft becomes locked at that one point until you increase its velocity again. Exiting to the main menu, restarting the game, or reloading quick saves will not cause the craft to move.
This is why the SPSCN is targeted at the very edge of a planets SOI, as this makes it very easy to cancel out a crafts velocity to less than 1m/s. You could do it at lower altitudes, but the ΔV requirements to do so get pretty messy the lower you go.
The satellites themselves are pretty basic, with only about three or four slightly edited parts. They are stacked in a cluster of 8, then released on a transfer orbit up out to the edge of Earths SOI. I’ll leave you with the images of todays work below:
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