BANDWITH
Embodiment of Made In Abyss spoilers
Professor
Swingin' on a Star
Man on the Moon
Registered
So I went over and snatched some things from @GuHP20's solar system things, and created a little Bennu, or at least what I think is Bennu. Problem is I don't have the expansion or a file editor, so I need some help with that. Bleh.
So if someone could, please slap this into a text file and see if it works in game. (Requires solar system things) You can put in your won texture if you like.
●BASE_DATA●
{
"name": "Bennu",
"radius": 262.5,
"gravity": 0.001,
"timewarpHeight": 15,
"mapColor": {
"r": 0.80392156862,
"g": 0.80392156862,
"b": 0.80392156862
},
"mapResolution": 1500,
"hideNameMultiplier": 150.0
}
●TERRAIN_DATA●
{
"TERRAIN_TEXTURE_DATA": {
"planetTexture": "Bennu",
"planetTextureCutout": 1.0,
"surfaceTextureA": "Limestone",
"surfaceTextureSizeA": {
"x": 22.0,
"y": 14.0
},
"surfaceTextureB": "Hard_Rocks",
"surfaceTextureSizeB": {
"x": 28.0,
"y": 21.0
},
"terrainTexture": "Blured",
"terrainTextureSize": {
"x": 320.0,
"y": 200.0
},
"surfaceLayerSize": 35.0,
"minFade": 0.0,
"maxFade": 0.5,
"shadowIntensity": 35.0,
"shadowHeight": 3.0
},
"terrainFromula": [
"OUTPUT = AddHeightMap( , 104, 35)",
"OUTPUT = AddHeightMap( Perlin, 807, 5)",
"OUTPUT = AddHeightMap( Perlin, 1500, 1)"
],
"textureFormula": [],
"DETAIL_LEVELS": [
{
"loadDistance": 0.0,
"verticeSize": 40
},
{
"loadDistance": 2500.0,
"verticeSize": 15
},
{
"loadDistance": 1000.0,
"verticeSize": 5.0 },
{
"loadDistance": 250.0,
"verticeSize": 1
},
{
"loadDistance": 50.0,
"verticeSize": 1
}
]
}
●ORBIT_DATA●
{
"parent": "Sun",
"orbitHeight": 3010000000.0,
"multiplierSOI": 1.25,
"orbitLineResolution": 100
}
●POST_PROCESSING●
{
"keys": [
{
"height": 0.0,
"shadowIntensity": 1.35,
"hueShift": 0.0,
"saturation": 0.95,
"contrast": 1.2,
"red": 1.12,
"green": 1.08,
"blue": 1.0
},
{
"height": 25000.0,
"shadowIntensity": 1.65,
"hueShift": 0.0,
"saturation": 0.95,
"contrast": 1.2,
"red": 1.0,
"green": 1.0,
"blue": 1.0
}
]
}
It's pretty much just a tiny Deimos.
@GuHP20 you can add this too your pack if need be, just mention I did this bit.
So if someone could, please slap this into a text file and see if it works in game. (Requires solar system things) You can put in your won texture if you like.
●BASE_DATA●
{
"name": "Bennu",
"radius": 262.5,
"gravity": 0.001,
"timewarpHeight": 15,
"mapColor": {
"r": 0.80392156862,
"g": 0.80392156862,
"b": 0.80392156862
},
"mapResolution": 1500,
"hideNameMultiplier": 150.0
}
●TERRAIN_DATA●
{
"TERRAIN_TEXTURE_DATA": {
"planetTexture": "Bennu",
"planetTextureCutout": 1.0,
"surfaceTextureA": "Limestone",
"surfaceTextureSizeA": {
"x": 22.0,
"y": 14.0
},
"surfaceTextureB": "Hard_Rocks",
"surfaceTextureSizeB": {
"x": 28.0,
"y": 21.0
},
"terrainTexture": "Blured",
"terrainTextureSize": {
"x": 320.0,
"y": 200.0
},
"surfaceLayerSize": 35.0,
"minFade": 0.0,
"maxFade": 0.5,
"shadowIntensity": 35.0,
"shadowHeight": 3.0
},
"terrainFromula": [
"OUTPUT = AddHeightMap( , 104, 35)",
"OUTPUT = AddHeightMap( Perlin, 807, 5)",
"OUTPUT = AddHeightMap( Perlin, 1500, 1)"
],
"textureFormula": [],
"DETAIL_LEVELS": [
{
"loadDistance": 0.0,
"verticeSize": 40
},
{
"loadDistance": 2500.0,
"verticeSize": 15
},
{
"loadDistance": 1000.0,
"verticeSize": 5.0 },
{
"loadDistance": 250.0,
"verticeSize": 1
},
{
"loadDistance": 50.0,
"verticeSize": 1
}
]
}
●ORBIT_DATA●
{
"parent": "Sun",
"orbitHeight": 3010000000.0,
"multiplierSOI": 1.25,
"orbitLineResolution": 100
}
●POST_PROCESSING●
{
"keys": [
{
"height": 0.0,
"shadowIntensity": 1.35,
"hueShift": 0.0,
"saturation": 0.95,
"contrast": 1.2,
"red": 1.12,
"green": 1.08,
"blue": 1.0
},
{
"height": 25000.0,
"shadowIntensity": 1.65,
"hueShift": 0.0,
"saturation": 0.95,
"contrast": 1.2,
"red": 1.0,
"green": 1.0,
"blue": 1.0
}
]
}
It's pretty much just a tiny Deimos.
@GuHP20 you can add this too your pack if need be, just mention I did this bit.