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  1. NeptuneSky

    VanillaUpgrades

    That is definitely a game issue and not a mod issue... the world time clock is linked directly to the game's world time tracker variable so im not sure about this.
  2. NeptuneSky

    VanillaUpgrades

    I will look into incorporating this directly into VanillaUpgrades along with adding a button to instantly snap back in to your rocket.
  3. NeptuneSky

    Quicksave Issue

    I don't have the foggiest why either of those would be causing this. The only thing I can think is maybe some jank is happening with my SRB's? I can't see the engine causing this. If you end up finding a way to recreate it consistently, let me know and I will see what I can do.
  4. NeptuneSky

    Coloured parachutes pack, anyone?

    the only one I can think of would be Texturable but I'm not sure it does what you are hoping, as it only allows texturing the white part and not the actual parachute. I don't think there are any mods that let you change the actual parachute, that's a lot more in depth and requires a lot more...
  5. NeptuneSky

    Zoom Keys

    Was a product of the recent patch, fixed in v1.0.3. just use the update dialogue in-game.
  6. NeptuneSky

    Any mods that make uncontrolled rockets keep going?

    this is because the uncontrolled rocket gets unloaded. I can't think of any simple way to stop this from happening except maybe increasing the loaded distance for rockets substantially but that does not seem smart. the game is only designed to keep things loaded when they are within 5km of the...
  7. NeptuneSky

    VanillaUpgrades

    Workaround would be to just control your timewarp speed and don't go too fast through an soi with that setting active, or just use timewarp to. You should also be able to unstick your rocket using Warpinator if it ever happens again.
  8. NeptuneSky

    VanillaUpgrades

    Nah I put that in a *long* time ago. That's not it, it's a legitimate current bug.
  9. NeptuneSky

    VanillaUpgrades

    Ah, I actually know exactly what causes this and I thought I fixed it. It's because you skipped all the way through the soi in under a frame. I tried to add some mitigation for that but clearly it hasn't worked. I should really find a less jank method of detecting soi entrance.
  10. NeptuneSky

    Delta-V calculator

    Vanilla Upgrades patches the vanilla conversion for units, any mod that doesnt use its own separate unit conversion method should work with it.
  11. NeptuneSky

    Delta-V calculator

    For sure, I honestly never expect an attempt to do it that way to be very accurate unless you're building something "traditional". This method provides more accurate results anyways with the only drawback being you can't see it preflight. I have been considering remaking the build screen dV...
  12. NeptuneSky

    Escape Velocity

    If he's on mobile this definitely isn't caused by mods, regardless that sounds like a bug i need to fix. Mind elaborating in the VanillaUpgrades thread?
  13. NeptuneSky

    Delta-V calculator

    Wow, I never expected to see this one made. Using enabled engines instead of trying to manually figure out stages is a clever solution to an otherwise annoying problem, although it still leaves a very complicated area to improve on the table. Regardless, looking great and will be installing.
  14. NeptuneSky

    VanillaUpgrades

    v5.1.7 now out, added F11 to toggle windowed mode for the game
  15. NeptuneSky

    Zoom Keys

    v1.0.2 released. Slider can now be toggled to a text input that exceeds the limits of the slider. Added a toggle for whether you want to use the center of the screen for zooming, or your mouse cursor. Default menu key has been changed to F10, because having it be 0 conflicts with window mods...
  16. NeptuneSky

    Texturable - Texture Support for More Parts!

    from my short view of the source code im honestly not even sure why how i make parts texturable wont work for custom parts, but it doesnt. might look into it in the future.
  17. NeptuneSky

    Zoom Keys

    probably keeping the slider at same limits, might just add the text box that lets you exceed its limits. although not sure why you need higher than 300% tbh ¯\_(ツ)_/¯
  18. NeptuneSky

    Neptune's Vanilla-fied Engines

    v1.1.1 has been released, this is just a small bug fix for the griffin engine's attachment hitbox extending too far out
  19. NeptuneSky

    Neptune's Miscellaneous (Utility Parts)

    for what purpose
  20. NeptuneSky

    Neptune's Miscellaneous (Utility Parts)

    Been meaning to do this, better late than never I guess. Your wish is my command. v1.3 out now.
  21. NeptuneSky

    Zoom Keys

    v1.0.1 now out. Stopped speed menu key from working when a menu is already open
  22. NeptuneSky

    VanillaUpgrades

    v5.1.6 is now out. snapping and adapting toggles are now buttons on the vanilla ui rather than in their own floating window. If you need it to be in a floating window you can just get the separate Build Settings mod, the buttons will still be hidden if you have that installed.
  23. NeptuneSky

    VanillaUpgrades

    This mod in no way tampers with part editor so logically there should be no connection, if you could post logs from the f1 menu right when you open the game that'd be helpful
  24. NeptuneSky

    হ help

    bro wants to do a challenge without reading how to do it correctly...