I'm a bit surprised that there isn't already a thread pinned, so I figured I'd make one.
1- Electric Power doesn't recharge faster on time compression.
2- Electric Power doesn't charge while a different Rover/Ship/Whatever-that-thing-is is in use.
3- The largest fairing lacks interior attachment points.
4- Things landed on a Moon/Planet may suddenly warp into space when something else enters the "no time compression allowed" landing threshold, especially if time compression was on at that moment. (Though this might also be due to quantum entanglement teleportation, in which case, WHY DID YOU HAVE TO LOOK?! Now the cat is dead...)
5- A one ton electric battery holds about the same kWh as a pair of AA batteries. (I'm listing this as a bug because Ion Engines are near useless due to the added weight required to use them outweigh any fuel efficiency benefits) It also requires 4 tons of nuclear generators to power 1 wheel... Where's that bunny when you need him?
6- Things tend to get stuck and/or blow up if forced to intersect another object. (ie. Opening solar panels into another object that has nowhere to go) This can also occur during docking if the docking occurs at an angle, as the second object "warp-rotates" to correct itself.
7- Wheels stop working under heavy loads.
8- Wheels use the same button as rotate, sometimes causing the vehicle to tilt slightly, and thus putting the entire load on a single wheel, causing the above, or to completely flip forwards.
9- Sometimes the ground turns to quick-sand and allows objects to fall through (especially when heavy objects try to rotate while on grass)
10- You can't zoom out enough in build mode to see the boarder if you were working near the center. Therefore, when you try to swipe your screen to change the camera view but there's parts everywhere filling the entire screen, you have nowhere to put your thumb without messing up the build. (Especially an issue when trying to get different sized fairings and tanks to join up neatly)
11-https://jmnet.one/sfs/forum/index.php?threads/deorbiting-glitch.3311/
That's all I can think of for now, anyone else see something that I missed?
1- Electric Power doesn't recharge faster on time compression.
2- Electric Power doesn't charge while a different Rover/Ship/Whatever-that-thing-is is in use.
3- The largest fairing lacks interior attachment points.
4- Things landed on a Moon/Planet may suddenly warp into space when something else enters the "no time compression allowed" landing threshold, especially if time compression was on at that moment. (Though this might also be due to quantum entanglement teleportation, in which case, WHY DID YOU HAVE TO LOOK?! Now the cat is dead...)
5- A one ton electric battery holds about the same kWh as a pair of AA batteries. (I'm listing this as a bug because Ion Engines are near useless due to the added weight required to use them outweigh any fuel efficiency benefits) It also requires 4 tons of nuclear generators to power 1 wheel... Where's that bunny when you need him?
6- Things tend to get stuck and/or blow up if forced to intersect another object. (ie. Opening solar panels into another object that has nowhere to go) This can also occur during docking if the docking occurs at an angle, as the second object "warp-rotates" to correct itself.
7- Wheels stop working under heavy loads.
8- Wheels use the same button as rotate, sometimes causing the vehicle to tilt slightly, and thus putting the entire load on a single wheel, causing the above, or to completely flip forwards.
9- Sometimes the ground turns to quick-sand and allows objects to fall through (especially when heavy objects try to rotate while on grass)
10- You can't zoom out enough in build mode to see the boarder if you were working near the center. Therefore, when you try to swipe your screen to change the camera view but there's parts everywhere filling the entire screen, you have nowhere to put your thumb without messing up the build. (Especially an issue when trying to get different sized fairings and tanks to join up neatly)
11-https://jmnet.one/sfs/forum/index.php?threads/deorbiting-glitch.3311/
That's all I can think of for now, anyone else see something that I missed?
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