Building the Fleet

BANDWITH

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#1
I'm going to start building colonies in the Uranus system. But instead of of building single use crafts such as the CSS Rappahannock, I'm going to build Uranus and back ships. They would be able to go to Uranus and return without refueling, because I'm a bit to lazy to send seven entire refueling stations to the seven major moons of Uranus. o_O
First off, a launcher.
Screenshot_20190617-172054.png
Screenshot_20190617-172019.png

I'm calling it The Hyperlauncher.
It takes around 1 minute and 15 seconds to get to orbit.

To be completely honest, I don't like the bulk version.
Screenshot_20190617-174405.png

More later.
 

Horus Lupercal

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#2
Welcome to the land of the RHLV...

Are you going for a modular second stage to that as well?
 

Lt. Snakestrike

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#4
This should be in missions, on topic, not off topic. Or RP.
 

Horus Lupercal

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#9
Welcome to the land of the RHLV...

Are you going for a modular second stage to that as well?

I'm mostly planning on attaching assistance boosters to the payload if necessary.

Alright, here's my two cents.
You've got way too many engines on that LV, and not enough fuel. You won't be able to get to orbit with any significant payload, even though you have the thrust for it. I suggest getting rid of one row of engines, honestly. Even then, it'll likely take the multi-core design for any significant payload.

Yeah, that's why I was thinking a second stage. You'll never (well, unless its fuk hewg) need that much kick off the line, but you're gonna need a lot more gas to finish the race off, maybe change some upper titans for frontiers etc
 

Altaïr

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#12
Wait, we can't display it anymore after deletion???
Don't worry Lt. Snakestrike , your message isn't lost, we can still see it, but apparently we can't cancel the deletion.
TtTOtW , can you help please?
 

Lt. Snakestrike

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#13
Lol, you can't even bring it back, can you.
Repost (thanks for the reply Horus, I can copy off that):

Alright, here's my two cents.
You've got way too many engines on that LV, and not enough fuel. You won't be able to get to orbit with any significant payload, even though you have the thrust for it. I suggest getting rid of one row of engines, honestly. Even then, it'll likely take the multi-core design for any significant payload.
 

BANDWITH

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#15
First Ship:
CSS Rayleigh
Screenshot_20190618-090610.png

A single stage to orbit craft designed to be a crew carrier, with a little space for equipment. Looks pretty stylish as well.
Still a work in progress, I'm figuring out how to add more fuel.
 

BANDWITH

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#16
I think I got it.
Screenshot_20190618-093221.png

I could totally refuel in orbit.
But hey, this does well.
 

Horus Lupercal

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#17
I think I got it.
View attachment 21361
I could totally refuel in orbit.
But hey, this does well.
Rather than use the support components to mount the payload/second stage centrally, kill the inner nose cones on each side of the hyperlauncher and swap with docking ports, it'll be more aero efficient
 

BANDWITH

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#18
Rather than use the support components to mount the payload/second stage centrally, kill the inner nose cones on each side of the hyperlauncher and swap with docking ports, it'll be more aero efficient
Good Idea.