Challenge: Reusability Extreme

Cosmo's fan

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#51
Hey, you know what,
Done!
Build menu- Screenshot_20200621_182553.jpg
On pad- Screenshot_20200621_182636.jpg
Liftoff- Screenshot_20200621_182643.jpg
Ascent- Screenshot_20200621_182809.jpg
First stage sep- Screenshot_20200621_182913.jpg Screenshot_20200621_182903.jpg
Leo- Screenshot_20200621_182959.jpg
First stage recovered- Screenshot_20200621_183114.jpg Screenshot_20200621_183206.jpg Screenshot_20200621_183211.jpg
Using moon's gravity,moon fly by :)- Screenshot_20200621_183249.jpg Screenshot_20200621_183501.jpg
Orbit after slingshot- Screenshot_20200621_184009.jpg
Adjusted orbit to get an encounter with mars- Screenshot_20200621_185724.jpg
Mars fly by trajectory(actually not a fly by)- Screenshot_20200621_184235.jpg
Aerobraking at arrival- Screenshot_20200621_184248.jpg
Mars orbit insertion- Screenshot_20200621_184341.jpg
Parachute deployed- Screenshot_20200621_184416.jpg
Landed on mars- Screenshot_20200621_185106.jpg
Mars orbit insertion- Screenshot_20200621_185249.jpg
Tranfer orbit to earth- Screenshot_20200621_185724.jpg
 

Cosmo's fan

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#52
Reenty- Screenshot_20200621_185807.jpg
Parachute deployment- Screenshot_20200621_185920.jpg
Landed back safely on earth- Screenshot_20200621_190130.jpg Screenshot_20200621_190134.jpg





Part count:-
Screenshot_20200621_182553.jpg

Fuel tanks-5
Engines-2
Chutes-7
Dock port-1
Probe or capsule-2


Total parts:-17
 

Altaïr

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#54
Very good one, but be careful, the gravity assist with the Moon is actually counter-productive. You'll need more fuel to correct your trajectory than what you would have needed for a direct injection burn.

Still, well done :)
 

Cosmo's fan

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#55
Very good one, but be careful, the gravity assist with the Moon is actually counter-productive. You'll need more fuel to correct your trajectory than what you would have needed for a direct injection burn.

Still, well done :)
Tried like 16 times and it was very helpful there
 
#59
Aww...epic fail
61EEDE44-5463-4015-85E3-BA1AC9DB0D43.png
16 part rocket,
The Moonenator SSTM&R with Lander
6A97FE69-DF10-4E1D-AAEA-30CAFC505674.png
Left the travel rocket in wide orbit to save fuel
D2DBA102-ECA2-4DCA-9FB7-9B52CCD9BD7F.png
Landed fine but forgot to leave some rendezvous fuel in the rocket with the RCSs
AFBDCCC6-27C8-4422-AEDD-1F8271352035.png
But, those powerful port magnets save the day!
6FCB7667-D043-4E50-ABF8-54EDBCF6591F.png
But shit...that fuel gauge
FC1ECB65-C08D-45EB-A150-465DF6FEB459.png
4ECB8D1B-1C7B-4D29-ACA7-E83C79EFDBDB.png
WTF!!!
 
#60
Aww...epic fail
View attachment 40374 16 part rocket,
The Moonenator SSTM&R with Lander View attachment 40376 Left the travel rocket in wide orbit to save fuel View attachment 40369 Landed fine but forgot to leave some rendezvous fuel in the rocket with the RCSs View attachment 40370 But, those powerful port magnets save the day! View attachment 40372 But shit...that fuel gauge View attachment 40371 View attachment 40373 WTF!!!
Been there, once did a Venus ascent and I had 0.1% fuel less than the required.
 

Cosmo's fan

«★★» Commander «★★» // PT
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#62
Shift some fuel from first stage to lander, if you are using a valiant there
 
#63
Try with a valiant on lander and remove kolibri from the first stage
It was rather a surprising success for a second flight I didn’t expect, I’d have just made it with a better rendezvous but for this new system bewildering me

Not sure if removing any kohlrabi would work but I’ll try, I could definitely remove the rcs and make the lander 1 part fuel for 13 parts, maybe find some funky sideways balance so I can have only one engine on the lander or make it upside down and probably going to need two chutes
 

Pink

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#65
To be fully reusable, surely it should be required that it must be possible to refuel the vehicle, and possible to replace any parachutes that are used?
If I understand correctly, he used 'reuseable' when he meant 'recoverable'. All the parts of the rocket have to land on Earth with no broken parts.
 

Blazer Ayanami

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#66
To be fully reusable, surely it should be required that it must be possible to refuel the vehicle, and possible to replace any parachutes that are used?
Precisely. Recover, reassemble, refuel, relaunch. That's what real reusability is.
 

Horus Lupercal

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#67
Challenge: Reusability Extreme
Due to the cost-effectiveness of private aerospace, the Forum has had its budget slashed and such arguments as “If SpaceZ can do it for 50 times cheaper, why even bother?” have been thrown around. Therefore, we have decided that to remain competitive, we must develop our own fully reusable launch system, and do something spectacular with it.

Normal Mode:
Land a fully reusable rocket on The Moon and return with less than 30 parts.

Hard Mode:
Land a fully reusable rocket on Mars and return with less than 20 parts. (must include capsule)

Super Mode:
Why not both...?

Video is finally ready.

A Disclaimer.
Firstly: My rocket actually has 21 parts.
There is a probe core buried on the first stage which I forgot about after testing before the mission started and only noticed it during video editing. It makes no difference to the job really since I never control the first stage once the upper section is separated. But if anyone is going to get excited about it I'm more than happy to re-do the mission minus the 2.5tons of dead weight on board to prove a point.
Secondly: I done it in 1.4, not 1.5. Why? Cos I'm not done with 1.4.06, that's why. And before someone starts whining about the different solar system sizes and it's easier in 1.4, I'm going to say 'check the Dv map'. The actual budget from LEO to the moon is almost the same, give or take a few m/s (821‬m/s to 829m/s). Same with to Mars (1,154m/s to 1,205‬m/s. Now balance that against me using a broken drag system (I'm not sure what the 1.5 LEO figure is, but I'll put money it isn't even close to 3500+m/s...) and less efficient engines and tell me it's easier. And yeah, drag is properly on. I start at the menu screen and you can tell it's on cos I'm not supersonic until 10km up.

The tale then.
If you're gonna do re-usable, then you need to actually re-use the rocket.
It's something that gets said a lot, but how many of you actually re-service your launch systems in-game? I suspect not as many as there are 're-usable' rockets around, that's for damn sure. And this is supposed to be a SpaceX company mission goal, fully re-usable, rapid turn around rockets. The idea is they want to be able to launch, land, top up the tanks, bang a new payload onboard and send it straight back up.
So that is pretty much what I was going to do, even if the challenge itself was quite...restrained...in its aims.

Looking at the challenge criteria, 20 parts sounds like it's supposed to be some kind of smart limitation on size whilst totally forgetting that even 5 fuel tanks is nearly 450 tons of mass in 1.4, and in 1.5, it's even more (600tons). So fuel mass / Dv was never going to be an issue.
What it did do though was limit toys you could bring along to facilitate that 're-usability'. Docking ports, staging, parachutes, engines, landing legs etc.
Because of that, this required a simple but not light approach, which is why I went with an SSTO style design for the first part.
Then, the lander itself. The smaller I could make it the better, so a grasshopper, enough fuel to do powered landing and take-offs with landing legs on the side. And then an orbital re-fuel tank that it'd push around the solar system, leave in orbit, land, launch, RV with, dock and then push back. This approach lowered the overall mass considerably, keeping the SSTO launch mass down.
I also decided that RCS is too mainstream and went with main engine docking manoeuvres. Cos I can. This has the advantage of not only further reducing part count, dry weight and aerodynamics, but also fuel if you know what you're doing.

Kerb weight is about 300tons, maybe less. I could've got it to about 200 with a 2 stage launch system, but that pushed me over the parts threshold (ironically) and wasn't viable.

Then it was a simple case of putting legs under it, building a re-fuel truck for it, testing to see if it can be landed, connected to the truck and then re-launched before starting the mission.

It's fucking ugly though, and I've got a beautiful Uranus IB set up with a much better looking truck as well in-case I get bored and want to do the mission again.


The mission itself goes as thus:
  1. Spawn on the pad and blast into a very low orbit with the SSTO.
  2. De-couple the Lander and fuel tank, burn TLI to the moon.
  3. Rather than bring everything down to LLO, to save fuel I circularised to a rather eccentric orbit facing back out towards Earth.
  4. Left the fuel tank upstairs and powered landing to the surface and blast straight back to another low (350m ish) orbit.
  5. Grab an encounter (with a 200m/s speed difference), dock (without RCS) and then TEI back to Earth
  6. Aerobrake, make an encounter with the SSTO still sitting empty in LEO, dock (after cancelling out the enormous orbital speed difference)
  7. Transfer the remaining fuel to the SSTO
  8. De-orbit
  9. Powered landing onto the Launchpad
  10. Mission One complete
  11. Re-fuel SSTO from fuel truck.
  12. Launch to LEO again
  13. Decouple and burn TMI to Mars aerobrake
  14. Again, no point bringing the fuel tank all the way down so aerobrake until the orbit is facing back out towards Earth, raise the periapsis until it's above Mars atmosphere
  15. De-orbit, parachute landing and straight back up to LMO
  16. Encounter and dock with the fuel tank
  17. Burn out of the SOI and lower the perihelion to Earths level
  18. Get a decently close approach and adjust with deep space burns to encounter
  19. Aerobrake
  20. Set up docking encounter with SSTO in LEO
  21. Dock with SSTO and transfer fuel (if you look closely enough, my encounter orbit puts me at 28.5km periapsis and have to do some adjusting on the fly cos I can't go around again. I make the dock at 30.4km...
  22. Pre-landing fuel transfer and de-orbit burn
  23. Powered landing at the launchpad
  24. End of Mission Two
  25. Re-fuel SSTO from truck and launch back to LEO.
Rinse and repeat.

As Steve puts it,

giphy.gif


If I'm honest, making the video was harder than the challenge itself. Condensing over an hour of silent footage into an 11 minute video with added and properly timed sound effects took ages. But I'm pretty happy with both, especially as it's the return of the NoPro brand hehe.

 
Last edited:

Mars Pathfinder

«★★» CMDR «★★» // PT // FartFinder
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#69
Precisely. Recover, reassemble, refuel, relaunch. That's what real reusability is.
i remembered space shuttle :3
thou failed to lower the launch cost....
 

smol

Registered
#70
Optimizing for parts count instead of weight was an interesting twist to my smol rocket enterprises. My first attempt was a two stage rocket, with the second stage getting from (almost) LEO to lunar surface and back to earth. Plan was to have a spent stage 1 not quite make it to LEO, and land gently on a couple of parachutes. Ho hum, here's the printout, picture, and part count.

I'm going to dispense with all the photos of the mission. It was easy to fly, and the mission was unremarkable. If you want to build it, fly it, post the pictures, and take all the credit, I don't care. It works.

Code:
Stage nearLEO-LLO-Moon-LLO-Earth Report:
  Bill Of Materials
    1 x parachute
    1 x probe
    1 x Kolibri engines
    10.0 tons of fuel tank
  thrust=15.0T; TWR(earth)=1.08 (>=0.17); burn time=156s (>=116)
  total weight 13.90 tons; deltaV=2657m/s (>=1666)

Stage Earth-nearLEO Report:
  Bill Of Materials
    2 x parachute
    1 x (13.90T stage LEO-LLO-Moon-LLO-Earth)
    1 x probe
    1 x separator-4w
    1 x Frontier engines
    40.0 tons of fuel tank
  thrust=100.0T; TWR(earth)=1.56 (>=1.20); burn time=104s (>=94)
  total weight 64.10 tons; deltaV=2344m/s (>=2009)

IMG_0143.png


Part count 11. Maybe could have gotten part count down to 10 by replacing the two 20T tanks with an 8-wide 40T tank (with a subsequent loss in aerodynamics). Whatever. Left as an exercise to the reader, etc. This rocket does not bring me joy.



Continued...
 

smol

Registered
#71
The game gets interesting when (as Horus already discovered) you lower the part count by designing the entire mission in one stage. I have no earthly idea why our customer wants to optimize part count (maybe they don't have amazon prime and have to pay significant shipping costs per part?!?), but that's the contract and I'm in it to win it.

In theory, you can overcome the restrictions of sufficient TWR to leave earth, and the delta-V of earth-moon-earth capture with this vessel:

Code:
Stage SS-Apollo-1F Report:
  Bill Of Materials
    1 x probe
    1 x parachute
    1 x Frontier engines
    80.0 tons of fuel tank
  thrust=100.0T; TWR(earth)=1.12 (>=1.10); burn time=209s (>=207)
  total weight 89.40 tons; deltaV=4651m/s (>=4566)
Part count = 4 (use an 8wide 80T tank, mount the probe sideways)

Or even this vessel:

Code:
Stage SS-Apollo-2F Report:
  Bill Of Materials
    1 x probe
    1 x parachute
    2 x Frontier engines
    145.0 tons of fuel tank
  thrust=200.0T; TWR(earth)=1.25 (>=1.20); burn time=189s (>=189)
  total weight 160.40 tons; deltaV=4774m/s (>=4766)
Part count=6 (use a 12w 120T base tank, and then on top of it place a 8w 40T tank, for a total of 145T of tank, mount the probe sideways)

In theory, theory works the same as practice. In practice, it usually doesn't. I tried flying these rockets. Multiple times. The numbers don't lie, and they are right there in the printout. Either one SHOULD be able to fly to the moon and back, but I just couldn't. This is likely due to the combination of my rookie piloting skillz, and the complete snitshow of trying to land a 40T (+fumes) rocket in lunar gravity WITH TWO FRONTIERS. Talk about a jumpy throttle!! If a better pilot than me can fly one of my rockets to the moon and back, you win the prize. I would have mad respect, and maybe we could form a partnership.

This bring us to my entry in the contest. If we go one more and try a three engine solution, behold my masterpiece:

Code:
Stage SS-Apollo-3F Report:
  Bill Of Materials
    1 x probe
    1 x parachute
    3 x Frontier engines
    220.0 tons of fuel tank
  thrust=300.0T; TWR(earth)=1.24 (>=1.20); burn time=191s (>=191)
  total weight 241.40 tons; deltaV=4877m/s (>=4866)
IMG_0144.png


Part count=7. The trapezoid is an 8w 80T tank.

I only used one engine for lunar descent / ascent and the injections. And boy did I use every piloting skill in the book:

- Optimizing the earth ascent angles (lots of trial and error) to get LEO with 23% in the tank and an altitude of as close to 30km as I could get.

- Time warping so the Trans-lunar injection started at my earth periapsis.

- Bleeding off all horizontal lunar velocity and then suicide burn vertical lunar landing (6.1% fuel on lunar surface).

- Launching from the moon straight up to 5000m at maximum thrust (no atmosphere, so why not?) and then gently gently making lunar orbit at 5000m (fuel 1.9% at LLO). With three frontiers (300T thrust) and a tank on fumes, let's say the vertical portion of the maneuver didn't take ver long.

- Time warping until the Trans-earth Injection was also at lunar periapsis. (Fuel 0.6% to his earth atmosphere)

- Launching my parachute as close to 2500m, and figuring out the optimum throttle to start a suicide burn at 100m (25% I think). My reflexes aren't fast enough to start the burn later than that.

Results:

IMG_0138.png


IMG_0140.png


IMG_0141.png


ZERO POINT ONE PERCENT FUEL REMAINING!!!

There you have it. 7 parts to the moon and back. Can somebody beat me with either my 6 part or 4 part designs?
 

Pink

(Mooncrasher)
Staff member
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#72
The game gets interesting when (as Horus already discovered) you lower the part count by designing the entire mission in one stage. I have no earthly idea why our customer wants to optimize part count (maybe they don't have amazon prime and have to pay significant shipping costs per part?!?), but that's the contract and I'm in it to win it.

In theory, you can overcome the restrictions of sufficient TWR to leave earth, and the delta-V of earth-moon-earth capture with this vessel:

Code:
Stage SS-Apollo-1F Report:
  Bill Of Materials
    1 x probe
    1 x parachute
    1 x Frontier engines
    80.0 tons of fuel tank
  thrust=100.0T; TWR(earth)=1.12 (>=1.10); burn time=209s (>=207)
  total weight 89.40 tons; deltaV=4651m/s (>=4566)
Part count = 4 (use an 8wide 80T tank, mount the probe sideways)

Or even this vessel:

Code:
Stage SS-Apollo-2F Report:
  Bill Of Materials
    1 x probe
    1 x parachute
    2 x Frontier engines
    145.0 tons of fuel tank
  thrust=200.0T; TWR(earth)=1.25 (>=1.20); burn time=189s (>=189)
  total weight 160.40 tons; deltaV=4774m/s (>=4766)
Part count=6 (use a 12w 120T base tank, and then on top of it place a 8w 40T tank, for a total of 145T of tank, mount the probe sideways)

In theory, theory works the same as practice. In practice, it usually doesn't. I tried flying these rockets. Multiple times. The numbers don't lie, and they are right there in the printout. Either one SHOULD be able to fly to the moon and back, but I just couldn't. This is likely due to the combination of my rookie piloting skillz, and the complete snitshow of trying to land a 40T (+fumes) rocket in lunar gravity WITH TWO FRONTIERS. Talk about a jumpy throttle!! If a better pilot than me can fly one of my rockets to the moon and back, you win the prize. I would have mad respect, and maybe we could form a partnership.

This bring us to my entry in the contest. If we go one more and try a three engine solution, behold my masterpiece:

Code:
Stage SS-Apollo-3F Report:
  Bill Of Materials
    1 x probe
    1 x parachute
    3 x Frontier engines
    220.0 tons of fuel tank
  thrust=300.0T; TWR(earth)=1.24 (>=1.20); burn time=191s (>=191)
  total weight 241.40 tons; deltaV=4877m/s (>=4866)
View attachment 41305

Part count=7. The trapezoid is an 8w 80T tank.

I only used one engine for lunar descent / ascent and the injections. And boy did I use every piloting skill in the book:

- Optimizing the earth ascent angles (lots of trial and error) to get LEO with 23% in the tank and an altitude of as close to 30km as I could get.

- Time warping so the Trans-lunar injection started at my earth periapsis.

- Bleeding off all horizontal lunar velocity and then suicide burn vertical lunar landing (6.1% fuel on lunar surface).

- Launching from the moon straight up to 5000m at maximum thrust (no atmosphere, so why not?) and then gently gently making lunar orbit at 5000m (fuel 1.9% at LLO). With three frontiers (300T thrust) and a tank on fumes, let's say the vertical portion of the maneuver didn't take ver long.

- Time warping until the Trans-earth Injection was also at lunar periapsis. (Fuel 0.6% to his earth atmosphere)

- Launching my parachute as close to 2500m, and figuring out the optimum throttle to start a suicide burn at 100m (25% I think). My reflexes aren't fast enough to start the burn later than that.

Results:

View attachment 41306

View attachment 41307

View attachment 41308

ZERO POINT ONE PERCENT FUEL REMAINING!!!

There you have it. 7 parts to the moon and back. Can somebody beat me with either my 6 part or 4 part designs?
I like your mission!:oops:
I know you like efficiency, so I have two comments in that vein:
Lighting one engine instead of three when you're in space won't increase your dV. (Unless, of course, the excess thrust makes you overshoot)
Launching straight off the moon makes you lose dV to gravity losses. The lack of atmosphere on the moon and the extra thrust at your disposal (remember the previous comment) means your rocket is ideally suited to launching off the moon at a shallow angle like this:
Screenshot_20200705-160613.png
(Even shallower, if possible. The goal is to be parallel to the ground as fast as possible)
 

Horus Lupercal

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#73
you win the prize
Apologies for the delay. Bluestacks + Mouse isn't as precise and quick to react as a touch screen is so had to do a few run ins on the suicide burn and the flight as a whole isn't as efficient as I'd have liked. And it's the first time I've been outside LEO in 1.5, so was also learning how the transfer system actually worked...

Anyway.

BlueStacks 05_07_2020 17_08_40.png

BlueStacks 05_07_2020 16_35_33.png BlueStacks 05_07_2020 16_39_56.png BlueStacks 05_07_2020 16_42_44.png BlueStacks 05_07_2020 16_49_08.png
BlueStacks 05_07_2020 16_51_47.png

BlueStacks 05_07_2020 17_03_12.png BlueStacks 05_07_2020 17_05_52.png BlueStacks 05_07_2020 17_06_45.png BlueStacks 05_07_2020 17_07_59.png
BlueStacks 05_07_2020 17_08_21.png


6 parts, 155t, landed with 1.4% left in the tanks. Do I get a cookie...?

Just to iterate what Mooncrasher has already said. Dv depends on mass, fuel and efficiency, not thrust. So all that burning one engine instead of 3 does is increase your burn time, not your Dv. Which is usually less efficient cos you're affected by gravity for a lot longer and every second is another 1.42m/s Dv wasted.
Same with the landing burns. By slowing down horizontally and then vertically, you're essentially increasing your landing Dv budget as every single second you're above ground is another 1.42m/s you have to cancel back out again.
If you watch the suicide burn from my video (and the image above), you'll see I'm screaming in very low horizontally and then adjusting my burn direction on the fly to cancel out and manage both horizontal and vertical speeds before I hit the ground. This means I'm wasting minimum amounts of time landing and thus Dv wastage due to gravity. Getting it right requires a lot of crashing practice but once you understand the principles of how to adjust your flight profile at very low levels then your landings will get much, much more efficient.

Same with lift off. 5000m is waaaay too high and a waste of fuel on an airless rock. Figure out how high the terrain is, and get as low to that as you can. Again, that kind of thing takes a lot of practice, especially with high thrust SSTOs like this, but well worth the time.
OR
Do what I did, burn straight up and fuck the orbit off as it gave me an encounter with Earth anyway and just tore straight into the atmosphere ready for the parachutes to deploy.


Also, as bit of an experiment that may interest you, I tried your 4 part rocket just for a giggle. And despite having only a little bit less Dv (4731 - 4651), cos of the lower TWR and spending more time messing around with gravity, the 6 part version cost 2721m/s to LEO and the 4 part cost 3137m/s, which is why it's suddenly not capable of a return lunar journey.
*This is with the same flight path
 
Last edited:

smol

Registered
#74
I am getting some flak for reaching LLO above 5000m for the return trip. The reason I did it was because often my transfer window back to earth was far away from me, and I wanted the ability to time warp 3/4 of the way around the moon. I was too impatient to wait at 1x time.

I am also getting some flak for operating one engine instead of three. I know how ISP works, and I know it doesn’t add efficiency. The only reason I sometimes operated on one engine was for fine control... the throttle was too twitchy with three engines and I would overshoot my goals.

I am also getting flak because I was breaking up the horizontal and vertical portions of my flight. Because that is dumb and inefficient. Case closed.


Lessons learned from the above posts (and thanks all you guys, I really appreciate your advice!):

It is possible to skip the LLO stage and just fly straight home from the moon.

It is more efficient to combine the horizontal and vertical potions of orbiting / deorbiting / landing maneuvers.
 

Horus Lupercal

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#75
I am getting some flak for reaching LLO above 5000m for the return trip. The reason I did it was because often my transfer window back to earth was far away from me, and I wanted the ability to time warp 3/4 of the way around the moon. I was too impatient to wait at 1x time.

I am also getting some flak for operating one engine instead of three. I know how ISP works, and I know it doesn’t add efficiency. The only reason I sometimes operated on one engine was for fine control... the throttle was too twitchy with three engines and I would overshoot my goals.

I am also getting flak because I was breaking up the horizontal and vertical portions of my flight. Because that is dumb and inefficient. Case closed.
Wouldn't quite call it flak dude.


The reason I did it was because often my transfer window back to earth was far away from me, and I wanted the ability to time warp 3/4 of the way around the moon. I was too impatient to wait at 1x time.
Easy fix. Have another object somewhere in the solar system (even on the launch pad) to switch to, timewarp as required and then switch back


The only reason I sometimes operated on one engine was for fine control... the throttle was too twitchy with three engines and I would overshoot my goals.
Throttle down...? I was working with a mouse and keyboard for these last ones (keyboard basically jumps your throttle by 40% each time you press up or down) and didn't have problems


It is more efficient to combine the horizontal and vertical potions of orbiting / deorbiting / landing maneuvers.
Just landing approach. De-orbiting you can just burn retrograde and let gravity do the downwards work for you.