Delete active rocket from sfs folders

mariohobbs

Modder
Moon Maker
Swingin' on a Star
Atlas
Biker Mice from Mars
ET phone home
Voyager Quest
Floater
Registered
#2
Does anyone know if an active rocket can be deleted from the sfs folders because for example I have a rocket but because the rocket is so heavy the game crashes and I can't delete it from the map, I want to know if an active rocket can be deleted from the folders
In your world’s file there should be a file within it that says persistent And within that is a text file called “rockets” so theoretically you could delete the rocket you sent out but the file is so messy it may be really hard to do.
 

Pink

(Mooncrasher)
Staff member
Team Valiant
Discord Staff
Voyager Quest
Man on the Moon
Forum Legend
#3
If you have quicksaves from before you made the rocket, it's easier to delete the files in world persistent, and copy the files from a quicksave to persistent.
 
J

Judge Dredd

Guest
#5
Translation is this Si tiene guardados rápidos antes de hacer el cohete, es más fácil eliminar los archivos en el mundo persistente y copiar los archivos de un guardado rápido a persistente.
 

Pink

(Mooncrasher)
Staff member
Team Valiant
Discord Staff
Voyager Quest
Man on the Moon
Forum Legend
#6
Screenshot_20220903-113909~2.png
En: In the files of the game, there is a folder for your worlds. In the files of the game, there is a folder for your worlds.
Es: En los archivos del juego, hay una carpeta para sus mundos.

Screenshot_20220903-113951~2.png
En: Go into it, and then open the folder of the world that is causing the issue.
Es: Entra en ella y abre la carpeta del mundo que está causando el problema.

Screenshot_20220903-114007~2.png
En: "Quicksaves" are states of the world saved at a certain point. If you have a "quicksave" from before you made the problematic rocket, solving the issue is as simple as deleting the 4 files from your "persistent" folder, then opening the folder of your earlier quicksave and copying the 4 files inside over to your "persistent" folder.
Es: Los "Quicksaves" son estados del mundo guardados en un momento determinado. Si tienes un "quicksave" de antes de hacer el cohete problemático, solucionar el problema es tan sencillo como borrar los 4 archivos de tu carpeta "Persistent", y luego abrir la carpeta de tu anterior quicksave y copiar los 4 archivos que hay dentro a tu carpeta "Persistent".

En: If you need help navigating to these folders, this video shows where to find them, ignore the blueprint-related parts.
Es: Si necesitas ayuda para navegar hasta estas carpetas, este vídeo muestra dónde encontrarlas, ignora las partes relacionadas con el blueprint.