Electricity Part Pack

VerdiX

Modder
Swingin' on a Star
ET phone home
Atlas
Voyager Quest
Floater
#1
This part pack re-implements old electricity system into SFS Steam.

>>> DOWNLOAD HERE <<<

As of version 0.5, this pack features:
  • Functional electricity system
  • Batteries of sizes: 2x1, 4x1 and 6x1
  • RTG (2x1), Small RTG (1x1), Big RTG (4x2)
  • Small and big Solar Panels
  • Ion Drive
(more content is going to be added)

Full description can be found on project's GitHub repository (leads to the same page as the download link).

Screenshots:

1689848616861.png
 
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EmberSkyMedia

PicoSpace Industries
Modder
Space Glider
Swingin' on a Star
Copycat
Atlas
#4
Oh wow! That's amazing... I guess I need to figure out how to mod SFS so I can add this into the game!
 

EmberSkyMedia

PicoSpace Industries
Modder
Space Glider
Swingin' on a Star
Copycat
Atlas
#5
Okay some feedback (I hope this is okay) with photos...
1. Ion Engines Pull from Fuel and Electricity, so fuel is still needed and used (at I'm assuming the same rate of flow).
2. 2nd Ion Engine appears to be able to pull solely from fuel when soloed (in a two engine system), when both engage they both draw fuel & power.

Hope this helps!
 

Attachments

VerdiX

Modder
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#6
Ion Engines Pull from Fuel and Electricity, so fuel is still needed and used
Well, actually they use fuel, I just had to nerf it down so I can force them to use electricity while maintaining that 1200s of specific impulse.
 

EmberSkyMedia

PicoSpace Industries
Modder
Space Glider
Swingin' on a Star
Copycat
Atlas
#7
Well, actually they use fuel, I just had to nerf it down so I can force them to use electricity while maintaining that 1200s of specific impulse.
Okay, it seemed odd when it required a fuel segment and I saw it was drawing down fuel as well as electricity. But if you are aware of this and its by design that is A-Okay with me.
 

VerdiX

Modder
Swingin' on a Star
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Atlas
Voyager Quest
Floater
#8
VERSION 0.2 - Available at the same download link as v0.1

Changelog:
Added:
- Big Solar Panel
- 2x1 and 6x1 batteries
- Temporarily auto-increased battery texture resolution (might look ugly, will replace it with Polygon Mesh in next update so it has infinite resolution)
 

EmberSkyMedia

PicoSpace Industries
Modder
Space Glider
Swingin' on a Star
Copycat
Atlas
#9
New update appears to work without any readibly identifiable glitches.

Suggestions for down the road

RTG
Most run in real life on Plutonium 238 with a half-life of 87.7 years.
Any thoughts on including a decay curve on their output? (or adding "Plutonium" into the game?)
Could be a set-up off a nuclear drive or something...

Solar Panels
Similar to RTG degradation concept, the farther you are from the sun the less useful Solar Panels are.
Example: 590 W/m2 on Mars (surface) compared to about 1000 W/m2 on Earth (surface).
Also when a ship is in the shadow of a planet / moon its technically not recieving any solar radiation.
 

VerdiX

Modder
Swingin' on a Star
ET phone home
Atlas
Voyager Quest
Floater
#10
New update appears to work without any readibly identifiable glitches.

Suggestions for down the road

RTG
Most run in real life on Plutonium 238 with a half-life of 87.7 years.
Any thoughts on including a decay curve on their output? (or adding "Plutonium" into the game?)
Could be a set-up off a nuclear drive or something...

Solar Panels
Similar to RTG degradation concept, the farther you are from the sun the less useful Solar Panels are.
Example: 590 W/m2 on Mars (surface) compared to about 1000 W/m2 on Earth (surface).
Also when a ship is in the shadow of a planet / moon its technically not recieving any solar radiation.
Although my current focus is to recreate old electricity system as close as possible, thanks for your suggestions!
 

VerdiX

Modder
Swingin' on a Star
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Atlas
Voyager Quest
Floater
#11
FYI,
I have myself no idea on when v0.3 will come out as I am currently facing 2 major problems. One is my constantly crashing OS, the other one is finding a way to make wheels without using custom modules in order to make my pack mobile-friendly (Part creation toolkit recently added support for Android builds, tho its not implemented into mobile game itself yet). One of the ways seems to be making wheels drain power always when on, but I have genuinely no idea on whether it is a good option and if it is even possible without said custom modules.
 

EmberSkyMedia

PicoSpace Industries
Modder
Space Glider
Swingin' on a Star
Copycat
Atlas
#12
FYI,
I have myself no idea on when v0.3 will come out as I am currently facing 2 major problems. One is my constantly crashing OS, the other one is finding a way to make wheels without using custom modules in order to make my pack mobile-friendly (Part creation toolkit recently added support for Android builds, tho its not implemented into mobile game itself yet). One of the ways seems to be making wheels drain power always when on, but I have genuinely no idea on whether it is a good option and if it is even possible without said custom modules.
WheelModule works with the attached CS file in the zip.

How to do the power on/off... (although I don't have the code for what happens when you run out of electricity, i'm trying to figure that one out myself, basically when electricity = 0 you want to toggle "wheel_on" to off... but how... that is the question).

Okay here is how you regulate power in an object on/off.
1. Create 3 Variables, my example I used Flow_Rate/Deploy_State/Deploy_Target
2. Create an Empty Object, I called mine "Flow Control" 2. Put your "FlowModule in that empty game object.
3. Make a Move Module on your main control or asset that will be clicked (in your case it would be the wheel, for me its the Tank) - use variable "Flow_Rate" and set it to what ever you want.
4. In the MoveModule set up an "Active" curve and set it to your empty object (in my case its "Flow Control") use Deploy_State (0) and Deploy_Target (1) and time 0.25seconds (move hates "Zero")
5. On Part Script add a call to Toggle the MoveModule (Toggle NOT activate as that only works one and stays on forever). Tada!
Now when that part is clicked it toggles your resource drop. Of course this is just on/off but applying that technique and linking variables etc you can get really fancy things happening.

Example is in the Vent_Tank.zip

Hopefully these help
 

Attachments

#13
This part pack re-implements old electricity system into SFS Steam.

>>> DOWNLOAD HERE <<<

As of version 0.1.1, this pack features:
  • Functional electricity system
  • 4x1 Battery
  • RTG
  • Small Solar Panel
  • Ion Drive
(more content is going to be added)

Full description can be found on project's GitHub repository (leads to the same page as the download link).

Screenshots:

View attachment 86275

View attachment 86276
The mod parts do not appear even though I have already added the file to the established path. Is it normal that it has no file format?

Translated by a moderator
 
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EmberSkyMedia

PicoSpace Industries
Modder
Space Glider
Swingin' on a Star
Copycat
Atlas
#14
No aparecen las piezas del mods a pesar de que ya añadí el archivo a la ruta establecida. ¿Es normal que no tenga formato de archivo?.
Did you sign up for the modeloader beta? Otherwise the parts/mod will not show up.

when they do they have their own category “electricity”
 
#15
Did you sign up for the modeloader beta? Otherwise the parts/mod will not show up.

when they do they have their own category “electricity”
Yes, just after registering and getting the Modloader beta, I placed the file in its place but it still doesn't appear in the game. Please help.

Translated by a moderator
 
Last edited by a moderator:
#18
Did you sign up for the modeloader beta? Otherwise the parts/mod will not show up.

when they do they have their own category “electricity”
Forget everything I said, the parts finally appeared, I had to restart my laptop, thank you very much for the mod I will try it and if I have your permission I will do a review for Youtube

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Last edited by a moderator:

Idkgeek

Staff member
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Modder
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Space Glider
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Moon Maker
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Atlas
#19
Olvida todo lo que dije, ya aparecieron las piezas, tuve que reiniciar mi laptop, muchas gracias por el mod lo probaré y si tengo tu permiso hare una review para Youtube
Translate to English
 

Altaïr

Space Stig, Master of gravity
Veteran
Modder
Deja Vu
Hot Stuff
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#20
Hi HazuyaItami

This is an international forum, please translate your posts in english when you post them. I've edited your posts and translated them for you.
Thanks!
 

VerdiX

Modder
Swingin' on a Star
ET phone home
Atlas
Voyager Quest
Floater
#21
Okay, so after a long time and a ModLoader update, it's time to release:
VERSION 0.3
Simply a port to a new ModLoader version as old packs are no longer compatible with it.
Can be found under the same link.
I'm currently working on another update, mostly related to better recreation of old Electricity.