Hopiter's Nuclear Engines mod

#1
This mod adds a lot things about nuclear spaceships and others

Such as:
  • Nuclear engines which burns helium3, uradium, hydrogen and ion engines which burns liquid fuel or lithium
  • 4, 8 and 12 wide Modules to build a spaceship
  • Nuclear RCS and ion RCS
  • A lot of new resources: helium3, uradium, hydrogen and lithium
  • new parts for planetary bases and space stations
  • gravity rings and domes that can be extended
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Last edited:

Dahzito

Amateur Astronomer | Future Astrophysicist
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#2
Hello, can you post a image/screenshot of what the mod adds to the game, so that way people know what they are downloading / to show what it really adds to the game.
Also, you tried to post a image using GitHub (?) It doesn't work or at least it doesn't show the image for me.
Thank you:)
 
#3
Hello, can you post a image/screenshot of what the mod adds to the game, so that way people know what they are downloading / to show what it really adds to the game.
Also, you tried to post a image using GitHub (?) It doesn't work or at least it doesn't show the image for me.
Thank you:)
sorry but
how can I edit this
 

Dahzito

Amateur Astronomer | Future Astrophysicist
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#5
No problem, nice engines and modules by the way.
Altaïr another person that needs of the modder badge!

Edit:
sorry but

how can I edit this
Normal users now have only 10 minutes of post edition time, but if you get modder badge you can edit your posts in the modding section (and delete them iirc) whenever you want.
 

Altaïr

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#6
No problem, nice engines and modules by the way.
@Altaïr another person that needs of the modder badge!
Thanks, it's done.

Hopiter you now have the modder role. First thing I have to say is, good job :)
With this you have the possibility to edit your posts in the modding section. You can use this to rewrite your post and make a nicer presentation if you wish. Unless you prefer making a new thread if you prefer to start from a clean situation, this is also an option.
 

Darthan

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#7
This range of parts is very useful for interstellar missions. I just did a test using this mod for an "Alpha Centauri Next Generation" mission starting at LEO:

Screenshot 2024-07-28 143758.png


It was aiming for a mass just under 1kt so it could be launched to LEO using my largest current launcher. I used a similar trajectory to Darthan's Space Program: Alpha Centauri . The delta-V at the start was 475.6km/s. At solar periapsis I accellerated until the delta-V remaining was 320km/s. When crossing Jupiter's orbit the velocity was 354 km/s - a gain of about 200km/s from the Oberth effect from the Sun. The journey would take 'only' three millennia and arrive about seven millennia ahead of the first mission - provided I can get enough gain from the Oberth effect from Proxima to stop at the other end of course!

I spotted a very minor issue - you spelled 'module' as 'moudle'.

A possible enhancement would be to add a 'N.height' parameter to the fuel tanks. It would make it possible to target an exact mass.
 
#14
New version 1.2.0 !!!

Added:
  • new engines which burns hydrogen (acturally burn uradium but accelerating hydrogen to generate thurst)
  • new fuel tanks of hydrogen
  • habit modules and commander blocks of 8-wide
  • 5 different heat sinks
Fixed
  • Fixed the RCS's flame's wrong direction of animation
  • And I don't want to correct my mistake about "moudle", because there are too much names to change, and it's TOO ANNOYING to do it
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Download:Github

And if you don't know how to download something on Github, click on the text below the"Releases"Label
for this mod, the text should be "SFS-mod-Hopiter-Nuclear-Engines v1.2.0"
and scroll to the bottom
than you should see the ".pack" file
finally, download it !
 
#19
Tutorial - How to start making Custom Parts
this is dahitzo help on custom parts, scroll down till you see -- Making your mods Mac Compatible -- this has the instructions for making custom parts mac accesible
OK I fixed it
now there is a new release(version) on github called "1.2.1"
I added the support for macOS in this version
but I don't know if the mod can work on MacOS since I don't even have a computer with MacOS on it
you can try this by yourself

SFS-mod-Hopiter-Nuclear-Engines v1.2.1

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#21
New version 1.3.0 !!!

Added:
  • new ion engines which uses liquid fuel or lithium
  • new fuel tanks of lithium
  • ion RCS
  • two real engines: LR-79 and RD-0105 (they are engines from 1960s, not nuclear engines. I added them just for fun)
Fixed
  • fixed the problem of engine flames
  • now fission engines which used to burn hydrogen really burns uradium as another resourse
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Download:Github
 
#22
New version 1.3.0 !!!

Added:
  • new ion engines which uses liquid fuel or lithium
  • new fuel tanks of lithium
  • ion RCS
  • two real engines: LR-79 and RD-0105 (they are engines from 1960s, not nuclear engines. I added them just for fun)
Fixed
  • fixed the problem of engine flames
  • now fission engines which used to burn hydrogen really burns uradium as another resourse
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Download:Github
wowza so cool
 
#25
New version 1.4.0 !!!

Added:
  • some parts for space stations and planetary bases (you can also add them to your spaceship)
Fixed
  • *nothing*
I've added two gravity rings to the mod and they can be extended into a large part
And another two Domes for planetary bases that can also be extended

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