Hopiter's Nuclear Engines mod

TheMacTester

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MOTY 2024
#26
New version 1.4.0 !!!

Added:
  • some parts for space stations and planetary bases (you can also add them to your spaceship)
Fixed
  • *nothing*
I've added two gravity rings to the mod and they can be extended into a large part
And another two Domes for planetary bases that can also be extended

View attachment 136312 View attachment 136313 View attachment 136314 View attachment 136315 View attachment 136316 View attachment 136317 View attachment 136318 View attachment 136319
this is a lot better overall
I'll see waht i can do with it!
 

QMSP

The Big Cheese
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#38
its a mac, he said it was a mac, macs have purpose for the f keys, so you need to give a 2nd input for it to work, but with an external keyboard you dont
I know that you need the second input I just didn't see that he was on Mac, sorry
 

QMSP

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#41
Are you saying that nothing showed up, or that it didn’t fix the mod? If it’s the latter, the point of pressing that wasn’t to instantly fix the mod, it was just to help diagnose the problem
 
#44
New version 1.3.0 !!!

Added:
  • new ion engines which uses liquid fuel or lithium
  • new fuel tanks of lithium
  • ion RCS
  • two real engines: LR-79 and RD-0105 (they are engines from 1960s, not nuclear engines. I added them just for fun)
Fixed
  • fixed the problem of engine flames
  • now fission engines which used to burn hydrogen really burns uradium as another resourse
View attachment 130965 View attachment 130966 View attachment 130967 View attachment 130968
下载:Github
哇扎太酷了,我喜欢它。我希望你随时更新

Wow that's so cool I love it. I hope you keep updating

Translated by a moderator
 
Last edited by a moderator:

Idkgeek

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#45
哇扎太酷了,我喜欢它。我希望你随时更新

Wow that's so cool I love it. I hope you keep updating

Translated by a moderator
Co-60 This an English speaking forum, please use a translator.
 
#48
The mod is really great, one of the rare "far future technology" mods in SFS, truly impressive. However, it seems the mod author didn't do the calculations, resulting in abnormally low efficiency for the engines in the mod. For example, the "Molecule Engine" has an efficiency of only about 0.0015% based on calculations. English isn't my native language, so I have to use translation software, which might make some parts hard to understand.
 
#49
The mod is really great, one of the rare "far future technology" mods in SFS, truly impressive. However, it seems the mod author didn't do the calculations, resulting in abnormally low efficiency for the engines in the mod. For example, the "Molecule Engine" has an efficiency of only about 0.0015% based on calculations. English isn't my native language, so I have to use translation software, which might make some parts hard to understand.
I agree
 
#50
View attachment 138246 There is a glitch on mac where nothing can be seen in the item bar
Same problem here, however i got the logs, if you guys are still here then PLEASE fix it.
[03:31:55] LOG: Loaded UI Tools
[03:31:59] ERROR: System.ArgumentNullException: Value cannot be null.
Parameter name: second
at System.Linq.Enumerable.SequenceEqual[TSource] (System.Collections.Generic.IEnumerable`1[T] first, System.Collections.Generic.IEnumerable`1[T] second, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00025] in <53701cec7cfb4b5ba84d9e7813b871a8>:0
at System.Linq.Enumerable.SequenceEqual[TSource] (System.Collections.Generic.IEnumerable`1[T] first, System.Collections.Generic.IEnumerable`1[T] second) [0x00000] in <53701cec7cfb4b5ba84d9e7813b871a8>:0
at UITools.ModsUpdater.Update (UITools.IUpdatable mod) [0x00137] in <3ba5f608a7a04d3cabcd434bfbb84c1c>:0
at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <b2174256d2e04146b11fa6866fe401a6>:0
at UITools.ModsUpdater.UpdateAll () [0x0009e] in <3ba5f608a7a04d3cabcd434bfbb84c1c>:0
[03:33:08] LOG: Loading MoreParts Mod!
[03:33:08] LOG: Loaded!
[03:35:50] WARNING: The referenced script (Score) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (RocketThumbnail) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (Score) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (Tag) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (RocketProfile) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (RocketUpload) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (RocketThumbnail) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (Score) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script (Tag) on this Behaviour is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object 'Score') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object 'Thumbnail') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object 'Score') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object '#TagPrefab') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object 'Rocket Profile') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object 'Upload Menu') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object 'Thumbnail') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object '#TagPrefab') is missing!

[03:35:50] WARNING: The referenced script on this Behaviour (Game Object 'Score') is missing!

[03:35:54] WARNING: Error during part instantiation! [Solar-1x6]

[03:35:54] WARNING: System.NullReferenceException: Object reference not set to an instance of an object
at SFS.Parts.Modules.Textures.GetOutput (SFS.Parts.Modules.Pipe shape, UnityEngine.Transform meshHolder, UnityEngine.Vector2 lightDirection) [0x00041] in <64fd491395934ec3a237e77e8e79cb21>:0
at SFS.Parts.Modules.PipeMesh.Get_UV_Channels (SFS.Parts.Modules.Pipe shape) [0x00013] in <64fd491395934ec3a237e77e8e79cb21>:0
at SFS.Parts.Modules.PipeMesh.GenerateMesh () [0x00069] in <64fd491395934ec3a237e77e8e79cb21>:0
at SFS.Parts.Modules.PipeMesh.I_InitializePartModule.Initialize () [0x00078] in <64fd491395934ec3a237e77e8e79cb21>:0
at SFS.Parts.Part+<>c.<InitializePart>b__28_1 (I_InitializePartModule a) [0x00000] in <64fd491395934ec3a237e77e8e79cb21>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0001e] in <a40b0ad4a868437393ad434631fb6ff1>:0
at SFS.Parts.Part.InitializePart () [0x00031] in <64fd491395934ec3a237e77e8e79cb21>:0
at SFS.Parts.PartsLoader.CreatePart (SFS.Parts.Part partPrefab, System.String sortingLayer, System.Action`1[T] preInitializationSetup, System.Action`1[T] postInitializationSetup) [0x00021] in <64fd491395934ec3a237e77e8e79cb21>:0

[03:35:54] EXCEPTION: NullReferenceException: Object reference not set to an instance of an object
SFS.Parts.Modules.Textures.GetOutput (SFS.Parts.Modules.Pipe shape, UnityEngine.Transform meshHolder, UnityEngine.Vector2 lightDirection) (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Parts.Modules.PipeMesh.Get_UV_Channels (SFS.Parts.Modules.Pipe shape) (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Parts.Modules.PipeMesh.GenerateMesh () (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Parts.Modules.PipeMesh.I_InitializePartModule.Initialize () (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Parts.Part+<>c.<InitializePart>b__28_1 (I_InitializePartModule a) (at <64fd491395934ec3a237e77e8e79cb21>:0)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <a40b0ad4a868437393ad434631fb6ff1>:0)
SFS.Parts.Part.InitializePart () (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Parts.PartsLoader.CreatePart (SFS.Parts.Part partPrefab, System.String sortingLayer, System.Action`1[T] preInitializationSetup, System.Action`1[T] postInitializationSetup) (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Parts.PartsLoader.CreatePart (SFS.Parts.Modules.VariantRef variant, System.Boolean updateAdaptation) (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Builds.PickGridUI.Initialize () (at <64fd491395934ec3a237e77e8e79cb21>:0)
SFS.Builds.PickGridUI.Start () (at <64fd491395934ec3a237e77e8e79cb21>:0)0