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Want to make a new place in the Solar System or beyond? You've come to the right place.
NOTE: iOS USERS CANNOT PLANET EDIT. PLEASE DO NOT ASK.
Step 1: Planning
Try not to make your idea too big at first when designing a planet. Think about what you want, for example, do you want crazy mountains or a giant space potato, or something else.
Step 2: Research
This step is pretty useful when it comes to making real life bodies in the SFS solar system. This can also be useful for fictional planets or stars, so you know how big they can get before you have to stop. For example, if you want to make a red dwarf star, you could look up a real one for reference. I would recommend Wikipedia for this step.
Step 3: Surface
Now comes the part where you start putting your ideas into the game.
First, let's look at Deimos' code to get the basics down.
Follow the steps below:
If you don't know how to fly to your new planet, or anywhere at all for that matter, go to Horus Lupercal's thread 'the Basics'.
Atmospheres and textures coming soon!
NOTE: iOS USERS CANNOT PLANET EDIT. PLEASE DO NOT ASK.
Step 1: Planning
Try not to make your idea too big at first when designing a planet. Think about what you want, for example, do you want crazy mountains or a giant space potato, or something else.
Step 2: Research
This step is pretty useful when it comes to making real life bodies in the SFS solar system. This can also be useful for fictional planets or stars, so you know how big they can get before you have to stop. For example, if you want to make a red dwarf star, you could look up a real one for reference. I would recommend Wikipedia for this step.
Step 3: Surface
Now comes the part where you start putting your ideas into the game.
First, let's look at Deimos' code to get the basics down.
Follow the steps below:
- Copy Deimos.txt from the Planet Data folder. (Android--> Data--> com.StefMorojna.SpaceflightSimulator--> Files--> Resources) Now paste it into the Planet Data folder.
- Use the same directions given above to find your copy-pasted deimos.txt and open it with a file editor (lots of free safe ones in the Google Play Store if you know where to look). You should see something like this:
- "name" = what your planet will be called in game. "radius" = half of how 'wide' your planet will be in meters. Asteroids are generally pretty small, so don't make this one too big for now, and take notes to that planets are twentyth scale of the real solar system.. "gravity" = how fast you will fall per second in meters. Bigger planets and stars usually have high gravity due to their mass. "timewarpHeight" = the altitude in meters you have to be at or above to timewarp. Atmospheres should have the timewarp height a bit below the edge of the atmosphere. Lower gravity places should have a low timewarp height so that you don't have to wait forever to reach the surface.
- Next, scroll down until you see "terrain Fromula". This allows you to change the shape and surface features of the planet.
- Now, scroll down to the •Orbit Data• section, and change the 'Mars' to Earth, or the planet you want it to be orbiting. (Spell this correctly or the game may flip out and have the launcpad flying in space.) Finally, change the orbit height by a bit. Make it bigger than the radius of the planet it is orbiting, because it would be in a strange position. Note that orbits of bodies in the SFS solar system are 5% the size of the real solar system. The multiplierSOI changes the size of the sphere of influence. (The grey circle around a planet or moon.) 1.0 is the real size of the SOI, and you can make the number bigger or smaller depending on how you like it.
If you don't know how to fly to your new planet, or anywhere at all for that matter, go to Horus Lupercal's thread 'the Basics'.
Atmospheres and textures coming soon!