So I've tried using mods with the MacOS X port. No success at this time. I installed SFSML into the *.app package contents and it apparently loaded half of the ML. It installed the folders into the package but they appear to be in the wrong place(see screenshot below is the directory SFSML loads it's folders into). When I launch the game I don't get the secondary prompt window and it stops me from clicking anything in the menu; also seems to reset all the UI settings(e.g. removing the expansion). So I think the assembly-Csharp.dll file of SFSML is trying to call for a different directory at this point.
I've tried moving the ML folders around and putting data for it in different places and I just can't get it to work. Will there me support for mods on MacOS at all?
Side note: I can get the ML to load and work outside of the .app package when using the exe directly in a Wine environment. Second picture. YAY! I at least have this one to play with the mods.
I've tried moving the ML folders around and putting data for it in different places and I just can't get it to work. Will there me support for mods on MacOS at all?
Side note: I can get the ML to load and work outside of the .app package when using the exe directly in a Wine environment. Second picture. YAY! I at least have this one to play with the mods.