Mod Creation - Getting Started

Lemniscate Biscuit

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#26
Is there a video-tutorial on stuff about this? Because I felt very dizzy and alittle bit unclear of what to actually do, like where exactly are the buttons.
This tutorial (made by me) is available but it doesn't discuss engine creation.
Watch this livestream by Picospace to learn how to make an engine in the first place.

Watch this playlist by dani0105. It discusses basic part creation.
Watch this video by Picospace which discusses the same topic.
Watch this video by Picospace to learn how to manipulate heat boxes.
Watch this video by Picospace to lean how to manipulate engine plumes.

The Picospace Discord server and the SFS Discord Server's #modding channel both have lots of experienced modders who can help you
Altaïr consider posting this somewhere.
 
#27
This tutorial (made by me) is available but it doesn't discuss engine creation.
Watch this livestream by Picospace to learn how to make an engine in the first place.

Watch this playlist by dani0105. It discusses basic part creation.
Watch this video by Picospace which discusses the same topic.
Watch this video by Picospace to learn how to manipulate heat boxes.
Watch this video by Picospace to lean how to manipulate engine plumes.

The Picospace Discord server and the SFS Discord Server's #modding channel both have lots of experienced modders who can help you
Altaïr consider posting this somewhere.
Thanks, but I actually mean video about mods, rather than custom parts, But Thank you
 

Altaïr

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#28
Thanks, but I actually mean video about mods, rather than custom parts, But Thank you
I don't think that videos about realizing mods exist. It wouldn't be that relevant since Visual Studio is relatively simple to use.
In the case of mods you can have a look at the existing projects though, most developers have their code on a Github repository.
 

Altaïr

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#32
Could someone make a tutorial for people who have never really used C#
If you are already familiar with C++, or at least with another object-oriented language, it shouldn't be that hard for the most part. You know, I didn't know C# myself when I started modding. You can also check the code from other mods if you need some examples. Modders generally make their code available through Github.
 

NeptuneSky

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#36
Would there be some way of getting a MIDI input and converting it to an SFS action?
(for mod, not custom part)
Sure, but that would require an extensive modification to the input system with a separate system for detecting whatever instrument it is and mapping that to a key. I don't know of a built in library for handling MIDI in Unity but I've never used it, look at unity docs or see if someone else has made something.
 
#37
Sure, but that would require an extensive modification to the input system with a separate system for detecting whatever instrument it is and mapping that to a key. I don't know of a built in library for handling MIDI in Unity but I've never used it, look at unity docs or see if someone else has made something.
Alright, thanks!