Official Challenge Guidelines (I totally didn’t steal Altair’s post)

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Bananas

Mr. Nice Moderator
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#1
GUIDELINES

ALL CREDITS TO Altaïr to this post!!!!

As the title says, this is the challenge section. Once you masterize the basics of SFS, this is where you can show your talent in rocket conception and spaceflight. The ideal place to shine! :cool:

Of course this works in both directions, and you can yourself challenge the other players to see what they get. We are quite opened regarding new challenges, but there are a few guidelines you may follow to make sure your challenge will be a good one:

* Originality: Some challenges are quite obvious, and there's nothing wrong with that, but recreating an Apollo mission or a Falcon 9 is something most of us have already done. People may be more interested in challenges they still never tried.

* Feasibility: Evaluate the difficulty of your challenge before proposing it. Think you will impress everybody with your super uber challenge? Nobody will even try it! This is the most common reason why a challenge is completely ignored. A good practice is to test yourself your challenge before proposing it. If you fail by a small margin to complete it, it's ok, maybe a better player will manage to do it. If it appears that it's clearly not doable, then you should not propose it. People will just have the feeling that you're wasting their time. :confused:
If you have to only remember one rule, it should be that one!

* Difficulty: Some challenges can be doable, but yet extremely long and/or difficult (for example: "Build a rocket, and land on every landable body"). Because only top players can eventually complete it (and even them may find it boring), it will be mostly ignored.
If Neil Armstrong was there, he would probably say: "That's one small speech for a man, one f***ingly long and painful task for mankind"
On the contrary, small and accessible challenges have more chances to be popular.

* Precision: The goal of your challenge must be clear, and you should specify the rules: how many launches allowed? Is refueling allowed? Are cheats/glitches allowed (they are generally forbidden, but the choice is up to you)? ... Anything relevant. If you accidentaly forget to specify something don't panic though, people will just ask. :)

* Try other's challenges: That will give you a more precise idea about how to propose a realistic and interesting challenge, and that's also how you will make some progress. And last but not least, that's how you'll make the challenge section live! You want people to try your challenge right? Then you may consider trying other people's challenges too.
 
T

TtTOtW

Guest
#2
GUIDELINES

ALL CREDITS TO Altaïr to this post!!!!

As the title says, this is the challenge section. Once you masterize the basics of SFS, this is where you can show your talent in rocket conception and spaceflight. The ideal place to shine! :cool:

Of course this works in both directions, and you can yourself challenge the other players to see what they get. We are quite opened regarding new challenges, but there are a few guidelines you may follow to make sure your challenge will be a good one:

* Originality: Some challenges are quite obvious, and there's nothing wrong with that, but recreating an Apollo mission or a Falcon 9 is something most of us have already done. People may be more interested in challenges they still never tried.

* Feasibility: Evaluate the difficulty of your challenge before proposing it. Think you will impress everybody with your super uber challenge? Nobody will even try it! This is the most common reason why a challenge is completely ignored. A good practice is to test yourself your challenge before proposing it. If you fail by a small margin to complete it, it's ok, maybe a better player will manage to do it. If it appears that it's clearly not doable, then you should not propose it. People will just have the feeling that you're wasting their time. :confused:
If you have to only remember one rule, it should be that one!

* Difficulty: Some challenges can be doable, but yet extremely long and/or difficult (for example: "Build a rocket, and land on every landable body"). Because only top players can eventually complete it (and even them may find it boring), it will be mostly ignored.
If Neil Armstrong was there, he would probably say: "That's one small speech for a man, one f***ingly long and painful task for mankind"
On the contrary, small and accessible challenges have more chances to be popular.

* Precision: The goal of your challenge must be clear, and you should specify the rules: how many launches allowed? Is refueling allowed? Are cheats/glitches allowed (they are generally forbidden, but the choice is up to you)? ... Anything relevant. If you accidentaly forget to specify something don't panic though, people will just ask. :)

* Try other's challenges: That will give you a more precise idea about how to propose a realistic and interesting challenge, and that's also how you will make some progress. And last but not least, that's how you'll make the challenge section live! You want people to try your challenge right? Then you may consider trying other people's challenges too.
This is totally not a rip-off, lol!
 

Blazer Ayanami

Space Shuttle enthusiast // Retired Admin
Registered
Forum Legend
#3
Thread moved to 1.5 Challenges section.

Reason: Nobody is posting 1.35/1.4 challenges and the guidelines detailed here work for every update of SFS, not just 1.4.
 
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