Team Hawk Instructions!

Idkgeek

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Copycat
Registered
Attempt only after you’ve completed Team Frontier

Overview:
Team Hawk is the final set of challenges. It proves the player dominates SFS, and it is capable to plan and execute complex interplanetary missions, assemble effective launch vehicles, reuse them, to work under pressure, dominates the vital gravity assist, and can replicate a real rocket. Only three of the six missions need to be completed in order to get the rank, the three of your choice. As an exception, the Mercury Landing automatically awards Team Hawk If completed under certain conditions.

What it unlocks?
  • Ability to delete and edit your posts within 60 minutes of pressing send.
  • Even more signature permissions (extended length, images, formatting tricks, etc)

Missions (they can be completed in any order, at least three of them must be completed):
  1. Land on a Jovian Moon and get back to Earth, just like the previous Mars and Moon missions. For base-game and pre-1.4 players, perform a flyby of all the bodies in the system and return to Earth safely. Orbital assembly as well as Launchpad assembly is allowed.
  2. Build a space shuttle approved by Mooncrasher or 4KidsOneCamera . The shuttle must be capable to deploy a payload in LEO. There are no restrictions for the payload door design, but it must dock back to the shuttle. The shuttle must liftoff attached to a “stack”, although not necessarily sideways like the STS, shuttles mounted on top of the stack like the X-37 will be accepted too. The shuttle’s orbiter must also land back on Earth, undamaged (any landing method, that is not a glitch or an exploit will be accepted)
  3. Perform a damage-free Mercury Landing with the supplied quicksave (is in the attachments of this post). iOS and pre-1.4 players just recreate this spacecraft: (will screenshot later) put it on a 35 x 35 km Earth orbit (you may use cheats for this), and start the mission from there. Pre-1.5 players must land with both solar panels deployed. This challenge comes with a twist: Automatically awards Team Hawk If completes without breaking any solar panel, Team Hawk requires one more mission if you break a single solar panel, Team Hawk requires two more missions if you break both solar panels. If anything else breaks, your entry is disqualified. Link to the quicksave here: New Ranks!
  4. Build a fully reusable launch system. SSTOs will not be accepted, since the goal of the challenge is to recover, refuel and reassembly all the stages of a rocket. The rocket must be capable to deploy a payload in LEO, then you must land it, reassemble it, and launch the exact same rocket (no second respawn) a second time. You are allowed to refuel the rocket in LEO to land it back, but then the refuel ship must be completely reusable as well. This does not applies for ground equipment and ground facilities, you are free to do whatever you want with them.
  5. Launch 550 tons into LEO. Both rocket and payload must take just one build grid, and just one blueprint. Part clipping, Bp editing and launchpad assembly are NOT allowed. For base-game players, 180 tons. No recovery is required, the mission concludes in LEO.
    1. Steam edition players are required to do 700t because of the larger buildscreen.
    2. For 1.4 players it is 600t and 200t (DLC and non-DLC respectively) because of no engine heat.
    3. Pre-1.4 players 300 and 100t respectively, since everything was half massed back then and no engine heat.
  6. Build a working 1:1 scale replica of a real rocket/shuttle. It must be able to reach LEO, although suborbital rockets like the Mercury-Redstone will be accepted too. Rockets that have been developed to a point and then abandoned (like the Sea Dragon) will be accepted too. What's not allowed is replicas of sci-fi vehicles, like the Millennium Falcon or USS Enterprise. The replica must be approved by either Blazer or Marmilo.
General Rules:
  • Cheats are forbidden.
  • Ion engines are disallowed, except for the following exception:
    • In the Jovian mission, they may be used in a reasonable quantity (aka: no spamming) for an upper stage or a lander. If you're not sure yours is ok, send a picture of your rocket.
  • Nothing (except obviously dumped stages) must be destroyed.
  • Bp editing/part clipping is fine, EXCEPT on the 550 tons to orbit challenge, where it is completely disallowed.
    • Engine stretching and "no engine heat" is ONLY allowed on the replica challenge, but not for the rest of the missions. And if you do stretch some engines, you must add the necessary ballast to compensate the advantage, and if you disable engine heat, it must be necessary (replicate engine clusters, minimum thrust, etc).
  • Default Solar System must be used, although purely cosmetical planet packs will be accepted too.
    • As an exception, IRIS by Altaïr will be allowed on all missions EXCEPT Mercury Landing and 600t challenge. Other RSS-like packs may be evaluated in the future.
Mission Rewards:

Each mission grants its own badge:

Jovian mission: View attachment 62142

Space Shuttle:
View attachment 62143

Mercury Landing: View attachment 62144

Reusability challenge:
View attachment 62145

550 tons challenge:
View attachment 62146

Replica challenge:
View attachment 68528

Once you have at least three of them, you get the official and prestigious Team Hawk badge, which proves you’ve completed all of the Official SFS Forums’ Rank-Up Challenges:
View attachment 62147

How do I prove that I did the missions?

Any format is fine (screenshots, videos, other), but whatever you submit must show at least these key points:

Jovian mission:
  • Launchpad
  • Earth orbit
  • Arrival to Jupiter
  • Orbit around the target moon
  • surface of the target moon
  • Back to Earth
  • Achievements
  • Base game and pre-1.4 players: Launchpad, LEO, flyby of all planets, landed back on Earth, Achievements.

Space Shuttle:
  • Launchpad
  • LEO
  • Payload deployment
  • Landed back on Earth.

Mercury Landing:
  • Starting position
  • Arrival to Venus
  • Arrival to Mercury
  • Orbit of Mercury
  • Surface of Mercury

Reusability Challenge (for all two flights):
  • Launchpad
  • LEO
  • Landing of all stages
  • Reassembly (including ground equipment)
  • Relaunch.

550 tons challenge:
  • Building grid
  • Launchpad
  • LEO
Replica challenge:
  • Building grid
  • Launchpad

For any questions feel free to ask them here: New Ranks! or in the thread below.

Or here: Team Hawk Instructions! (I completely forgot)
If we have the dlc can we submit base game challenges if we think it would be easier? (Providing we only use base game parts of course)
 

Altaïr

Space Stig, Master of gravity
Staff member
Head Moderator
Team Kolibri
Modder
TEAM HAWK
Atlas
Deja Vu
Under Pressure
Forum Legend
If we have the dlc can we submit base game challenges if we think it would be easier? (Providing we only use base game parts of course)
You can do that yes, provided you also stick with the non-DLC building grid (don't forget you have less build space without DLC!).
 

Idkgeek

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Copycat
Registered
You can do that yes, provided you also stick with the non-DLC building grid (don't forget you have less build space without DLC!).
What are the dimensions of the non dlc building grid?
 

Idkgeek

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Copycat
Registered
Attempt only after you’ve completed Team Frontier

Overview:
Team Hawk is the final set of challenges. It proves the player dominates SFS, and it is capable to plan and execute complex interplanetary missions, assemble effective launch vehicles, reuse them, to work under pressure, dominates the vital gravity assist, and can replicate a real rocket. Only three of the six missions need to be completed in order to get the rank, the three of your choice. As an exception, the Mercury Landing automatically awards Team Hawk If completed under certain conditions.

What it unlocks?
  • Ability to delete and edit your posts within 60 minutes of pressing send.
  • Even more signature permissions (extended length, images, formatting tricks, etc)

Missions (they can be completed in any order, at least three of them must be completed):
  1. Land on a Jovian Moon and get back to Earth, just like the previous Mars and Moon missions. For base-game and pre-1.4 players, perform a flyby of all the bodies in the system and return to Earth safely. Orbital assembly as well as Launchpad assembly is allowed.
  2. Build a space shuttle approved by Mooncrasher or 4KidsOneCamera . The shuttle must be capable to deploy a payload in LEO. There are no restrictions for the payload door design, but it must dock back to the shuttle. The shuttle must liftoff attached to a “stack”, although not necessarily sideways like the STS, shuttles mounted on top of the stack like the X-37 will be accepted too. The shuttle’s orbiter must also land back on Earth, undamaged (any landing method, that is not a glitch or an exploit will be accepted)
  3. Perform a damage-free Mercury Landing with the supplied quicksave (is in the attachments of this post). iOS and pre-1.4 players just recreate this spacecraft: (will screenshot later) put it on a 35 x 35 km Earth orbit (you may use cheats for this), and start the mission from there. Pre-1.5 players must land with both solar panels deployed. This challenge comes with a twist: Automatically awards Team Hawk If completes without breaking any solar panel, Team Hawk requires one more mission if you break a single solar panel, Team Hawk requires two more missions if you break both solar panels. If anything else breaks, your entry is disqualified. Link to the quicksave here: New Ranks!
  4. Build a fully reusable launch system. SSTOs will not be accepted, since the goal of the challenge is to recover, refuel and reassembly all the stages of a rocket. The rocket must be capable to deploy a payload in LEO, then you must land it, reassemble it, and launch the exact same rocket (no second respawn) a second time. You are allowed to refuel the rocket in LEO to land it back, but then the refuel ship must be completely reusable as well. This does not applies for ground equipment and ground facilities, you are free to do whatever you want with them.
  5. Launch 550 tons into LEO. Both rocket and payload must take just one build grid, and just one blueprint. Part clipping, Bp editing and launchpad assembly are NOT allowed. For base-game players, 180 tons. No recovery is required, the mission concludes in LEO.
    1. Steam edition players are required to do 700t because of the larger buildscreen.
    2. For 1.4 players it is 600t and 200t (DLC and non-DLC respectively) because of no engine heat.
    3. Pre-1.4 players 300 and 100t respectively, since everything was half massed back then and no engine heat.
  6. Build a working 1:1 scale replica of a real rocket/shuttle. It must be able to reach LEO, although suborbital rockets like the Mercury-Redstone will be accepted too. Rockets that have been developed to a point and then abandoned (like the Sea Dragon) will be accepted too. What's not allowed is replicas of sci-fi vehicles, like the Millennium Falcon or USS Enterprise. The replica must be approved by either Blazer or Marmilo.
General Rules:
  • Cheats are forbidden.
  • Ion engines are disallowed, except for the following exception:
    • In the Jovian mission, they may be used in a reasonable quantity (aka: no spamming) for an upper stage or a lander. If you're not sure yours is ok, send a picture of your rocket.
  • Nothing (except obviously dumped stages) must be destroyed.
  • Bp editing/part clipping is fine, EXCEPT on the 550 tons to orbit challenge, where it is completely disallowed.
    • Engine stretching and "no engine heat" is ONLY allowed on the replica challenge, but not for the rest of the missions. And if you do stretch some engines, you must add the necessary ballast to compensate the advantage, and if you disable engine heat, it must be necessary (replicate engine clusters, minimum thrust, etc).
  • Default Solar System must be used, although purely cosmetical planet packs will be accepted too.
    • As an exception, IRIS by Altaïr will be allowed on all missions EXCEPT Mercury Landing and 600t challenge. Other RSS-like packs may be evaluated in the future.
Mission Rewards:

Each mission grants its own badge:

Jovian mission: View attachment 62142

Space Shuttle:
View attachment 62143

Mercury Landing: View attachment 62144

Reusability challenge:
View attachment 62145

550 tons challenge:
View attachment 62146

Replica challenge:
View attachment 68528

Once you have at least three of them, you get the official and prestigious Team Hawk badge, which proves you’ve completed all of the Official SFS Forums’ Rank-Up Challenges:
View attachment 62147

How do I prove that I did the missions?

Any format is fine (screenshots, videos, other), but whatever you submit must show at least these key points:

Jovian mission:
  • Launchpad
  • Earth orbit
  • Arrival to Jupiter
  • Orbit around the target moon
  • surface of the target moon
  • Back to Earth
  • Achievements
  • Base game and pre-1.4 players: Launchpad, LEO, flyby of all planets, landed back on Earth, Achievements.

Space Shuttle:
  • Launchpad
  • LEO
  • Payload deployment
  • Landed back on Earth.

Mercury Landing:
  • Starting position
  • Arrival to Venus
  • Arrival to Mercury
  • Orbit of Mercury
  • Surface of Mercury

Reusability Challenge (for all two flights):
  • Launchpad
  • LEO
  • Landing of all stages
  • Reassembly (including ground equipment)
  • Relaunch.

550 tons challenge:
  • Building grid
  • Launchpad
  • LEO
Replica challenge:
  • Building grid
  • Launchpad

For any questions feel free to ask them here: New Ranks! or in the thread below.

Or here: Team Hawk Instructions! (I completely forgot)
What is the minimum payload capacity for the shuttle mission?
 

Mars Pathfinder

«★★» CMDR «★★» // PT // FartFinder
Christmas Event Category Winner
TEAM HAWK
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Registered
What is the minimum payload capacity for the shuttle mission?
Just yeet a payload, any weight

Just the main focus was on shuttle itself
You must able to make a space plane that can launch and land like a plane
 

Idkgeek

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Copycat
Registered
Does the shuttle have to help reaching orbit or can it just deploy the payload and deorbit?
 

Mooncrasher

Reading LOTR lore
Staff member
Team Valiant
Discord Staff
Voyager Quest
Man on the Moon
Forum Legend
You know when you're in a eliptical orbit with the periapsis still in the atmosphere? (Picture)
If it's capable to get to orbit from that, perfectly acceptable.
 

Attachments

Last edited:

Idkgeek

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Copycat
Registered
Attempt only after you’ve completed Team Frontier

Overview:
Team Hawk is the final set of challenges. It proves the player dominates SFS, and it is capable to plan and execute complex interplanetary missions, assemble effective launch vehicles, reuse them, to work under pressure, dominates the vital gravity assist, and can replicate a real rocket. Only three of the six missions need to be completed in order to get the rank, the three of your choice. As an exception, the Mercury Landing automatically awards Team Hawk If completed under certain conditions.

What it unlocks?
  • Ability to delete and edit your posts within 60 minutes of pressing send.
  • Even more signature permissions (extended length, images, formatting tricks, etc)

Missions (they can be completed in any order, at least three of them must be completed):
  1. Land on a Jovian Moon and get back to Earth, just like the previous Mars and Moon missions. For base-game and pre-1.4 players, perform a flyby of all the bodies in the system and return to Earth safely. Orbital assembly as well as Launchpad assembly is allowed.
  2. Build a space shuttle approved by Mooncrasher or 4KidsOneCamera . The shuttle must be capable to deploy a payload in LEO. There are no restrictions for the payload door design, but it must dock back to the shuttle. The shuttle must liftoff attached to a “stack”, although not necessarily sideways like the STS, shuttles mounted on top of the stack like the X-37 will be accepted too. The shuttle’s orbiter must also land back on Earth, undamaged (any landing method, that is not a glitch or an exploit will be accepted)
  3. Perform a damage-free Mercury Landing with the supplied quicksave (is in the attachments of this post). iOS and pre-1.4 players just recreate this spacecraft: (will screenshot later) put it on a 35 x 35 km Earth orbit (you may use cheats for this), and start the mission from there. Pre-1.5 players must land with both solar panels deployed. This challenge comes with a twist: Automatically awards Team Hawk If completes without breaking any solar panel, Team Hawk requires one more mission if you break a single solar panel, Team Hawk requires two more missions if you break both solar panels. If anything else breaks, your entry is disqualified. Link to the quicksave here: New Ranks!
  4. Build a fully reusable launch system. SSTOs will not be accepted, since the goal of the challenge is to recover, refuel and reassembly all the stages of a rocket. The rocket must be capable to deploy a payload in LEO, then you must land it, reassemble it, and launch the exact same rocket (no second respawn) a second time. You are allowed to refuel the rocket in LEO to land it back, but then the refuel ship must be completely reusable as well. This does not applies for ground equipment and ground facilities, you are free to do whatever you want with them.
  5. Launch 550 tons into LEO. Both rocket and payload must take just one build grid, and just one blueprint. Part clipping, Bp editing and launchpad assembly are NOT allowed. For base-game players, 180 tons. No recovery is required, the mission concludes in LEO.
    1. Steam edition players are required to do 700t because of the larger buildscreen.
    2. For 1.4 players it is 600t and 200t (DLC and non-DLC respectively) because of no engine heat.
    3. Pre-1.4 players 300 and 100t respectively, since everything was half massed back then and no engine heat.
  6. Build a working 1:1 scale replica of a real rocket/shuttle. It must be able to reach LEO, although suborbital rockets like the Mercury-Redstone will be accepted too. Rockets that have been developed to a point and then abandoned (like the Sea Dragon) will be accepted too. What's not allowed is replicas of sci-fi vehicles, like the Millennium Falcon or USS Enterprise. The replica must be approved by either Blazer or Marmilo.
General Rules:
  • Cheats are forbidden.
  • Ion engines are disallowed, except for the following exception:
    • In the Jovian mission, they may be used in a reasonable quantity (aka: no spamming) for an upper stage or a lander. If you're not sure yours is ok, send a picture of your rocket.
  • Nothing (except obviously dumped stages) must be destroyed.
  • Bp editing/part clipping is fine, EXCEPT on the 550 tons to orbit challenge, where it is completely disallowed.
    • Engine stretching and "no engine heat" is ONLY allowed on the replica challenge, but not for the rest of the missions. And if you do stretch some engines, you must add the necessary ballast to compensate the advantage, and if you disable engine heat, it must be necessary (replicate engine clusters, minimum thrust, etc).
  • Default Solar System must be used, although purely cosmetical planet packs will be accepted too.
    • As an exception, IRIS by Altaïr will be allowed on all missions EXCEPT Mercury Landing and 600t challenge. Other RSS-like packs may be evaluated in the future.
Mission Rewards:

Each mission grants its own badge:

Jovian mission: View attachment 62142

Space Shuttle:
View attachment 62143

Mercury Landing: View attachment 62144

Reusability challenge:
View attachment 62145

550 tons challenge:
View attachment 62146

Replica challenge:
View attachment 68528

Once you have at least three of them, you get the official and prestigious Team Hawk badge, which proves you’ve completed all of the Official SFS Forums’ Rank-Up Challenges:
View attachment 62147

How do I prove that I did the missions?

Any format is fine (screenshots, videos, other), but whatever you submit must show at least these key points:

Jovian mission:
  • Launchpad
  • Earth orbit
  • Arrival to Jupiter
  • Orbit around the target moon
  • surface of the target moon
  • Back to Earth
  • Achievements
  • Base game and pre-1.4 players: Launchpad, LEO, flyby of all planets, landed back on Earth, Achievements.

Space Shuttle:
  • Launchpad
  • LEO
  • Payload deployment
  • Landed back on Earth.

Mercury Landing:
  • Starting position
  • Arrival to Venus
  • Arrival to Mercury
  • Orbit of Mercury
  • Surface of Mercury

Reusability Challenge (for all two flights):
  • Launchpad
  • LEO
  • Landing of all stages
  • Reassembly (including ground equipment)
  • Relaunch.

550 tons challenge:
  • Building grid
  • Launchpad
  • LEO
Replica challenge:
  • Building grid
  • Launchpad
Note that a full screen capture is required for all these steps (no cropped screenshots). This is to allow us to evaluate the consistency of the mission (fuel gauges, non-use of cheats...).

If your rocket is bp-edited, we might also require the blueprint to check that all modifications are legal.

For any questions feel free to ask them here: New Ranks! or in the thread below.

Or here: Team Hawk Instructions! (I completely forgot)
I accidentally put an ion on my shuttle payload will it still count.
 

XenonSpace

ET phone home
Voyager Quest
Man on the Moon
Registered
Refer to this "diagram". That way you can calculate how tall or wide your rocket is.
IMG_20220919_100550.jpg
 
Last edited:

spacedoge402

Atlas
Biker Mice from Mars
ET phone home
Voyager Quest
Floater
Registered
  1. Build a space shuttle approved by @Mooncrasher or @4KidsOneCamera . The shuttle must be capable to deploy a payload in LEO. There are no restrictions on the payload door design, but it must dock back to the shuttle. The shuttle must liftoff attached to a “stack”, although not necessarily sideways like the STS, shuttles mounted on top of the stack like the X-37 will be accepted too. The shuttle’s orbiter must also land back on Earth, undamaged (any landing method, that is not a glitch or an exploit will be accepted)
Does it have no be the NASA kind, or can it be a custom one?
 

Pizzaya

Swingin' on a Star
Biker Mice from Mars
ET phone home
Voyager Quest
Floater
Registered
In the betas (I think just in the beta) there is orbit line count
Screenshot_2022-09-26-07-15-58-48_cba7b177b2edecae2cc69ac3f7d2b91d.jpg
It gives an advantage when doing gravity assists so you can easily chain gravity assists if set to a high number
Screenshot_2022-09-26-07-17-48-58_cba7b177b2edecae2cc69ac3f7d2b91d.jpg
Without beta or orbit line count to 3
Screenshot_2022-09-26-07-18-07-44_cba7b177b2edecae2cc69ac3f7d2b91d.jpg
So my question is if people (like me who use the beta) can use orbit line count, or do we have to set it to 3 because it gives an (maybe) unfair advantage in the Mercury mission
 

Altaïr

Space Stig, Master of gravity
Staff member
Head Moderator
Team Kolibri
Modder
TEAM HAWK
Atlas
Deja Vu
Under Pressure
Forum Legend
So my question is if people (like me who use the beta) can use orbit line count, or do we have to set it to 3 because it gives an (maybe) unfair advantage in the Mercury mission
It's fine, you can use it.
 

Cresign

Spiller of the Milky Way • Rocket Gluer
Christmas Event Category Winner
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Registered
In the betas (I think just in the beta) there is orbit line count
View attachment 91246
It gives an advantage when doing gravity assists so you can easily chain gravity assists if set to a high number
View attachment 91247
Without beta or orbit line count to 3
View attachment 91248
So my question is if people (like me who use the beta) can use orbit line count, or do we have to set it to 3 because it gives an (maybe) unfair advantage in the Mercury mission
Its no longer only in beta, its added to the main game
 

Cresign

Spiller of the Milky Way • Rocket Gluer
Christmas Event Category Winner
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Registered

Idkgeek

Modder
Team Judge
TEAM HAWK
Moon Maker
Swingin' on a Star
Atlas
Deja Vu
Fly me to the Moon
Under Pressure
Copycat
Registered
Attempt only after you’ve completed Team Frontier

Overview:
Team Hawk is the final set of challenges. It proves the player dominates SFS, and it is capable to plan and execute complex interplanetary missions, assemble effective launch vehicles, reuse them, to work under pressure, dominates the vital gravity assist, and can replicate a real rocket. Only three of the six missions need to be completed in order to get the rank, the three of your choice. As an exception, the Mercury Landing automatically awards Team Hawk If completed under certain conditions.

What it unlocks?
  • Ability to delete and edit your posts within 60 minutes of pressing send.
  • Even more signature permissions (extended length, images, formatting tricks, etc)

Missions (they can be completed in any order, at least three of them must be completed):
  1. Land on a Jovian Moon and get back to Earth, just like the previous Mars and Moon missions. For base-game and pre-1.4 players, perform a flyby of all the bodies in the system and return to Earth safely. Orbital assembly as well as Launchpad assembly is allowed.
  2. Build a space shuttle approved by Mooncrasher or 4KidsOneCamera . The shuttle must be capable to deploy a payload in LEO. There are no restrictions for the payload door design, but it must dock back to the shuttle. The shuttle must liftoff attached to a “stack”, although not necessarily sideways like the STS, shuttles mounted on top of the stack like the X-37 will be accepted too. The shuttle’s orbiter must also land back on Earth, undamaged (any landing method, that is not a glitch or an exploit will be accepted)
  3. Perform a damage-free Mercury Landing with the supplied quicksave (is in the attachments of this post). iOS and pre-1.4 players just recreate this spacecraft: (will screenshot later) put it on a 35 x 35 km Earth orbit (you may use cheats for this), and start the mission from there. Pre-1.5 players must land with both solar panels deployed. This challenge comes with a twist: Automatically awards Team Hawk If completes without breaking any solar panel, Team Hawk requires one more mission if you break a single solar panel, Team Hawk requires two more missions if you break both solar panels. If anything else breaks, your entry is disqualified. Link to the quicksave here: New Ranks!
  4. Build a fully reusable launch system. SSTOs will not be accepted, since the goal of the challenge is to recover, refuel and reassembly all the stages of a rocket. The rocket must be capable to deploy a payload in LEO, then you must land it, reassemble it, and launch the exact same rocket (no second respawn) a second time. You are allowed to refuel the rocket in LEO to land it back, but then the refuel ship must be completely reusable as well. This does not applies for ground equipment and ground facilities, you are free to do whatever you want with them.
  5. Launch 550 tons into LEO. Both rocket and payload must take just one build grid, and just one blueprint. Part clipping, Bp editing and launchpad assembly are NOT allowed. For base-game players, 180 tons. No recovery is required, the mission concludes in LEO.
    1. Steam edition players are required to do 700t because of the larger buildscreen.
    2. For 1.4 players it is 600t and 200t (DLC and non-DLC respectively) because of no engine heat.
    3. Pre-1.4 players 300 and 100t respectively, since everything was half massed back then and no engine heat.
  6. Build a working 1:1 scale replica of a real rocket/shuttle. It must be able to reach LEO, although suborbital rockets like the Mercury-Redstone will be accepted too. Rockets that have been developed to a point and then abandoned (like the Sea Dragon) will be accepted too. What's not allowed is replicas of sci-fi vehicles, like the Millennium Falcon or USS Enterprise. The replica must be approved by either Blazer or Marmilo.
General Rules:
  • Cheats are forbidden.
  • Ion engines are disallowed, except for the following exception:
    • In the Jovian mission, they may be used in a reasonable quantity (aka: no spamming) for an upper stage or a lander. If you're not sure yours is ok, send a picture of your rocket.
  • Nothing (except obviously dumped stages) must be destroyed.
  • Bp editing/part clipping is fine, EXCEPT on the 550 tons to orbit challenge, where it is completely disallowed.
    • Engine stretching and "no engine heat" is ONLY allowed on the replica challenge, but not for the rest of the missions. And if you do stretch some engines, you must add the necessary ballast to compensate the advantage, and if you disable engine heat, it must be necessary (replicate engine clusters, minimum thrust, etc).
  • Default Solar System must be used, although purely cosmetical planet packs will be accepted too.
    • As an exception, IRIS by Altaïr will be allowed on all missions EXCEPT Mercury Landing and 600t challenge. Other RSS-like packs may be evaluated in the future.
Mission Rewards:

Each mission grants its own badge:

Jovian mission: View attachment 62142

Space Shuttle:
View attachment 62143

Mercury Landing: View attachment 62144

Reusability challenge:
View attachment 62145

550 tons challenge:
View attachment 62146

Replica challenge:
View attachment 68528

Once you have at least three of them, you get the official and prestigious Team Hawk badge, which proves you’ve completed all of the Official SFS Forums’ Rank-Up Challenges:
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How do I prove that I did the missions?

Any format is fine (screenshots, videos, other), but whatever you submit must show at least these key points:

Jovian mission:
  • Launchpad
  • Earth orbit
  • Arrival to Jupiter
  • Orbit around the target moon
  • surface of the target moon
  • Back to Earth
  • Achievements
  • Base game and pre-1.4 players: Launchpad, LEO, flyby of all planets, landed back on Earth, Achievements.

Space Shuttle:
  • Launchpad
  • LEO
  • Payload deployment
  • Landed back on Earth.

Mercury Landing:
  • Starting position
  • Arrival to Venus
  • Arrival to Mercury
  • Orbit of Mercury
  • Surface of Mercury

Reusability Challenge (for all two flights):
  • Launchpad
  • LEO
  • Landing of all stages
  • Reassembly (including ground equipment)
  • Relaunch.

550 tons challenge:
  • Building grid
  • Launchpad
  • LEO
Replica challenge:
  • Building grid
  • Launchpad
Note that a full screen capture is required for all these steps (no cropped screenshots). This is to allow us to evaluate the consistency of the mission (fuel gauges, non-use of cheats...).

If your rocket is bp-edited, we might also require the blueprint to check that all modifications are legal.

For any questions feel free to ask them here: New Ranks! or in the thread below.

Or here: Team Hawk Instructions! (I completely forgot)
What are the new rules with regards to the atlas redstone pack?