VanillaUpgrades

NeptuneSky

Pilot
Modder
Hot Stuff
Swingin' on a Star
Atlas
my resolution is 1600 x 900 so how can i fix this
fixed in v5.2.2.1 hopefully, just click the update button in the game. I made it base its size off the actual game window size instead of hard coding it, on my end there are no more cutoffs on any resolution.
 

NeptuneSky

Pilot
Modder
Hot Stuff
Swingin' on a Star
Atlas
Well, I guess now I have to explain the bug I mentioned somewhere else.

Basically, when I timewarp way to god damn fast really quick, sometimes the rocket (because VanillaUpgrades stops the rocket once it enters a SOI) just gets... Well. It gets trapped in this weird place where it can't move. If one tries to navigate to it, delta-v markings and the transfer window won't show up. Engines, fairings, separators, and any other activatable objects do no not function. The delta-v calculator says the delta-v is zero.
v5.3 has been released to fix this very long standing issue.

- Stop timewarp on encounter is now actually reliable, no more stopping late into an SoI or skipping all the way through and ending up with a glitched rocket. You will now always stop exactly at the SOI's edge, even at extreme timewarps.
- Fixed "Cannot hover while timewarping" message appearing when loading into a world where you are timewarping.
- Some behind the scenes code reworks, nothing else functionality-wise should be impacted.
 

QMSP

The Big Cheese
Modder
Tier 1 Ranker
ET phone home
Atlas
Voyager Quest
Floater
How come when you start a new world, the world time starts at 11 days?
 

Dr. Alex

Professional Nerd Girl
Hot Stuff
Swingin' on a Star
How come when you start a new world, the world time starts at 11 days?
I asked this before, and it's a game issue.
You may notice it is exactly 1 million seconds (11d 13h 46m 40s).
Just go into the Saving folder and find the WorldState file and subtract 1 million from the world time.