Warpinator - Upgraded Teleporter

Catalyst_Kh

Hot Stuff
Space Glider
Atlas
#51
Why you are doomed? You can simply make teleportations with More Parts temporarily switched off.

And at worst case, if you need to teleport something with mandatory More Parts on, then you can simply teleport your objects by editing data file in your quicksave, which shows where those objects are placed.

For example, i have a space station with fuel, orbiting Earth in some other custom world. I simply changed name Earth to Udgard for this stations data and added this station to Eternia custom game world, where home planet is called Udgard, since planet size and orbital speed is identical. But if i were to move it to another planet, even to the surface of this planet, i would also edit position and speed, not only planet's name.

If you have problems with teleporting to surface with data file editing - teleport everything to Mars orbit (right from launchpad from the ground) with orbital speed, that would always be an easy one. And after that simply land this entire bulk of objects with additional lander attached, which you can teleport too. Lander can slowdown everything before reentry to the point, where no heat shields needed, so you can land even a city-size object with like 1000 parachutes and then simply detach parachutes module and delete it from the game by Clear debris or by Destroy functions.

Or you can activate all cheats and land entire bulk of things from orbit without lander, very fast and with no problems, to any exact place on the ground of Mars.
 
#53
Why you are doomed? You can simply make teleportations with More Parts temporarily switched off.

And at worst case, if you need to teleport something with mandatory More Parts on, then you can simply teleport your objects by editing data file in your quicksave, which shows where those objects are placed.

For example, i have a space station with fuel, orbiting Earth in some other custom world. I simply changed name Earth to Udgard for this stations data and added this station to Eternia custom game world, where home planet is called Udgard, since planet size and orbital speed is identical. But if i were to move it to another planet, even to the surface of this planet, i would also edit position and speed, not only planet's name.

If you have problems with teleporting to surface with data file editing - teleport everything to Mars orbit (right from launchpad from the ground) with orbital speed, that would always be an easy one. And after that simply land this entire bulk of objects with additional lander attached, which you can teleport too. Lander can slowdown everything before reentry to the point, where no heat shields needed, so you can land even a city-size object with like 1000 parachutes and then simply detach parachutes module and delete it from the game by Clear debris or by Destroy functions.

Or you can activate all cheats and land entire bulk of things from orbit without lander, very fast and with no problems, to any exact place on the ground of Mars.
the problem is that i dont fricking know how to change the data
 
#54
Why you are doomed? You can simply make teleportations with More Parts temporarily switched off.

And at worst case, if you need to teleport something with mandatory More Parts on, then you can simply teleport your objects by editing data file in your quicksave, which shows where those objects are placed.

For example, i have a space station with fuel, orbiting Earth in some other custom world. I simply changed name Earth to Udgard for this stations data and added this station to Eternia custom game world, where home planet is called Udgard, since planet size and orbital speed is identical. But if i were to move it to another planet, even to the surface of this planet, i would also edit position and speed, not only planet's name.

If you have problems with teleporting to surface with data file editing - teleport everything to Mars orbit (right from launchpad from the ground) with orbital speed, that would always be an easy one. And after that simply land this entire bulk of objects with additional lander attached, which you can teleport too. Lander can slowdown everything before reentry to the point, where no heat shields needed, so you can land even a city-size object with like 1000 parachutes and then simply detach parachutes module and delete it from the game by Clear debris or by Destroy functions.

Or you can activate all cheats and land entire bulk of things from orbit without lander, very fast and with no problems, to any exact place on the ground of Mars.
and also yes its mandatory since it will break the entire game with it off (i tried and the game went black)
 

Catalyst_Kh

Hot Stuff
Space Glider
Atlas
#55
Then manual teleport through editing data files is your main option.

Data files are plain text. It can be edited with any notepad editor, literally any.
 

NeptuneSky

Pilot
Modder
Hot Stuff
Swingin' on a Star
Atlas
#56
Hello,I am experiencing some bugs,When im teleporting a big ship (or just a rocket) to for an example the moon the time goes to 0X and makes the rocket uncontrollable (i cannot switch to it)
do you use the Moreparts mod?
If yes, then sorry becuase it is incompatible with moreparts
This mod should not be incompatible. Update moreparts. There's reports further back that it is potentially still broken? but I am still unable to recreate the bug on my end anymore after applying the latest update so I'm not sure how to even help, unless you can give me a recreation method.
 
#57
This mod should not be incompatible. Update moreparts. There's reports further back that it is potentially still broken? but I am still unable to recreate the bug on my end anymore after applying the latest update so I'm not sure how to even help, unless you can give me a recreation method.
alr ill try
 
#60
NeptuneSky
if you could can you make a tp to landmark
like if you want to go to Valles Marineres u could just tp to it
(sorry if my english is bad)
 

NeptuneSky

Pilot
Modder
Hot Stuff
Swingin' on a Star
Atlas
#61
NeptuneSky
if you could can you make a tp to landmark
like if you want to go to Valles Marineres u could just tp to it
(sorry if my english is bad)
Thought about it. Might make a picker menu similar to planet picker for that in the surface then just have it use the landmarks angle for the input
 
#68
even says "loaded moreparts mod" but strangely. I landed on mars with a rocket that has the capabilities of a big colony. Still. No "Create Colony" button... ill try re-installing the mod and doing everything from the start
 
#72
Iinvestigated a little myself into the tele/stop time issue and more parts. From what it seems it's only if you have certain linked parts.for example, i can have a rocket with construction parts or electronics parts, but not both on the same rocket. this also occurs with the other "parts" containers. One type is okay, but add a second and tele is broken. for now, i just split the rockets, tele both,use a weld-port, then land the now 1 rocket, which lets the colony construction function work.
 

ILovespace3

ET phone home
Voyager Quest
Floater
#75
NeptuneSky It's seems like you haven't come back to this mod in a while. Could you please make another update? I'd love to see where this mod ends up. My suggestion: make a way to have multiple rockets teleport to an area around a specific point at the same time.