Iinvestigated a little myself into the tele/stop time issue and more parts. From what it seems it's only if you have certain linked parts.for example, i can have a rocket with construction parts or electronics parts, but not both on the same rocket. this also occurs with the other "parts" containers. One type is okay, but add a second and tele is broken. for now, i just split the rockets, tele both,use a weld-port, then land the now 1 rocket, which lets the colony construction function work.