Warpinator - Upgraded Teleporter

Draco

Project Builder
#76
My suggestion: make a way to have multiple rockets teleport to an area around a specific point at the same time.
that would be cool. Especially for sci fi films and stuff. There could also be a mod to control rockets together. Maybe have a window to select the things you want to control, and the game will let you access action groups on all spacecraft selected, and use “smart SAS” and point the selected craft to main control.
 
#81
You can open up the mods folder from the game, and then proceed to place the dll right in there. Don't place it in Custom Assets, rather in the same folder it is in. Let me know if this helped. :)
I placed the file right in the folder you asked me to but it didn't work. Also, the mod does not appear in the mod menu of the game.
 

Altaïr

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#85
whoopsie, I use the older version [1.5.9.8].
Is there any way I could use this mod on an older version?
No, you have to update your game. Why would you want to stay on an older version anyway? :rolleyes:
 

NeptuneSky

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#88
v0.8.0 has been released.
- Added the ability to use landmarks when teleporting to planet's surface
- Lots of minor tweaks/improvements
- Lots of behind-the-scenes code maintenance
 

NeptuneSky

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#89
Iinvestigated a little myself into the tele/stop time issue and more parts. From what it seems it's only if you have certain linked parts.for example, i can have a rocket with construction parts or electronics parts, but not both on the same rocket. this also occurs with the other "parts" containers. One type is okay, but add a second and tele is broken. for now, i just split the rockets, tele both,use a weld-port, then land the now 1 rocket, which lets the colony construction function work.
somehow just noticed this message. while I definitely get an error it doesnt seem to break teleporting for me, however a nul ref error is still bad so I'll let Dani know. Apologies for taking so long to reply to this
1690961424468.png
 

NeptuneSky

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#90
released v0.8.1-alpha, its an attempt to avoid triggering that error which is likely what's causing breakage for some people.
 

Altaïr

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#96
i know i have installed mods already. whenever i put it into mods folder it wont load or show in mod loader
If you placed it into the mods folder it should work normally. Do you play with the latest available version of SFS (1.5.10.2)?
 

Altaïr

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#98
Did you make sure UI Tools was activated before? Warpinator won't show up otherwise.
Check that, and if Warpinator still doesn't show up then press F1 after starting the game and post the logs please.