Why You Shouldn’t Get 1.5.2

Astatium_209

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#51
So far I have the start of a starship. i have no idea how to do the heat shields though
View attachment 62239
People usually do them with two fairings. You can change the "Fragment: null" value to fragment: "left" or fragment: "right" this will make it so that only one of the fairing halves will appear once you load the ship. If you change the null value to anything else (like 1) the fairing will be locked. The last one is especially usefull.
 

yonkee

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#52
People usually do them with two fairings. You can change the "Fragment: null" value to fragment: "left" or fragment: "right" this will make it so that only one of the fairing halves will appear once you load the ship. If you change the null value to anything else (like 1) the fairing will be locked. The last one is especially usefull.
Thanks! I think I’m going to go with a front facing starship as it’s easier and I’m still learning how to bp edit
 

yonkee

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#54
Thanks Stef, I love looking at my space station and a shit ton of white bars

I didn’t want to look at the left side of my space station anyways
3C6D0F9A-107D-4B69-A2C0-038147AFE19B.png
 

4KidsOneCamera

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#55
This should have never been changed.
 

Pink

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#56
Man what a step backwards....
 

yonkee

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#57
Man what a step backwards....
Ikr. And this picture was after I zoomed out a bunch, When I first switched to the station it literally covered half the station without exaggeration :/

It’s actually even worse than before, as all the fuel tanks are completely full. At least in 1.4 if your fuel was completely full it wouldn’t show the bars. This is a step backwards from 1.4 even
 

4KidsOneCamera

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#58
Ikr. And this picture was after I zoomed out a bunch, When I first switched to the station it literally covered half the station without exaggeration :/

It’s actually even worse than before, as all the fuel tanks are completely full. At least in 1.4 if your fuel was completely full it wouldn’t show the bars. This is a step backwards from 1.4 even
1.4 was the same as this. The bars were always there.
 

Astatium_209

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#59
At least in 1.4 if your fuel was completely full it wouldn’t show the bars.
I'm pretty sure they did, look: (don't mind the ugly rocket)
Screenshot_20200503-082942.png
 

Blazer Ayanami

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#61
I’m pretty sure I remember refilling each tank so the bars disappear though
That was in 1.5. In 1.4 and 1.35 you could still see the bars even if the tanks were full.

Also, “liquid fuel”? Is Stef implementing SRBs or something?
 

4KidsOneCamera

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#62
That was in 1.5. In 1.4 and 1.35 you could still see the bars even if the tanks were full.

Also, “liquid fuel”? Is Stef implementing SRBs or something?
Well SRBs are on the roadmap..
 

yonkee

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#64
That was in 1.5. In 1.4 and 1.35 you could still see the bars even if the tanks were full.

Also, “liquid fuel”? Is Stef implementing SRBs or something?
Probably, and while looking in the editing I noticed he made code for temperature resistance so he’s already made plans for reentry

currently the temperature is set to infinite, I’m too scared to see what happens if you change it to a number in case the game breaks
 

4KidsOneCamera

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#65
How do you change a diameter value for only one side of a fuel tank? Is that even possible?
 

yonkee

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#66
How do you change a diameter value for only one side of a fuel tank? Is that even possible?
I’m not sure but I don’t think it’s possible. I thought width_a and width_b would do that but apparently it does something else
 

Pink

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#67
currently the temperature is set to infinite, I’m too scared to see what happens if you change it to a number in case the game breaks
If Stef did his due diligence... Your part will be now vulnerable to heat, but heat doesn't exist yet, so nothing will happen.:p
 

yonkee

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#68
If Stef did his due diligence... Your part will be now vulnerable to heat, but heat doesn't exist yet, so nothing will happen.:p
True but I do hope he does optimization updates before reentry as well as fixing some stuff as a lot of people are lagging and a bunch of stuff isn’t right with the game
 

Soyuzturtle

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#70
I assume quicksaves in 1.51 will still be usable for those in 1.52?
I don't think I'm going to be updating until the select tool and fuel bars are returned to normal.
 

Altaïr

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#72
New update, new bugs :p

For the fuel bars that show, it's annoying indeed. However, time-warping hides the fuel bars and the interface, so that's a good solution to make a screenshot.

Big parts are disabled for people that don't own the part extension indeed. Sorry epic chicken.

There's also another bug someone noticed and I could confirm, super launchers that were moved below the build area are now automatically moved in the build area, which defeats their purpose. Here is the SSSLS:
Screenshot_20210502-003955_Spaceflight Simulator.jpg

I guess we'll have to build the payload, save it, and merge it manually with the SSSLS blueprint now...
 

Cresign

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#75
You guys wanted this update for so long and now what? You guys hate it just because fuel bars returned and there are some bugs... Man im afraid how you are gonna react to reentry update