I think I've managed to fix (or at least reduce) to overshoot problem. I made a fork of the mod in github and amended it. I've been play testing it for a while and haven't found any problems - apart from turning being a bit slow.
I added a turn rate limiter control to the UI to set the 'strength' of the turn rate limiting:
View attachment 118411
A value of 0 switches off new feature entirely. Higher values (up to 9) reduce the overshoot and the expense of the maximum turn rate. A value of 5 seems the best compromise. It seems to work well with RCS turning - use higher values to conserve fuel.
I also forked "Info Overload" to display some extra values I needed for debugging this:
View attachment 118410
I put in a pull request for both these changes about a month ago, but no response yet. This is the first time I've attempted a pull request on github - it is possible I've missed something.
Since these are very small changes to an existing mod it does not seem right to create a build and post it here.