Well shoot. As you can see I'm NOT DEAD! So... I've been busy with engineering lectures and the such so I haven't had time to get back around to this project. However, I did not forget! So after 6 months of procrastination with 99% of the work being done in the last week or so in true college...
So long time no see forums. Another year goes by and well shoot I'm now a Mechanical Engineering Student with a minor in Aerospace Engineering, so with some new found motivation and some new math tools and a lot of new excel and python skills I'm revisiting my Rocket Planner spreadsheet. I think...
new engines, launch escape system, and fins, are all new lego pieces. So in my eyes its nice to have more parts but i feel that shouldnt be the focus of the devs rn. especially when there are a lot of features that could be added.
there is already a mod for it... which i find even more funny
hopefully variable isp and a full oxygen and communications system are coming. cause whats the point of having variable engine plumes when you engines perform the same regardless their altitude. same goes with oxygen and whats the point of having oxygen and dealing with the hassle of austronauts...
"sling"/ spin launch doesn't work in sfs. Rotation does give extra momentum on the end of the craft so the only extra momentum you would be getting is that of the separator not the spinning
So started a new world kept it simple I'm doing 1:20 scale (I'll probably do a new world in 1:1 when a oxygen system is added, variable isp, and a rebalance mods are made, so that may be awhile). So because this is gonna be a bit of an RP world I need to give some backstory. So let us begin...
So another day another very math and theory intensive post. So today on Zeeray the Science guy we have: Modding for the win?
So hear me out. Yes giving up isp would be sad, though if Stef could add variable isp (like ksp ik), then we could see a golden age in sfs rocketry. This would be...