Aero Trajectory

#26
If your rocket is able to maintain that 280° angle (relative to prograde) throughout the re-entry (either manually or using my Smart SAS mod), then you can use the "current angle" option for the "simulation type" setting to predict the trajectory based on that angle, instead of strictly prograde or retrograde. The next best option - in the case of a changing angle relative to prograde - would be the "min-max range" option, which predicts the trajectories for the angles of minimum and maximum drag forces (approximately). Being able to predict a changing angle would be both impossible (as I can't predict future player inputs ofc), and computationally expensive (since afaik calculating the surface data required for the drag force is quite expensive). The final option would be using the gliding heatshields mod to make corrections to your trajectory throughout the re-entry (gliding heatshields' forces are also included in Aero Trajectory's simulation when the mod it's installed).
Ahh, so the current angle setting already does what I want it to do! I assumed it calculated the trajectory based on a static angle, not relative to prograde. My bad! I did end up figuring out that changing my angle helps more than I expected it to. Not sure if it's cuz of the gliding heat shields mod as the rocket that enters at 280 degrees (Called Median 1/Median 2) uses a part pack for heat tiles. (The below image shows the Median 1 and 2 (Middle and right). The one on the far left is unrelated.)
1742182933831.png

Thank you for the response and have a good day!

(Unrelated, but since you mentioned you made the Smart SAS mod, I decided to check, and it turns out I seem to have all of your mods except for forceful fuel tanks installed! Thank you for making awesome mods for us to use :D)
 
#27
Ahh, so the current angle setting already does what I want it to do! I assumed it calculated the trajectory based on a static angle, not relative to prograde.
Yea, I now realise that my description of the "current angle" option at the start of this thread isn't the best lol. I'll edit it to give it a better description for anyone that experiences the same confusion in the future.
 

Altaïr

Space Stig, Master of gravity
Staff member
Head Moderator
Moderator
Veteran
Modder
Deja Vu
Hot Stuff
Swingin' on a Star
Atlas
Forum Legend
#29
Does the re-entry calculations work with the lessened re-entry on realistic mode?
I can confirm that it works, I already use it in realistic.