Aero Trajectory

#26
If your rocket is able to maintain that 280° angle (relative to prograde) throughout the re-entry (either manually or using my Smart SAS mod), then you can use the "current angle" option for the "simulation type" setting to predict the trajectory based on that angle, instead of strictly prograde or retrograde. The next best option - in the case of a changing angle relative to prograde - would be the "min-max range" option, which predicts the trajectories for the angles of minimum and maximum drag forces (approximately). Being able to predict a changing angle would be both impossible (as I can't predict future player inputs ofc), and computationally expensive (since afaik calculating the surface data required for the drag force is quite expensive). The final option would be using the gliding heatshields mod to make corrections to your trajectory throughout the re-entry (gliding heatshields' forces are also included in Aero Trajectory's simulation when the mod it's installed).
Ahh, so the current angle setting already does what I want it to do! I assumed it calculated the trajectory based on a static angle, not relative to prograde. My bad! I did end up figuring out that changing my angle helps more than I expected it to. Not sure if it's cuz of the gliding heat shields mod as the rocket that enters at 280 degrees (Called Median 1/Median 2) uses a part pack for heat tiles. (The below image shows the Median 1 and 2 (Middle and right). The one on the far left is unrelated.)
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Thank you for the response and have a good day!

(Unrelated, but since you mentioned you made the Smart SAS mod, I decided to check, and it turns out I seem to have all of your mods except for forceful fuel tanks installed! Thank you for making awesome mods for us to use :D)
 
#27
Ahh, so the current angle setting already does what I want it to do! I assumed it calculated the trajectory based on a static angle, not relative to prograde.
Yea, I now realise that my description of the "current angle" option at the start of this thread isn't the best lol. I'll edit it to give it a better description for anyone that experiences the same confusion in the future.
 

QMSP

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#28
Does the re-entry calculations work with the lessened re-entry on realistic mode?
 

Lemniscate Biscuit

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#32
Excuse me, how can I download it?
Translated by a moderator
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Click the Download - Source link and it will automatically start downloading the .dll.
Hello, and welcome to the Forums. This is an english speaking forum, please use a translator if you don't speak english.
Tell the user to use a translator and inform the about the forum's standard language, then answer their question.
 
#37
I've tried it out, works well. Here is an example of a Mars landing:

View attachment 118566 View attachment 118567

With the the gliding hear shields mod and the SAS mod, by changing the orientatation a few degrees off retrograde you can fine tune the landing point as you get closer. For my first try (this one) I got the lander down about 7km away from the target (in Realistic). I drove a rover to the target to get a measure of the distance:
View attachment 118570
View attachment 118568

Two tries later I managed to get within 3.3km of the target:
View attachment 118569

Note for the reusablity challange for Team Hawk you need to be within about 800m-200m to land on the flat area next to the launchpad. I managed this atfer a few attempts before this mod came out. The mod should make that easier.
How can I put all the navigation information?