I finally measured effective surfaces for all pieces, and I tried to summarize my findings in a sheet as clearly as possible. Here it is:
SFS: Aerodynamics
In a few words, drag generated by a piece is proportional to its effective surface. The greater it is, the more drag will be generated.
I also put a comment column to explain when a piece has a special behaviour. But expect this to be like french grammar: exception is the rule!
In particular, some pieces have their drag application point off centered. Those pieces tend to make your rocket flip, even if your design is symmetric. Here is an example:
View attachment 13486
That build is unstable and tends to lean to the right. That's because of the wheels, their drag application center is on the right (no matter how you rotate and place them!).
But if I modify it that way:
View attachment 13487
Now the rocket is perfectly stable!
Such pieces have been labeled as "generates instability" in the chart. This is what it means.
I'll make a second message soon to explain things more in detail, but feel free to ask anything if that's not clear, I'll try to answer the best I can