Yes, some of those tricks come from blueprint editing. I'm not the best at this, but I figured out a few tricks.
First, the blueprints are located under this path (Android):
My files/Internal storage/Android/data/com.StefMorojna.SpaceflightSimulator/files/Saving/Blueprints.
You should make a shortcut for this.
Blueprints are initially .bp files, but if you change the extension with .txt, you can open them and edit them as normal text files.
Here is an example:
The associated blueprint looks like this:
Each piece has position data (x is horizontal coordinate, y vertical), and orientation data.
You can change the position like that (even put a piece at a location the game wouldn't allow you normally, like superimposed on another piece), and rotate and stretch it with the orientation data.
The z value is the rotation angle in degrees, x and y allow to stretch the piece horizontally and vertically. Those values can even be negative (negating a value will "mirror" the piece), but they must be integers.
Here is an example if I edit the above blueprint:
The uppest part is stretched horizontally, because I set x to 2. The second one is stretched vertically (y = 2).
I set the z value to 45 and 10 for the third and fourth one.
There may be other tricks, I haven't practiced much, but this is the basis.