Concepts

#1
Part of it is me again and I have concepts for improving the game for you

The article will be long wishing you a nice lektrury

1. Research instruments

Available will be
Termomtert
Barometer
Topomaper
The camera

and each will give scientific results
But I will go to them for other concepts

And here is a list of how much these instruments will give

Termomtert 1 for 5 seconds
Barometer 2 for 5 seconds
Topomaper 5 for 5 seconds
Camera 1.5 for 5 seconds

2. Constructing the place of landing

I once proposed a flight computer and use its functions
Before building a rocket, we have the "Add Land Place" features

Which Then Will present the field of builders
Height 30
Width 50

And we build we have available Structulal Parts and fuel tanks

Then when we reject 1 Degree will be the Land function

and then the computer calculates whether there is enough Fuel
As we will be able to accept it and then the game itself directs 1 degree to the place of landing

3. Scientific points

What can we do for points upgrade


engines
Solar panels

Now I will give you examples

The example will be on the RB-48 engine

Level 1 0 points Parameters known because we know them

Level 2 40 points

An additional 7% to thrust

Thrust 512 KN

LSP 260s

Level 3 80 Points

An additional 10% to thrust

Thrust 563 KN

LSP 275s

Now, solar panels will use these small ones

Level 1 everyone knows

Level 2 30 points

Generates 1 Units

Level 3 60 points

Generates 2 units

Level 4 120 points

Generates 4 units

Level 5 240 points

Generates 8 units View attachment 1457 View attachment 1456
 

ReEntry15

CEO of space cat delivery
Registered
#2
Part of it is me again and I have concepts for improving the game for you

The article will be long wishing you a nice lektrury

1. Research instruments

Available will be
Termomtert
Barometer
Topomaper
The camera

and each will give scientific results
But I will go to them for other concepts

And here is a list of how much these instruments will give

Termomtert 1 for 5 seconds
Barometer 2 for 5 seconds
Topomaper 5 for 5 seconds
Camera 1.5 for 5 seconds

2. Constructing the place of landing

I once proposed a flight computer and use its functions
Before building a rocket, we have the "Add Land Place" features

Which Then Will present the field of builders
Height 30
Width 50

And we build we have available Structulal Parts and fuel tanks

Then when we reject 1 Degree will be the Land function

and then the computer calculates whether there is enough Fuel
As we will be able to accept it and then the game itself directs 1 degree to the place of landing

3. Scientific points

What can we do for points upgrade


engines
Solar panels

Now I will give you examples

The example will be on the RB-48 engine

Level 1 0 points Parameters known because we know them

Level 2 40 points

An additional 7% to thrust

Thrust 512 KN

LSP 260s

Level 3 80 Points

An additional 10% to thrust

Thrust 563 KN

LSP 275s

Now, solar panels will use these small ones

Level 1 everyone knows

Level 2 30 points

Generates 1 Units

Level 3 60 points

Generates 2 units

Level 4 120 points

Generates 4 units

Level 5 240 points

Generates 8 units View attachment 1457 View attachment 1456
The science instruments will be added for sure but I don't like the level system because you should add a new engine if you want different features not change the existing ones as it could lead to people only using a single type of engine from the start and miss the other ones
 
T

TtTOtW

Guest
#3
The science instruments will be added for sure but I don't like the level system because you should add a new engine if you want different features not change the existing ones as it could lead to people only using a single type of engine from the start and miss the other ones
Very good point my friend.
 
#4
Why do you need to level up engines? This is not an MMO dude. I think a research point system where you can buy better engines and parts is much more fitting for a science based game like this.
 

Altaïr

Space Stig, Master of gravity
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#5
Those are interesting ideas, but this would better fit with a career mode. Which would be cool, but as a separate mode in my opinion. Actually I like having the possibility to build whatever I want without having to farm science points.
So OK for me, but in a separate mode :)

And to be frank, I'm not keen on the on board computer that assists you in maneuvers. What's the point in making the game play for you?
 
T

TtTOtW

Guest
#6
Those are interesting ideas, but this would better fit with a career mode. Which would be cool, but as a separate mode in my opinion. Actually I like having the possibility to build whatever I want without having to farm science points.
So OK for me, but in a separate mode :)

And to be frank, I'm not keen on the on board computer that assists you in maneuvers. What's the point in making the game play for you?
Couldn't have said it better myself.