So during the last few days I have been playing the latest release of SFS on steam. Honestly its great with a few nit picks like the input delay carried over from mobile in the build screen, and generally just some polish could solve any complaints I have. Regardless, this isn't about any of the features or changes so much it is about the new scaling brought to the PC edition. This includes the original 1:20 scaling, the 1:10, and the surprising yet welcome 1:1 scaling. So far my current experience with the 1:1 scaling is limited, but it is a great edition. First of all I thing Altair would enjoy it, though with the current engine selection I'm not sure he would be 100% satisfied with the balancing (if I'm wrong please correct me). There is definitely a large challenge to it and my first mistake was trying to put 50 tons into LOE. This took about 7 tries with 4 different rocket designs. With my current experience a steeper launch profile and a TWR of 1.4 is the sweet spot in terms of your rocket staging. This definitely differs from the 1.2 TWR and the ability to follow the provided flight profile in the 1:20 scaling. So either A. I'm wrong about what I just suggested (which could be very likely the case) or B. the changing of ISP, tank mass, etc. (balancing changes), could mean a changing of for the lack of a better term "meta" for efficient rocket design.
Here is some side by side comparison of the abilities of the same rocket in each of the modes with some numbers to compare.
So what does that mean? Well my theory was wrong, but not completely. The balancing does make the margins far more tight in term of Delta-V.
Lets break the numbers down section by section. First we have the 1:20 rocket vs the 1:1 rocket. These are the exact same rocket with the same payloads and same parts, but due to the balancing changes we can see that there is about a 50% increase in Delta-V in the 1:1 scale vs the 1:20 scale.
Now Test 1 covers how these rockets perform under all the same conditions but the scale is different. We see that the 1:20 rocket performs far better in its respective scale than the 1:1. This means any rockets you have designed are going to take a heavy payload hit or they will have to be completely redesigned.
In Test 2 I run through my theory of a different flight profile would help. In this case I followed the in-game flight profile for the 1:1 scale for the first trial. For the second I stay 5 to 10 Degrees behind the suggested flight plan the goal being to get through the thicker part of the atmosphere to try and minimize any Delta-V loss due to drag from the lower atmosphere. This as you can see from the Data did not work as I didn't reach orbit.
In the final Test I tried the different TWR with the same motors. This means less fuel for both stages but a higher acceleration. I kind of assumed this would fail too as if the steeper flight profile wouldn't work then this would be very similar. The reason being I'm experiencing more drag from the higher acceleration. This chews through any benefit i would have gained from getting through that part of the atmosphere anyways.
In conclusion I was 1/3 right. Your still going to have to redesign any rockets specifically for this mode and the 1.2 to 1.3 TWR is still the sweet spot and the flight profile in game is ideal in most cases I can think of.
I look forward to adding more to this thread as I go though my colonial development of a 1:1 solar system. If anyone has any other tests or 1:1 specific info like Delta-V map for 1:1 or any further testing of alternative design feel free to add it here. I think my next addition to this thread will be going over the development of reliable work horse rocket designs for 1:1 scale.
Here is some side by side comparison of the abilities of the same rocket in each of the modes with some numbers to compare.
So what does that mean? Well my theory was wrong, but not completely. The balancing does make the margins far more tight in term of Delta-V.
Lets break the numbers down section by section. First we have the 1:20 rocket vs the 1:1 rocket. These are the exact same rocket with the same payloads and same parts, but due to the balancing changes we can see that there is about a 50% increase in Delta-V in the 1:1 scale vs the 1:20 scale.
Now Test 1 covers how these rockets perform under all the same conditions but the scale is different. We see that the 1:20 rocket performs far better in its respective scale than the 1:1. This means any rockets you have designed are going to take a heavy payload hit or they will have to be completely redesigned.
In Test 2 I run through my theory of a different flight profile would help. In this case I followed the in-game flight profile for the 1:1 scale for the first trial. For the second I stay 5 to 10 Degrees behind the suggested flight plan the goal being to get through the thicker part of the atmosphere to try and minimize any Delta-V loss due to drag from the lower atmosphere. This as you can see from the Data did not work as I didn't reach orbit.
In the final Test I tried the different TWR with the same motors. This means less fuel for both stages but a higher acceleration. I kind of assumed this would fail too as if the steeper flight profile wouldn't work then this would be very similar. The reason being I'm experiencing more drag from the higher acceleration. This chews through any benefit i would have gained from getting through that part of the atmosphere anyways.
In conclusion I was 1/3 right. Your still going to have to redesign any rockets specifically for this mode and the 1.2 to 1.3 TWR is still the sweet spot and the flight profile in game is ideal in most cases I can think of.
I look forward to adding more to this thread as I go though my colonial development of a 1:1 solar system. If anyone has any other tests or 1:1 specific info like Delta-V map for 1:1 or any further testing of alternative design feel free to add it here. I think my next addition to this thread will be going over the development of reliable work horse rocket designs for 1:1 scale.