I have made a docking port engine that works in the current version (1.5.10.2) of Spaceflight Simulator. For those of you who don't know what it is, a docking port engine is a way to create thrust without using any fuel by means of docking ports.
Features:
Creates thrust without using fuel
Can lift about 10 tons max payload into orbit (hovers at 12.8t payload)
Doesn't need expansions (HAVEN'T TESTED IT YET)
You can turn it on and off infinitely many times (howto further down)
Not framerate dependent (tested)
Highest thrust-to-weight ratio I know of (thrust 22.22t / bare engine 4.46t = 4.982)
Expandable
How to turn it on and off
To turn it on, extend the bottommost solar panel and disengage the docking ports when the solar panel is almost there. To turn it off, just retract the solar panel.
Limitations:
So far, the biggest limitation is aerodynamics. Since this thing is light for its size, it encounters a great amount of drag. That lowers the terminal velocity so much that it's actually hard to get to orbit. So far, I found that the best way to get to orbit is to go straight up until you're in space, then turn right. Wait (and adjust) until you're in orbit then turn the engine off.
Another limitation is that turning the engine on is not fast (you have to wait for the solar panel), and that it has no thrust control. That means landing on a planet with this engine may not be easy.
When you turn the engine off, sometimes it destroys the solar panel. I think it has something to do with aerodynamics.
Finally, thrust is 22.22 tons.
If you make something with this engine and post it in this forum, please credit me.
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