Fluorine Propulsion Systems

Lemniscate Biscuit

RL10C-5-1
Staff member
Sentinelle
Ace
Modder
Hot Stuff
Moon Maker
Atlas
MOTY 2023
#1
Screenshot 2024-06-14 073847.png

A quickly thrown together mod for an unrelated RP that adds some fluorine engines. Decided to release it publicly for you all to enjoy.
Space Storable Engine - Runs on methaflox
Screenshot 2024-06-19 153145.png

Rocketdyne Triprop - A legendary engine with the highest isp of any chemical engine fired.
Screenshot 2024-06-19 153346.png

Rocketdyne Triprop (Atlas ver.) - The same triprop, but with higher thrust, lower efficiency and meant for use on Atlas-Centaur.
Screenshot 2024-06-19 153604.png

Rocketdyne NOMAD - An engine running on LF2/Hydrazine
Screenshot 2024-06-19 153623.png

Fluorine Agena - A simple engine running on LF2/LH2. Part of the Agena family of engines.
The Fluorine Agena doesn't have a gas generator or gas generator exhaust because I was too lazy and incompetent to finish it.
Screenshot 2024-06-19 153659.png

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Download FPS here!
Mod help thread here!
 
#8
can you add mac support? besides that i really think its fun to explore these exotic rocket propellants like LF2, Pentaborane,ClF3 etc
 

Darthan

Modder
Deja Vu
Hot Stuff
Space Glider
Swingin' on a Star
Voyager Quest
ET phone home
Atlas
Floater
#9
I've spotted a couple of (minor?) bugs with this pack (the RL10 pack seems to have the same issue). If you rotate the engine 90 deg on revert to build or load from blueprint it restores as vertical:

design screen
Screenshot 2024-06-30 085256.png


launchpad
Screenshot 2024-06-30 085411.png


revert to build
Screenshot 2024-06-30 085513.png


I first spotted this when experimenting with a horizontal-launch shuttle that had a craft using a RL10 engine as a payload. The flourine engines seem to have the same issue.

The other bug relates to the torque/engine motion when rotating. When used with the SAS mod and set to prograde these engines seem to 'wiggle' much more than other engines. If you timewarp 25x the engine can actually break off sometimes! This might be partially an issue with the SAS mod but other engines don't have this problem.
 

Lemniscate Biscuit

RL10C-5-1
Staff member
Sentinelle
Ace
Modder
Hot Stuff
Moon Maker
Atlas
MOTY 2023
#10
I've spotted a couple of (minor?) bugs with this pack (the RL10 pack seems to have the same issue). If you rotate the engine 90 deg on revert to build or load from blueprint it restores as vertical:

design screen
View attachment 121530

launchpad
View attachment 121531

revert to build
View attachment 121532

I first spotted this when experimenting with a horizontal-launch shuttle that had a craft using a RL10 engine as a payload. The flourine engines seem to have the same issue.

The other bug relates to the torque/engine motion when rotating. When used with the SAS mod and set to prograde these engines seem to 'wiggle' much more than other engines. If you timewarp 25x the engine can actually break off sometimes! This might be partially an issue with the SAS mod but other engines don't have this problem.
The rotation bug has been in the pack ever since I made RL10-RO/FPS. I don't know how to fix it.
And yes there is a history of the triprop engine breaking (it breaks on me). It's probably due to too much gimbaling.