Getting Started With Modding

mariohobbs

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#1
So, I've recently obtained the steam version of SFS and wish to get into modding. Though many guides i've seen on the forum; and the internet at large, seem very vague and oddly worded. And the fact that I'm on a mac with apple silicon always makes things unnecessarily more difficult. So, If I want to get started with modding; How would I make a basic custom engine. Mind you i already have textures and things i could use; just like how can i get started with the whole modding thing?
 

Lemniscate Biscuit

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#2
So, I've recently obtained the steam version of SFS and wish to get into modding. Though many guides i've seen on the forum; and the internet at large, seem very vague and oddly worded. And the fact that I'm on a mac with apple silicon always makes things unnecessarily more difficult. So, If I want to get started with modding; How would I make a basic custom engine. Mind you i already have textures and things i could use; just like how can i get started with the whole modding thing?
Written by yours truly
Custom Part Creation
Yes, it is a WIP but it covers the basics of the dependencies and what not. From their contact one of us or join the Picospace or SFS Discord servers in you have Discord.
 

Orion

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#3
So, I've recently obtained the steam version of SFS and wish to get into modding. Though many guides i've seen on the forum; and the internet at large, seem very vague and oddly worded. And the fact that I'm on a mac with apple silicon always makes things unnecessarily more difficult. So, If I want to get started with modding; How would I make a basic custom engine. Mind you i already have textures and things i could use; just like how can i get started with the whole modding thing?
You'll need Unity editor, ect.
Here's the full list:
You will need to download the Odin Inspector.
You will need to download Unity 2021.3.1f1.

1. Open up Unity Hub
2. Extract the Modding Toolkit
3. Take the "Modding Toolkit" folder out of the "Spaceflight-Simulator-ModdingToolkit-main" folder.
4. In Unity Hub, click on "Open"
5. Select "Modding Toolkit" from your downloads.
6. Wait for Unity to load.
7. Now inside the Modding Toolkit, click on "Assets" in the top left hand corner.
8. Click on "Import Package" then "Custom Package"
9. Find Odin Inspector, and import the trial.
10. Done! Mod as you wish!

Resources:
Odin Inspector
Unity 2021.3.1f1
 

mariohobbs

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#4
Alright, I've installed Unity and odin inspector; not sure what to do now, this guide seems a bit incomplete Custom Part Creation
 

Orion

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#5
Alright, I've installed Unity and odin inspector; not sure what to do now, this guide seems a bit incomplete Custom Part Creation
The above instructions should cover everything. There's youtube tutorials for making the parts themselves, but the jist of it is right click a part, make a prefab variant, and figure it out from there. That was my philosophy, at least :)
 

mariohobbs

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#6
Is there a way I can make a part use some other mod’s fuel source (like electricity from n2o4’s electricity mod)
 

Orion

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#8

mariohobbs

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#9
Ok, so i'm editing an engine; I'm assuming surface is how normal engines work for collecting fuel, but whats the diff between local and global? Is local like an SRB and Global like an ION engine?
 

Orion

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#10
Ok, so i'm editing an engine; I'm assuming surface is how normal engines work for collecting fuel, but whats the diff between local and global? Is local like an SRB and Global like an ION engine?
Local only draws fuel from a fuel tank that's touching the engine and global draws from all fuel tanks.