Wow, thanks
Horus Lupercal and
Altaïr.
Thanks a lot for the offer
Altaïr but I really prefer to do the calculations myself
I just started to learn about rocket maths about 1 or 2 months ago. All I've done before that, all I did in 1.35 with base game parts I did thanks to trial and error. Remember I needed 54 attempts to make a Venus Return Ship? Well, I still like to learn that way: If you fail, try again. If you have a doubt, ask.
I hope you understand
Of course, that's a very good way to figure out things by yourself
Now I remember the reason why I wanted to learn the equations, it was because I wanted to design a vehicle that's capable of going to Venus and back. I tried to do it earlier this week but my escape vehicle in Venus wasn't able to create its orbit ( I made sure that it was aerodynamic so that it can go through its thick atmosphere but the problem seems to be connected to its delta v, now I'm here, trying to learn it)
Ah, the aerodynamics problem. One of the most painful in SFS. I've made a thread about this a while ago:
https://jmnet.one/sfs/forum/index.php?threads/aerodynamics-in-sfs.2115/
The aerodynamics in SFS are really weird, but at least, you can test if a rocket is aerodynamic or not. If you manage to make it sharp enough, Venus is not that hard in the end.
Here are a few tips to make a ship aerodynamic:
- RCS and structures are aerodynamics killers. Avoid them as much as possible.
- Don't rely on fairings, they generate no drag at all by themselves, but they don't protect anything either (at least under version 1.4.06)
- avoid separators at all cost, they are bugged and generate a ton of drag, no matter how you place them. If you want a multi-stage rocket, use docking ports instead:
- side separators are ok, though they generate a little drag, but at a reasonable level.
- Don't try to put a ton of engines to fight drag, you will lose that battle. Firstly, each engine generates its own drag, and secondly, at some point you'll waste fuel. If your TWR ratio is bigger than 2, then consider you are feeding drag more than you accelerate, and you'd better lower your throttle in that case.
For more informations about parts and their aerodynamic properties, I listed that in a chart. You'll find it in that post:
https://jmnet.one/sfs/forum/index.php?threads/aerodynamics-in-sfs.2115/page-3#post-37917