Warning: this challenge is not easy. The part that makes it hard is the fact that you can only use stock (free) parts and must keep your rocket within the size limits of stock SFS.
Hello,
I've been working on a little challenge for myself recently, and I wanted to see how well the more experienced SFS players can do on this. The challenge is simple (it's hard to do, but simple to say):
Hello,
I've been working on a little challenge for myself recently, and I wanted to see how well the more experienced SFS players can do on this. The challenge is simple (it's hard to do, but simple to say):
- You must bring your payload to the moon, land it, and bring the payload back. No need to deploy the payload.
- No parts that are not available in stock SFS, version 1.35. This means no big falcon engine, large fuel tanks, aerodynamic fuselage, etc. Anything that's not in stock SFS 1.35 is disallowed
- Your rocket must be within the size limits of stock SFS, version 1.35 - meaning that the width of your rocket must be 28 squares or less, and the height must be 60 squares or less
- The width of your payload bay must be at least 13 squares, and the height must be at least 13 squares
- The payload bay area must be at least 390 squares
- The rocket must be 100% reusable. No part of it may be discarded, including fairings (you can use fairings, but you must either keep them attached to the rocket or somehow recover them, propusively, fully intact). Parachutes are not allowed. You must land every part propulsively, on a landing leg or structural part (landing on engines is forbidden - in real life, who would land on the engine?). The rocket parts are allowed to land up to 200 miles downrange, however (e.g. you can land your first stage 200 miles away from the launchpad
- No unbreakable parts, infinite fuel, etc
- Heaviest payload wins