(IDEA) The Limitations of a 2D game

What do you think?

  • It's a really terrible idea man

    Votes: 0 0.0%

  • Total voters
    13
#1
THE PROBLEM

As you all know, SFS is a very 2D game and in a 2D world, depth isn't a thing, this causes many problems like some stuff colliding with each other when they aren't meant to be on the same space.

EX.
Let's say you're controlling a rover in Mars that wants to go from point A to point B. Let's say point A is the left side of a Mars base and point B is the right side.

The problem here is, since there's no depth in the world, to get to point b, the rover must circle Mars cause going directly would make a collision.


THE SOLUTION

What I think could be the solution to this is simulating depth somehow in a 2D world.

--The Layers Feature--

With Layers, the Mars rover problem won't be much of a problem in this world.

Let's say a Mars rover wants to go from point A to point B, A being the left side of the Mars base and B being the right.

Since we simulated depth in a 3D world, the rover could just switch layers different from what layer the base is in, and could go above / behind the base.

By simulating depth, the rover doesn't have to circle the world to reach point B because of collision. Instead, the rover could switch layers, and go to point B directly without colliding with the Mars Base.

What do you guys think?
 

Altaïr

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#3
Hi and welcome to the forum DewsJaz :)

Cool idea, I like it. But it would make arise new problems, like how do you switch from a layer to another, how do you know on which layer is each object (without any indication it could be very confusing)... But that's probably nothing that cannot be handled. Having 2 layers would be probably enough though.

Now the major problem is that Stef has to code it :rolleyes:
 

Altaïr

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#17
In 2D program you can play with layers. But that changes all the original programming
Yeah, that's the problem. Good luck to do multi-layer if you didn't design your program for that at first :confused:
 

Lt. Snakestrike

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#22
To be fair though, the astronauts are pry only going to be 2 blocks tall (around the size of the 2x1 structural part) if they're fitting with the scale... If not we may need to redesign our realistic rockets...
 

BANDWITH

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#23
To be fair though, the astronauts are pry only going to be 2 blocks tall (around the size of the 2x1 structural part) if they're fitting with the scale... If not we may need to redesign our realistic rockets...
Wouldn't they be only a meter tall then?
 

Danny Batten

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#24
To be fair though, the astronauts are pry only going to be 2 blocks tall (around the size of the 2x1 structural part) if they're fitting with the scale... If not we may need to redesign our realistic rockets...
Wouldn't they be only a meter tall then?
Yeah... I would imagine them to be 4 blocks... 2 meters iissss a tad more realistic than 1