Mod suggestion:Action groups?

Idkgeek

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#1
For so long I have been amazed at the many incredibly complex and powerful mod that have been made. As I was playing ksp1 before it gets replaced by ksp2, and I was using the abort exit Action group to try and salvage my mission and they've bought why hasn't this been implemented on sfs it is surely feasible?
For those of you who don't play Kerbal Space Program, action groups is where you can assign a key to a set of of actions that you decide (like in staging) how feasible would this be to mod into the game. It would be incredibly useful. Some of the many possible uses inclue: complex landing gear that you don't want to stage in every landing, abort-turn of all engines, separate obstrucive heat shields, ignite escape system ext...
 
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#5
That would just boil down to making keybinds for whatever amount of stages you have, and allowing you to set a keybind to stage 1, stage 2 etc.