Darthan
Swingin' on a Star
Atlas
Biker Mice from Mars
ET phone home
Voyager Quest
Floater
Registered
(There are rather a lot of screen shots for this so it is split over multiple posts)
Mode: Normal/Sandbox (all cheats off)
I might want to use the station in Team Hawk entries later (where allowed) and some entries seem to require part-clipping (disabled in challange mode)
Textures used:
Metallic textures 1.0 - Altair
Colonation Textures 1.2 - BUDD
PEx Shapes+ 1.0 - Proxima Exploration
Some of the requirements were a bit vague so I tried to take a likely worst case approach
No payload limits per launch were specified (there would be some if doing this for real). I assumed they should be launchable (with diferrent launchers) in realistic mode i.e approx 100t payload per launch max.
habitation module: I used 6 empty tanks using Colonation Textures 1.2 textures.
I also assumed you might want rotational gravity so placed them accordingly.
escape craft: The capsules are rather small and the station rather big - one is probably not enough. I sent 4 capsules estimated delta V 2424m/s. Each capsule should be capable of deorbit in realistic mode from any Earth orbit (allow for the higher isp in realistic mode). In standard mode they wopuld nave more than enough to return to earth from Mars!
solar panels: without mods these are purely decorative so difficulty to guess how many. With Electricity Park Pack v0.5 - N2O4 (disabled for this) 6 small solar panels are enough to power 8 ion drives (used this in an orbital staton I used in a different world). I supplied 16 larg solar panels - hopefully this is sufficient.
separate docking area: Not clear what is meant by 'separate'. I provided three small unoccupied docking positions and one large one along the central axis (can be occupied while accellerating and would not affect any rotational gravity spin), plus a few more off-axis.
a way to change its orbit: You did not specify by how much or how fast. In theory a single RCS with minimum fuel could change the orbit by not very much and very slowly - this seems inadequate. I included a fairly large tank in the design, over-engineered the launcher so the last stage would have a fairly large amount of fuel and left the last stages attached to the station. The estimated delta V is 1371m/s, enough to reach Mars in standard mode. In realistic mode (with the higher isp) should be enough for most reasonable orbit changes.
Max thrust is 1100t, max accelleration (TWR)=1.65g. N.B. max thrust cannot be sustained (can only refuel one drive unit while accellarating). Max sustained thrust is likely to be 300t or TWR 0.44 minimum - assumingt it is possible to refuel the drive unit tank faster than fuel is consumed.
Stats:
Station Mass at completion (all last stages attached) with fuel=667.37t
- dry would be 411.896
Station Core mass dry=48.1t. full=421.6t, fuel=373.7 (68.4%)=255.474
Small launcher last stages (4x) dry=25.55,full=115.55t, thrust 200t, isp 290
Large launcher last stage dry=45.46,full=220.96t, thrust 300t, isp 290
One capsule mass=21.99,dry=8.49t,thrust=30t,isp 260
---------
Core
Service 1 Launch+BP
Service 1 Earth orbit
Service 1 Rendezvous and dock
Mode: Normal/Sandbox (all cheats off)
I might want to use the station in Team Hawk entries later (where allowed) and some entries seem to require part-clipping (disabled in challange mode)
Textures used:
Metallic textures 1.0 - Altair
Colonation Textures 1.2 - BUDD
PEx Shapes+ 1.0 - Proxima Exploration
Some of the requirements were a bit vague so I tried to take a likely worst case approach
No payload limits per launch were specified (there would be some if doing this for real). I assumed they should be launchable (with diferrent launchers) in realistic mode i.e approx 100t payload per launch max.
habitation module: I used 6 empty tanks using Colonation Textures 1.2 textures.
I also assumed you might want rotational gravity so placed them accordingly.
escape craft: The capsules are rather small and the station rather big - one is probably not enough. I sent 4 capsules estimated delta V 2424m/s. Each capsule should be capable of deorbit in realistic mode from any Earth orbit (allow for the higher isp in realistic mode). In standard mode they wopuld nave more than enough to return to earth from Mars!
solar panels: without mods these are purely decorative so difficulty to guess how many. With Electricity Park Pack v0.5 - N2O4 (disabled for this) 6 small solar panels are enough to power 8 ion drives (used this in an orbital staton I used in a different world). I supplied 16 larg solar panels - hopefully this is sufficient.
separate docking area: Not clear what is meant by 'separate'. I provided three small unoccupied docking positions and one large one along the central axis (can be occupied while accellerating and would not affect any rotational gravity spin), plus a few more off-axis.
a way to change its orbit: You did not specify by how much or how fast. In theory a single RCS with minimum fuel could change the orbit by not very much and very slowly - this seems inadequate. I included a fairly large tank in the design, over-engineered the launcher so the last stage would have a fairly large amount of fuel and left the last stages attached to the station. The estimated delta V is 1371m/s, enough to reach Mars in standard mode. In realistic mode (with the higher isp) should be enough for most reasonable orbit changes.
Max thrust is 1100t, max accelleration (TWR)=1.65g. N.B. max thrust cannot be sustained (can only refuel one drive unit while accellarating). Max sustained thrust is likely to be 300t or TWR 0.44 minimum - assumingt it is possible to refuel the drive unit tank faster than fuel is consumed.
Stats:
Station Mass at completion (all last stages attached) with fuel=667.37t
- dry would be 411.896
Station Core mass dry=48.1t. full=421.6t, fuel=373.7 (68.4%)=255.474
Small launcher last stages (4x) dry=25.55,full=115.55t, thrust 200t, isp 290
Large launcher last stage dry=45.46,full=220.96t, thrust 300t, isp 290
One capsule mass=21.99,dry=8.49t,thrust=30t,isp 260
---------
Core
Service 1 Launch+BP
Service 1 Earth orbit
Service 1 Rendezvous and dock