Project Zeus: Axiom's Swinging on a star entry

Axiom

He who asks ten thousand questions
Team Judge
TEAM HAWK
Swingin' on a Star
Atlas
Under Pressure
Registered
#1
Here it is, sorry it's quite long
Part 1:
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Axiom

He who asks ten thousand questions
Team Judge
TEAM HAWK
Swingin' on a Star
Atlas
Under Pressure
Registered
#3
Final part: Sorry for so many images
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Overall I think this mission went well (apart from the return)
 

floatingfuel

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#4
Well done! Have to agree aiming for efficient Earth return path from Jovian system is difficult.
 

Axiom

He who asks ten thousand questions
Team Judge
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#5
Well done! Have to agree aiming for efficient Earth return path from Jovian system is difficult.
I did have an efficient angle from the jovian system but I screwed it up trying to be efficient with a bielliptic transfer
It would have only saved like 200m/s of Delta-V, but I spent 2000m/s more trying to slow down
Thank Stef for ions!
 

Orion

Nuclear bombs in space, die-hard WALL-E fan.
Modder
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Fly me to the Moon
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#6
Looks awesome! Two moons is impressive, and the ions are warranted! I gotta redo this challenge at some point.
Altaïr Pink
As usual...
GTMAB.jpg
 

Altaïr

Space Stig, Master of gravity
Staff member
Head Moderator
Team Kolibri
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#8
Wow, epic mission! Badge granted, it's largely deserved. The navigation in the jovian system is an art in itself uh? :p
 

Axiom

He who asks ten thousand questions
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#9
Moving around in it is ok, but entering/escaping can be quite a pain (I count a total of 8 gravity assists just to land on Io)

Edit: I think that Io may be harder to land on than ganymede because of how close it is to Jupiter, it's kinda like the Mercury of the jovian system
 
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New Horizons

58 AU from the Sun
Team Judge
TEAM HAWK
Moon Maker
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#12
I was at 100% throttle and I don't know how to quicksave edit
Basically you rename the rocket to something unique (let's use "Ree") create a quicksace with the engine off, then you have to go to files>sfs>saving>worlds>[world name]>quicksaves>[quicksave name]>rockets.txt
in rockets.txt, you have to find "Ree" in it. Then go just below it and find the throttle number. It's percentage is in the 1.0 for 100%. I would change it to 5.0 or 10.0
 

Axiom

He who asks ten thousand questions
Team Judge
TEAM HAWK
Swingin' on a Star
Atlas
Under Pressure
Registered
#13
Basically you rename the rocket to something unique (let's use "Ree") create a quicksace with the engine off, then you have to go to files>sfs>saving>worlds>[world name]>quicksaves>[quicksave name]>rockets.txt
in rockets.txt, you have to find "Ree" in it. Then go just below it and find the throttle number. It's percentage is in the 1.0 for 100%. I would change it to 5.0 or 10.0
That seems a bit cheaty to me I'm not going to lie