Open Radiation Station

QMSP

Rocket Engineer
#1
Submission for floater badge.

At first, I wanted to send the station to Venus. But then I remembered that more pain = more gain and because I like to torture myself (and my PC) using this game I decided to do it in realistic.
Screenshot (5).png

Here we have the station. It is divided into 10 modules that will each be launched to Venus separately.
Screenshot (6).png
Power Modules
Screenshot (7).png

Main Truss, Research Module, and Habitation Module (with radiation shielding)
Screenshot (8).png

Control Module, Docking Stations, and Fuel Tanks
Screenshot (9).png

Escape Module Array and Propulsion Module.

Now, this is realistic mode, so we logically need a unrealistically large rocket
Screenshot (36).png

This is the RSR-Light (with a dummy payload).

It can carry 30 tons into Venusian orbit, which is what we need for the light class of modules (<20.5 Tons).
Screenshot (10).png

Our first launch will be the central truss.
Screenshot (11).png
Screenshot (12).png
Screenshot (13).png

Screenshot (14).png


We will now launch the power modules.
Screenshot (16).png
Screenshot (17).png

Screenshot (19).png

We have to keep the final stages of the modules attached currently, as they are the only components with probe control.
Screenshot (20).png
Screenshot (21).png
Screenshot (22).png

Screenshot (23).png

Attachment limit :rolleyes:
 

Attachments

QMSP

Rocket Engineer
#2
We are now launching the habitation module.
Screenshot (24).png

Screenshot (25).png
Screenshot (26).png
Screenshot (27).png

Now with crew onboard, we can detach the final stages of the power modules and central truss.

Research module
Screenshot (28).png
Screenshot (29).png
Screenshot (30).png

Screenshot (31).png


Control Module
Screenshot (32).png
Screenshot (33).png
Screenshot (34).png

Screenshot (35).png


Here, we hit a bit of a snag. we now need to launch the heavy class of modules (90-150 tons). The RSR-Heavy will be able to accomplish that, but there's a small problem...

I haven't made it yet.

Mark my words though, it will be
R I D I C U L O U S.

But it won't happen for a little while.
 

Attachments

Mooncrasher

(Pink!)
Staff member
Admin
Discord Staff
Forum Legend
#3
I'd say you're headed for a 5, the station's rather decent but you're doing it around a different planet in realistic mode.o_O
The main thing I want to comment is that escape capsules would logically be manned, so they'd have capsules on them instead of probes, right?
 

QMSP

Rocket Engineer
#4
Screenshot 2025-03-13 194558.png

Here is RSR-Heavy, it's so big that I can't get a full picture in the build screen.

The first thing we will launch with this is the fuel/docking stations.
Screenshot 2025-03-13 194846.png

Screenshot 2025-03-13 195246.png
Screenshot 2025-03-13 195347.png
Screenshot 2025-03-13 195454.png
Screenshot 2025-03-13 195525.png
Screenshot 2025-03-13 195538.png
Screenshot 2025-03-13 200044.png
Screenshot 2025-03-13 200149.png
Screenshot 2025-03-13 200318.png
Screenshot 2025-03-13 200406.png
Screenshot 2025-03-13 200540.png
Screenshot (84).png


Launching the other one
Screenshot (85).png
Screenshot (86).png
Screenshot (87).png

Screenshot (88).png


Next up is the escape module array.
Screenshot (89).png

Due to it's width, I had to modify the fairings.

Screenshot (90).png

c r u n c h y
 

Attachments

#7
I don't mean to sound rude but can this be judged soon
It is pretty cool actually, and I think you can read Mooncrasher's auggestions mid-way of your posts.
I'd say you're headed for a 5, the station's rather decent but you're doing it around a different planet in realistic mode.o_O
The main thing I want to comment is that escape capsules would logically be manned, so they'd have capsules on them instead of probes, right?
 

Altaïr

Space Stig, Master of gravity
Staff member
Head Moderator
Moderator
Veteran
Modder
Deja Vu
Hot Stuff
Swingin' on a Star
Atlas
Forum Legend
#8
Well, that's impressive to say the least, not many people attempted such thing.
Your launcher could be more efficient however. When you talked about 30 tons in Venus orbit with the RSR-light, I checked what I could do with my own launcher:
20250322004526_1.jpg 20250322005515_1.jpg 20250322010650_1.jpg 20250322012000_1.jpg 20250322012309_1.jpg
In the end, I can practically send the same thing (27.62 tons + a little spare fuel) with a launcher twice as light...
Infinite build area removes all limitations in terms of size, so it's tempting to go bigger instead of improving a launcher's efficiency, but a good launcher is really a good basis when you have great ambitions. Imagine if you could launch 2 modules with the same launcher instead of a single one...
 

TheMacTester

Voyager Quest
ET phone home
Atlas
Floater
MOTY 2024
#12
i will say, this is one of the most impressive stations yet, problem, do the escape capsules fit people in em, and can they return home
if so, they definitely dont have enough food to feed them on the trip, you can always make a larger capsule, for all of the crew
and what are the balls for
i would grade this a solid 5/5, you may want to make your LV a bit more efficent, but overall, awsome
 

QMSP

Rocket Engineer
#15
why are the directly next to the habitat and lab, if anything happens to them, the whole crew dies
Don’t worry, the fuel tanks are proven to be safe, and the modules are made of extremely strong materials incase of meteorites so they would survive if anything did happen
 

Lemniscate Biscuit

RL10C-5-1
Staff member
Sentinelle
Ace
Modder
Hot Stuff
Moon Maker
Atlas
MOTY 2023
#16
I think this works as a 5/5. The station design looks good, realistic mode and interplanetary both add to this. Though one thing, the escape pods are probes and not capsules but that doesn't really matter.
 

Marmilo

Retired Staff / Scale Inspector
Veteran
Hot Stuff
Space Glider
Copycat
Atlas
MOTY 2022
#23
I'd say this is a 4. Launching the station into a different planet's orbit in RM is impressive, but you did it using a cheat; thanks to which you were able to get away with using a pretty inefficient launcher, as Altaïr displayed. Your station looks nice, but there's just not enough doing on to elevate it to a 5.
 

QMSP

Rocket Engineer
#24
I really don’t want to sound impatient, but it’s been over a month since I finished. Does it usually take this long? If it does then thats fine