I don't think so, it would be extremely frustrating for most players. Imagine doing a really long mission that requires your attention a lot, and your beautiful space station that you spent hours on deorbits because you forgot to redo its orbit between long Interstellar time warps. You'd have to either sacrifice your station or the work you did since the last quick save before your SS deorbited. Lost work either way.
That's just one possible scenario, probably most players would suffer cause not many have the attention span, patience and will to keep all of their satellites in orbit.
I think if stef implemented it, player backlash would be so huge he'd have to revert it. The SFS player base has already proven itself to handle anything that makes the game harder for them extremely badly, look at when stef wanted to fix part clipping.
Sacrificing overall good gameplay experience for a small increase isn't usually a good idea, also this is SFS not KSP RO. It could be a steam mod for sure though.