so, some months ago i found a glitch in SFS that makes RCS work with electricity instead of fuel, so that when theres no fuel, the RCS continue working only with electric charge. then i though... what if i make fun of this glitch? and then i invented this:
then, i started to evolve it slowly and i arrived to a point where i started to name the ships. this one is the galaxy:
its a small an compact transport ship to transport people and suplements to colonies in other planets. then i though, well, if it works to lift a small ship, what if i make a really big one? and then i made the endeavor:
the endeavor is a very multi functional ship able to transport loads up to the weigh of 1 and a half large fuel tank (1.35)
there it is transporting a small package to mars, its still at full thrust!
then i started to make the things larger, and the atlantis was born:
the atlantis is a very big ship able to transport the weigh of 3 large fuel tanks (1.35), it can take entire bases to other planets!
sooo, what do you think about my idea? i still use 1.35 because i dont really like to use the 1.4 on mobile. so im still waiting for the PC version of 1.4 to be released.
then, i started to evolve it slowly and i arrived to a point where i started to name the ships. this one is the galaxy:
its a small an compact transport ship to transport people and suplements to colonies in other planets. then i though, well, if it works to lift a small ship, what if i make a really big one? and then i made the endeavor:
the endeavor is a very multi functional ship able to transport loads up to the weigh of 1 and a half large fuel tank (1.35)
there it is transporting a small package to mars, its still at full thrust!
then i started to make the things larger, and the atlantis was born:
the atlantis is a very big ship able to transport the weigh of 3 large fuel tanks (1.35), it can take entire bases to other planets!
sooo, what do you think about my idea? i still use 1.35 because i dont really like to use the 1.4 on mobile. so im still waiting for the PC version of 1.4 to be released.
Last edited: