James Brown
Thinker/INTJ/investigator/Natural Science lover
TEAM HAWK
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When I am in the journey of the expert, I found that I can develop some kind of philosophy in here so let me explain it
About building:
Now I think this will not be a difficult concept right? So let me give you a fuel tank:
It is a very normal, right? But there are some simple questions you can ask to yourself:
What is the shape of it?
What can I add on it?
What will the color be?
What is the property of it?
Is there anything related to it?
Try to think of it's property first.
Yes it is used for refuelling and give fuel source to the rocket, and also make the rocket look nice . And base on their properties, you will start adding something on it, you will add a docking module that helps you to refuel and an engine that can lift a rocket towards space. But don't just think that it can only refuel and give fuel source to the rocket! Try to ask more "What if?" Questions like what if I remove all fuel to the fuel tank? If you remove all fuel from the tank, then it is used for modules in space station right? Then base of their property, you will start to ask "What is the shape of it?" "Is there anything I can add in there?" If you are talking about the shape, then make the concept. What shape do the game have? Square? Triangle? Rectangle? Base on their shape, try to think "How many lines do this shape have? "Is it vertical or horizontal?" Base on the properties, we can see that sharp part can not stick with flat part unless you fuse the part inside it right? Then you can base on their properties to build a rocket.
The second part is the relation. You have a part(command module this time)
You have to find some useful things that is related, so you will start thinking about it's properties like what is command module related to the fuel tank? Don't just answer they are all rocket modules. You can say "They are non separated parts". And "What can non separate part do?" You can answer it.
About building different things:
This is like making mind maps, you give a lot of relations and properties about a thing and you finally can build a rocket that you want. You can let's say: Build a launch tower. First, you can find some launch tower photos, then ask yourself: What do launch tower have? What are some similar parts that I found in SFS? What are the properties of it? Then you can start to build it. The important parts is finding relations to them cuz you will build the best one based on their relation.
So this is the end about it, most of you may find it useless but this is something I want to share it to you guys, hope you understand it.
About building:
Now I think this will not be a difficult concept right? So let me give you a fuel tank:
It is a very normal, right? But there are some simple questions you can ask to yourself:
What is the shape of it?
What can I add on it?
What will the color be?
What is the property of it?
Is there anything related to it?
Try to think of it's property first.
Yes it is used for refuelling and give fuel source to the rocket, and also make the rocket look nice . And base on their properties, you will start adding something on it, you will add a docking module that helps you to refuel and an engine that can lift a rocket towards space. But don't just think that it can only refuel and give fuel source to the rocket! Try to ask more "What if?" Questions like what if I remove all fuel to the fuel tank? If you remove all fuel from the tank, then it is used for modules in space station right? Then base of their property, you will start to ask "What is the shape of it?" "Is there anything I can add in there?" If you are talking about the shape, then make the concept. What shape do the game have? Square? Triangle? Rectangle? Base on their shape, try to think "How many lines do this shape have? "Is it vertical or horizontal?" Base on the properties, we can see that sharp part can not stick with flat part unless you fuse the part inside it right? Then you can base on their properties to build a rocket.
The second part is the relation. You have a part(command module this time)
You have to find some useful things that is related, so you will start thinking about it's properties like what is command module related to the fuel tank? Don't just answer they are all rocket modules. You can say "They are non separated parts". And "What can non separate part do?" You can answer it.
About building different things:
This is like making mind maps, you give a lot of relations and properties about a thing and you finally can build a rocket that you want. You can let's say: Build a launch tower. First, you can find some launch tower photos, then ask yourself: What do launch tower have? What are some similar parts that I found in SFS? What are the properties of it? Then you can start to build it. The important parts is finding relations to them cuz you will build the best one based on their relation.
So this is the end about it, most of you may find it useless but this is something I want to share it to you guys, hope you understand it.