I didn't even notice. Couldn't tell you which flight they died on (probably the first thing with seats most likely) because a lot of my stuff exploded back when I first started playing the game. And apparently you can, but I've got maximum realism settings on which disables quicksave/loads. If something goes tits on a mission (launchpad explosion, space station turns to spaghetti, rover rolls over, fairings/boosters smack into launch vehicle, missed orbit, missed transfer, kraken eats your build, whatever), then I can't revert back to last save.
It stays tits, and I have to do another mission. Gives the game real consequences then and even occasionally delays flights whilst I wait for the debris of the previous launch to impact around the KSC.
Infact, I still have the debris of my first Concorde crash somewhere in the northern hemisphere waiting to be returned.
The only Kerbal I had any kinda attachment to was Lindwell, who was the first Kerbal to accidentally survive leaving the ground and come back in one piece (I sometimes forget to clear the crew from the mission before launch and am usually too lazy to scrub the mission, or just don't notice until I've throttled up) and she ended up on quite a few successful flight tests and landings from the Concorde and Lightning programs (Concorde is a bastard to clear crew from, there's over 100 seats and the droopnose is right at the bottom of the list and always forget to clear it) and the bedstead and lunar rover tests, again from laziness from removing rather than needing and placing crew onboard.
Exactly my point all along. There was no difference or benefit to bringing them, so I didn't.
Erm, but they won't have people inside. You are doing it. Whether your inputs are being 'controlled' by a remote probe, Kerbal, Human or a slightly bewildered dog, the result is the same. You are in control, you are doing the mission, you've planned it, you built the modules, attached the couplings, added the fuel, chose the engines, lit the fires, flew the craft. Your in-game proxy matters not, and as I've been saying, making that proxy into the shape of a man rather than a module serves zero additional purpose and I'd rather Stef used his time on something we can use properly like re-entry, more planets, SRBs or even something outlandish like less gameplay bugs.
We have both done SFS rescue missions, and neither of us used EVA astronauts to achieve that aim.
EVA repairs require a damage system to be implemented. Which requires another code re-work. And we all know how long that takes.
Even in KSP, the only parts you need Kerbal Engineers to deploy are the larger gravity rings. All the science parts, solar arrays, payload doors, radiators, lights, engines and whatever are all controlled inside. Where its safer.
And again, I don't see how these will add 'new' missions. Save a person? That's not new. I can link to a video right now of me saving a 'person' that's about a year old now. Fix a broken thing? Not withstanding the amount of code that'd take to write for a very specific mission, we've all done repairs on space stations by replacing the part/module with a new one. So there's nothing new there. And to deploy instruments, he's gonna need to implement not just EVA astronauts, but also science instrumentation and a reason for their existence (see previous post for more detail) and make it specifically so you can't operate that equipment remotely for the sole reason of justifying bringing a human along.
Which means you can't use them on those remote, dangerous, one way probe missions you spoke of earlier.
You remember Lindwell Kerman I was on about earlier? Occasionally she'd be onboard the, as it was named then, XXL rover when it was being drive tested. Which basically involved me seeing how rugged it was by jumping over the runway at maximum speed to see if the wheel stations would fall off and reinforcing the attachments as necessary.
But she wasn't driving. Neither will your astronauts. That rover wasn't being jumped for her benefit. I was doing it cos it looked cool as fuck watching a 60t rover doing over 100mph and Dukes of Hazzard'ing itself over the runway. Remember, regardless what is on screen when you drive your astronauts, it'll be you driving, not them, for your enjoyment, not theirs.
But still definite. And it's not that subtle if you look at the wording. It's the same difference as 'every time I run something over, I'm in a car' and 'every time I'm in a car, I run something over'.
View attachment 43382
always wanted to use that quote somewhere. Wrong context I know, but I'm not sorry. Any excuse to use Cap/Twain...
Only through your quotes will you have any hope to destroy me. Quote me Blazer, and your journey to the Waffle side of the Force will be complete.
My history is a bit hazy, but did any of the crew of 13 do any EVA repairs? (I know they didn't, so not sure how this'll help with a re-creation?)