Subsystems can improve my account. Let's check it. Subsystems are created recently(2 hours ago). Any subsystem merged with system = new system. Of course every detail of merged system and subsystem is maded by me
I want to rank for 4 dynamic effects:
- Reentry Effects: As you get closer to any of the stars in the system, the color of the rockets changes, as if they are heating up. All stars have this.
- Realistic Surface Texturing: All the textures correlate with the landmarks on their surface, there are even active volcanoes and seas.
- Complex and Custom Terrain: Look at how I made Miranda with just text version of heightmap, and how I made comets with just a pictures. Everything scales with game difficult
- Backgrounds: look at the accretion disks of the Mira AB system, the day/night cycle, the rings of Saturn, the geysers on Europa.
So, textures weight(63mb) is not allowes to just insert merged system into forum.
So i must store it in cloud: Truly Terrained Solar System + All New Subsystems In.zip
Truly Terrained Solar System + 6 Recently Released Subsystems
I want to rank for 4 dynamic effects:
- Reentry Effects: As you get closer to any of the stars in the system, the color of the rockets changes, as if they are heating up. All stars have this.
- Realistic Surface Texturing: All the textures correlate with the landmarks on their surface, there are even active volcanoes and seas.
- Complex and Custom Terrain: Look at how I made Miranda with just text version of heightmap, and how I made comets with just a pictures. Everything scales with game difficult
- Backgrounds: look at the accretion disks of the Mira AB system, the day/night cycle, the rings of Saturn, the geysers on Europa.
So, textures weight(63mb) is not allowes to just insert merged system into forum.
So i must store it in cloud: Truly Terrained Solar System + All New Subsystems In.zip
Truly Terrained Solar System + 6 Recently Released Subsystems
3. Team Hawk:
There are two ways to get the final rank.
One is to dominate at least 3 of the Dynamic Effects list here...:
- Reentry Effects.
- Bynary Systems or Coorbital Satellites.
- Realistic surface texturing.
- Complex and Custom Terrain.
- Backgrounds.
The other way to get this ranks is:
To present a super complex planet pack composed by multiple Solar Systems, totalizing at least 150 bodies, including asteroids, as well as all the types of planets and moons listed below:
- Rocky world
- Habitable world
- Iced world
- Gas world
- Lava world
There are two ways to get the final rank.
One is to dominate at least 3 of the Dynamic Effects list here...:
- Reentry Effects.
- Bynary Systems or Coorbital Satellites.
- Realistic surface texturing.
- Complex and Custom Terrain.
- Backgrounds.
The other way to get this ranks is:
To present a super complex planet pack composed by multiple Solar Systems, totalizing at least 150 bodies, including asteroids, as well as all the types of planets and moons listed below:
- Rocky world
- Habitable world
- Iced world
- Gas world
- Lava world