If you consider something cool it doesn't mean everyone should do the same.
1.5 killed my interest to rovers and some already deployed ones too. Yes, it brought clipping, but I don't use it much, only when I can't do without it. Also 1.5 brought some problems like parts showing from under the fairings and strange activation zones for parts.
If 1.5 is great for you - lucky you. I'll say it's tottaly good and no problems when it actually is so for me. And I hope staging brings that good, but what I personally want is heat system, power system, astronauts, career mode and infinite building zone.
For those thing I can tell for sure that they will make me play more and enjoy more.
Well, for one thing I rather famously have never updated to 1.5, so that nukes the vast majority of all this.
So ya want a 2D KSP...? And the game isn't interesting enough unless it doesn't have these features...?
Also, why infinite building area? You'll
never need it, trust me on this.
I have single payloads larger than anything you have ever conceived of, and even that doesn't fill one half of the extended buildscreen available in the 1.4 mod. The game will not allow you to do an infinite buildscreen. I have an S7+ tablet, and Komodo takes nearly an hour to achieve orbit with the lag it creates even on a device this powerful and it's 'only' a mile tall.
And even if it did, as soon as someone attempted to spawn an object over 5km in length, it would delete itself into the ground.
People I ask all say that lacking of feature updates for months or even year is the exact reason why they gave up playing. And I'm not talking about one or two people, I'm talking about one or two dozens whom I've seen in some chats.
Yeah, we've all seen these people. The types that think a game is only good if it's constantly being updated. I genuinely pity such short attention spans.
I would even be grateful for just one tiny thing - a radial parachute for command capsule.
The problem dude isn't that it is hard. The problem is there is
no appeasing you or the crowd. All I want is a radial parachute. And heat transfer. And re-entry. And heat shields. And airbags. And grid fins. And astronauts. And communications. And prefabricated parts. And more music. And career mode. And more missions for career mode. And even more missions for career mode. And expanded skins for the career mode. And naming astronauts. And different fuel types. And wings. And jet engines. And nuclear engines. And VASMIR. And a new launch pad. And staging. And comets. And sharks with fricking laser beams.
You will never,
ever be happy, because there will always be a time, no matter how many and how often the updates come, that you will be on here going 'wHEn upDAte, gAmE dEd' cos a month has elapsed and that telescope part you now really really want still hasn't been introduced to the game. Rather than being able to go 'the game is good. So I'll play it.'
So why would changes in the VAB not count then?
I didn't say they don't count. But they changed almost nothing in how the game plays, just how it looks. Which is what I said.
still say 1.5 still introduced a new game mechanic which changed how I play the game, not necessarily how everyone plays.
Part clipping? Only for you unwashed savages over in iOS land. I've been able to overlap things in the VAB, in-game for
ages.
Building rockets is like 75% of what I do.
see for me, that is flipped over. I
only build a thing if it is going to get used. And I only have...4 or 5? named launch systems? So I don't even have to build them. I just stick the payload onto whichever system will lift it.
which took more than just ten seconds to correct
And however long it takes to return to your original position after re-loading that quicksave...
You of all people know that the previous versions of the game have bugs akin to those of 1.5, that’s an issue development. Not necessarily exclusive to 1.5.
Very true. But in terms of the previous version of SFS (1.4.06), the only real bug is the aerodynamics. Which is an engineering problem I subconsciously work around anyway (just add 1200m/s ΔV to the launch vehicle). But once it's in flight, it's not going to do something weird like shit LOX all over space or tunnel to the Earths core because reasons or whatever.
If he did this, we would have tons of parts, angled parachutes, several landing legs types, grid fins, countless engines
Genuinely think that is what people want. That COD inventory with endless re-mixes from loot boxes spaffed out weekly.
We could even have cannons, missile launchers, railguns because some people like to build tanks and other stuff.
I want this. And multiplayer. So people can spend months refining the 'best war machine evar' and I'll just park a 240,000t launch vehicle on top of it.
Hell, I'll just
spawn a 240,000t launch vehicle, turn the engines on at 0.1% throttle and the lag spike will ruin his world for the next week or so if he comes with 5km of me.