Here we find ourselves somewhat beyond the minumum release date. Let me show you what has been completed so far!
View attachment 36540
"What,"
I hear some of you ask.
"That is not the 2,000+ planets I asked for! You're a fraud! An imbecile! This inadequate delivery--"
BE QUIET
In my spreadsheet I call the Starforge, this is the planet making interface, and how it works:
- Inputtype: input of a type of planet, listed on the left
- Inputmass: mass of the planet in kilograms
- Outputradius: the radius given by these two equations: V=M/d and r=(3V/4π)^(1/3)
- Outputgravity: the gravity given by M/r^2
- Hasatmo: determines whether or not the planet is substantial enough to have an atmopshere
- Atmodensity: determines the density of the atmosphere
- Terraintype: chooses a terrain idea[1] based on the type of planet and the atmosphere.[2]
- Terraintype2: same as Terraintype, but a second time
- Systemtoken: determines the "price" of a planet. Stars are assigned a number of tokens based on their mass and location[3], which are spent on planets until there are no tokens left.
[1] Things such as mountain ranges, rocks, plains, etcetera.
[2] If a planet has a substantial atmosphere like Earth's, there will be no craters, and terrain will be more rounded.
[3] There are "stellar nebula" (determined by me) that decide whether or not a system will get extra helpings of tokens. One nebula may be more rich than another, and thus have more planets and moons.
Gas Giants will use a different interface, but will still use tokens.