Decided to claim Pluto because Zeeray resigned from his faction. Guess I might have to fight over Pluto if Zeeray re-claims it.
Will post a Pluto mission soon:
(PM-1)
- Send a Power element to the Surface of Pluto
- Build "Launchpad" (Really a Landing Pad that connects a ship to the future Fuel Element
(PM-2)
- Send a Water Conversion Module and Hook up to Power Element
- Send Electrolysis Module and Hook up to Water Conversion Module
(PM-3)
- Send Greenhouse and hook up to Life Support Modules
- Use remaining fuel as temporary fuel depot (because I didn't send up another module)
(PM-4)
- Send 2 Habitat Module
- Transfer Fuel to PM-3 Spacecraft
(PM-5) and (PM-6)
- Send multiple Fuel Depot Module
- Continue to use PM-3 Spacecraft for "quick fixes"
(PM-7)
- Send a Administrative HQ module and a "Regular Office" module
(PM-8)
- Send a "Break Room" Module
- Send a "Warehouse" Module
(PM-9)
- Send First Humans
- Send a "Utility and Engineering" Module
(PM-10)
- Anti-Air Turrets
(PM-11)
- Missles!
(PM-12)
- Send a Hotel Module for visitors
(PM-13)
- Send a Conference Room Module
(PM-14)
- Send the CEO (me) to operate in the Administrative Department
- Begin Debate on whether or not to expand Base to Charon
(PM-15)
- Send Warship to Pluto Orbit (Unfortunately with Infinite Fuel because I have a glitch where I can't dock spacecraft because I have a spasming closest approach line when docking spacecraft)
Charon Punitive Expedition:
(CPE-1)
- Send Electrolysis Module
- Send Water Conversion Module
(CPE-2)
- Send 2 Housing Modules
(CPE-3)
- MORE Housing Modules
(CPE-4)
- Send a Fuel Module
(CPE-5)
- Send Missiles to a nearby crater
(CPE-6)
- Send an Accounting/Help Desk Module
(CPE-7)
- Manned Personnell at Charon
(CPE-8)
- Send a small Cruiser in orbit
The purpose of the Charon Base is to provide a help/resources station for settlers on Charon.
23 Missions, 1 Focus.
Will post a Pluto mission soon:
(PM-1)
- Send a Power element to the Surface of Pluto
- Build "Launchpad" (Really a Landing Pad that connects a ship to the future Fuel Element
(PM-2)
- Send a Water Conversion Module and Hook up to Power Element
- Send Electrolysis Module and Hook up to Water Conversion Module
(PM-3)
- Send Greenhouse and hook up to Life Support Modules
- Use remaining fuel as temporary fuel depot (because I didn't send up another module)
(PM-4)
- Send 2 Habitat Module
- Transfer Fuel to PM-3 Spacecraft
(PM-5) and (PM-6)
- Send multiple Fuel Depot Module
- Continue to use PM-3 Spacecraft for "quick fixes"
(PM-7)
- Send a Administrative HQ module and a "Regular Office" module
(PM-8)
- Send a "Break Room" Module
- Send a "Warehouse" Module
(PM-9)
- Send First Humans
- Send a "Utility and Engineering" Module
(PM-10)
- Anti-Air Turrets
(PM-11)
- Missles!
(PM-12)
- Send a Hotel Module for visitors
(PM-13)
- Send a Conference Room Module
(PM-14)
- Send the CEO (me) to operate in the Administrative Department
- Begin Debate on whether or not to expand Base to Charon
(PM-15)
- Send Warship to Pluto Orbit (Unfortunately with Infinite Fuel because I have a glitch where I can't dock spacecraft because I have a spasming closest approach line when docking spacecraft)
Charon Punitive Expedition:
(CPE-1)
- Send Electrolysis Module
- Send Water Conversion Module
(CPE-2)
- Send 2 Housing Modules
(CPE-3)
- MORE Housing Modules
(CPE-4)
- Send a Fuel Module
(CPE-5)
- Send Missiles to a nearby crater
(CPE-6)
- Send an Accounting/Help Desk Module
(CPE-7)
- Manned Personnell at Charon
(CPE-8)
- Send a small Cruiser in orbit
The purpose of the Charon Base is to provide a help/resources station for settlers on Charon.
23 Missions, 1 Focus.