Jupiter touch n go

Blazer Ayanami

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#4
100 times more difficult than Venus.
Gravity is the triple, and atmosphere is more than twice higher.
 
T

TtTOtW

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#5
A very possible challenge. A genuine, Captain Insane-o mode challenge. But possible. Lemme see what I can do...
 

Altaïr

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#6
I remember that under version 1.35 you could design ships that were "immune to drag", thanks to the fairings, but with the broken drag of SFS 1.4 it will surely be insane, I wish you good luck ;)
 
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TtTOtW

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#9
It's gonna take about 23000s Δv.
Aerodynamically efficient ones, I might add. 12000 more in the (very likely...) case of an unaerodynamic craft (Titans...)
 

Horus Lupercal

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#11
A very possible challenge. A genuine, Captain Insane-o mode challenge. But possible. Lemme see what I can do...
It's gonna take about 23000s Δv.
Aerodynamically efficient ones, I might add. 12000 more in the (very likely...) case of an unaerodynamic craft (Titans...)
No, it's not possible.

Well actually it is, but only if you're intending on making the rocket out of about 12 or more stages.

The trouble is SFSs engines. Specifically their TWR and specific impulse. These mean that in theory terms you're capped at between 5 and 6000 m/s Dv per stage (even with infinite fuel mass) but also because as the mass increases, the number of engines increases as well, there becomes a maximum number of engines you can add before they're essentially only adding weight and not relative thrust.

This problem is increased on Jupiter, where the already low TWR is butchered even more by over 2 and a half times more gravity locally.

For example, I've ran the numbers and it takes exactly the same number of Broadsword engines as it does Frontier engines (5) to achieve a 1.07 TWR for a third of the fuel mass (60t vs 160t). This is only one stage at 3500m/s as well.

With that in mind, I've done the data for the first 4 stages, with just a probe as a payload, the absolute minimum you need.

And it reads like a Rocky Horror Show. (TWR adjusted for Jupiter gravity)

SFS - Google Sheets - Mozilla Firefox 14_01_2020 20_37_09.png


Notice I'm having to use steadily more thrust efficient engines, and less and less Dv per stage?

Wanna see the show for 3500m/s for stage 3 and 4, just to illustrate my point?

SFS - Google Sheets - Mozilla Firefox 14_01_2020 20_30_48.png


That's right folks, adding another 500m/s per stage adds an extra 170 thousand tons to the launch mass.

And we're not even half way to the budget for the most aerodynamically efficient guesstimate.

Then you have to get this monstrosity (which will probably rival a Death Star in mass by this point) to Jupiter from the launch pad. A fun thought considering there's only about a dozen players on any online outlet capable of putting the smallest option 4th stage engine pack (without fuel) into LEO.
 

Altaïr

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#13
Ah, thanks Horus, we know what the ship should look like. However, note that you don't necessarily need a TWR greater than 1 for a fly-by, as you already have a lot of speed. All you have to do could be to maintain that speed by countering drag with thrust... "Could be", because with an atmosphere as thick as on Venus and an orbital speed of 9.2 km/s... Impossible!

Just for fun, I calculated which drag would apply to a ship flying at 9210 m/s (orbital speed from the delta-V map) at "ground" level. I took one of the slickest ship I could design, and the drag it would experience would be... 5.3 GN :eek:
Not kilo-Newton, neither Mega-Newton, but actually Giga-Newton! That's more than 1 million Titans.

There's no way you can maintain a sufficient speed in those conditions. Finally we'll have to go with Horus method and to painfully fight gravity and drag... Good luck TtTOtW! o_O
 

Horus Lupercal

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#14
T

TtTOtW

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#20
The drag alone going straight up from zero at surface level eats over 6000s Δv. Then, about the same to exit the atmosphere straight up also in beating gravity, and for acceleration. And then, 9223s Δv orbital speed. I... look guys I know this is possible. It's just... you've got to be stupid enough to persist.
 

Blazer Ayanami

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#21
The drag alone going straight up from zero at surface level eats over 6000s Δv. Then, about the same to exit the atmosphere straight up also in beating gravity, and for acceleration. And then, 9223s Δv orbital speed. I... look guys I know this is possible. It's just... you've got to be stupid enough to persist.
Which means is theoretically possible, but, only the drag cause by using all the separators, docking ports, engines... well, anything you use to get 23 000 m/s deltaV... will eventually kill your effort. Also you need to have a TWR of 2.4 on the first, at least, 15 stages... Ughhh... I really think its impossible.
 

Altaïr

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#23
Gravity by the time you exit the atmosphere has reduced by almost exactly 40%.
It's not that much, between "surface" and Karman line, I calculated that gravity only dropped by 5.5%. Better than nothing, but that's still a lot...

In fact, with Balloons is maybe possible.
Good idea. On Earth you fill a balloon with helium, and it will naturally rise, let's do this on Jupiter then. Oh wait, Jupiter's atmosphere is mostly made of hydrogen, and as helium is heavier than hydrogen it will sink too :eek:

Jupiter really doesn't want you to escape!
 

Pink

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#24
Good idea. On Earth you fill a balloon with helium, and it will naturally rise, let's do this on Jupiter then. Oh wait, Jupiter's atmosphere is mostly made of hydrogen, and as helium is heavier than hydrogen it will sink too :eek:
Hot hydrogen balloons should work.
Oh wait....