Lasers Mod (v1.0.0)

How should the new Nuke part be added

  • Just a prop

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
#80
I found out how to do it, but I won't be adding it because the atmosphere on any planet will interfere with the craft because of how the physics engine works. It would work on the moon though, just not in any type of atmosphere because it looks reeaaly buggy


Do you have Odin inspector? There is a 3 month long free trial you can use if you want, otherwise you will have to pay to start modding.


I tried building it for mac, but whenever I check the file it says it did not build. The current version has the mac build enabled but I am not entirely sure if it even exported the mac build.
yeah, i do. PLEASE TELL ME
 
#81
* I would need to have a custom script to be added to the part pack, I could make the script (I already have, actually) but I do not know how to include in the build process or include any DLLs e.c.t
I didn't see your post in my mod repository before, I answered your question about including custom scripts in mods. Basically, it's about compiling the dll with your custom components and importing it into Unity. Unity will recognize the component and allow you to use it like a normal component. and when you compile you pack just include the dll
 
#82
I didn't see your post in my mod repository before, I answered your question about including custom scripts in mods. Basically, it's about compiling the dll with your custom components and importing it into Unity. Unity will recognize the component and allow you to use it like a normal component. and when you compile you pack just include the dll
Thanks for the reply, I'll try it out soon and get back to you on your repository if I run into any problems :)
 
#84
Release Version 1.0.0 B1 · Wurnace/sfs-lasers (github.com)

Check it out! I did all the writing there, but I will copy it here directly anyway


Pre-release for the 1.0.0 version of lasers mod, this will likely be the final version unless a really cool idea comes up by someone that I can't not add without feeling guilty.

Nuke Part and (very near future) plans:
The nuke part is pretty bare bones on purpose (the part itself not the explosion) so that you can custom design it into any type of nuke you want. At maximum size the nuke is exactly 2000m in dimensions (the core not the shockwave) and the shockwave is 10x that size. The shockwave has a circular collider, not elliptical, so yeah... keep that in mind. The next pre-release (you can expect it like an hour from now) I will add a second nuke that is very small (part model) and has more precise scales for the explosion itself so you can make your own nukes or bombs from it! The nuke doesn't leave behind any radiation, because I not only think it would be laggy, but it probably also wouldn't be affected by timewarp which isn't very good if you don't want to trash your world. Also the nuke is a controllable part without torque (I think it's better this way, but maybe the second tiny nuke will have the control toggleable? Probably won't do that) Also, the nuke part doesn't collide with the ground to make it more reliable (hopefully), so make sure you don't lose it to the core of a planet!

Totally a feature bugs (won't be fixed)
  • The nuke explosion itself still keeps the same rotation as when its activated, and also the angular velocity, which can make it look pretty wacky if its not activated when its stable
  • When the nuke is dropped, it might detach on its own but that's just to stop lag and a more serious bug that crashes the game. Please instead use some sort of other separator as well, or else you'll experience some weird effect where the explosion follows the original rocket that the nuke was dropped from. (unless you want that for some reason)
 

mrjamezy

Project Builder
#89
bro it has been so long since i checked if this mod got a update but i cant find the newest update link
if someone can tell me where to find it please do so
 

TheMacTester

Voyager Quest
ET phone home
Atlas
Floater
MOTY 2024
#96
Hello, This is MAC APROVED, but there is a bug, if i make a rocket using this mod, when i test it and come back to the vab, (by pressing revert to launch) the rocket will dissaper, please help
 

ilikespace

Planet editor
Recruit
Hot Stuff
Space Glider
Swingin' on a Star
Planet Sculptor
Voyager Quest
Atlas
Floater
#97
Hello, This is MAC APROVED, but there is a bug, if i make a rocket using this mod, when i test it and come back to the vab, (by pressing revert to launch) the rocket will dissaper, please help
That bug also happened to me
Solution:Restart sfs
 
Hey Wurnace do you think you could make this mod open source, as in upload the project files? The plasma gun is awesome and I want to know how you made it, and make something similar on my own