Darthan
Swingin' on a Star
Atlas
Biker Mice from Mars
ET phone home
Voyager Quest
Floater
Registered
Mode: Normal/Sandbox (Part clipping enabled, all other cheats disabled)
Blueprint editing used (via the 'Part Text' mod)
Textures
Metallic Textures 1.0 Altair
PEx Shapes+ 1.0 Proxima Exploration (don't think they appear in this one)
Since part clipping and blueprint editing (more exactly use of the "Part Text" mod) are involved I've attached the blueprint files also.
blueprints.zip contains:
Shuttle Payload
- payload on its own
Shuttle Ref+Launcher
- reference shuttle+launcher version using normal size heatshields
Shuttle+Launcher
- shuttle+launcher actually used
One bp-edit is possibly contreversial. The heat shield at the bottom started as a size 12 (6m) heatshild thay was stretched to 73m using N.width_original=73 (which increases is mass proportionally) and o.y=0.05 which makes it thinner without affecting its mass. I tried to create a 'reference' version using 12x size 12 heatshields with no resizing of shields. the reference version total mass was 1459.0699t and the version actually used was 1459.37t (h/s for reference 12x6m=72m, actual was 73m)
The faring used as the payload bay had some bp edits. the entire thing was made a meter short in y, to keep it from atttaching to the top and bottom tanks, then reduced in x using N.width_original (to match the effect that part adaption would have had) and o.y incresed to reduce the 1/2m gap top and bottom.
The tail and nose were increased in size using N.size (which would have increased the mass a tiny bit)
Other notes
I plan to use the launched payload in a later challenge - which is the reason for its increased complexity.
The front tank started out empty. Some of remaining fuel was pumped into it prior to reentry to balance the weight better. If both tanks were filled it could easily reach a higher orbit. Would need to test it to confirm but it might be able to reach the Moon ('fly me to the Moon' indeed!)
BP and Launchpad
Launch
Low Earth Orbit
Payload separation
Deorbit and fuel rebalance
Re-entry
Blueprint editing used (via the 'Part Text' mod)
Textures
Metallic Textures 1.0 Altair
PEx Shapes+ 1.0 Proxima Exploration (don't think they appear in this one)
Since part clipping and blueprint editing (more exactly use of the "Part Text" mod) are involved I've attached the blueprint files also.
blueprints.zip contains:
Shuttle Payload
- payload on its own
Shuttle Ref+Launcher
- reference shuttle+launcher version using normal size heatshields
Shuttle+Launcher
- shuttle+launcher actually used
One bp-edit is possibly contreversial. The heat shield at the bottom started as a size 12 (6m) heatshild thay was stretched to 73m using N.width_original=73 (which increases is mass proportionally) and o.y=0.05 which makes it thinner without affecting its mass. I tried to create a 'reference' version using 12x size 12 heatshields with no resizing of shields. the reference version total mass was 1459.0699t and the version actually used was 1459.37t (h/s for reference 12x6m=72m, actual was 73m)
The faring used as the payload bay had some bp edits. the entire thing was made a meter short in y, to keep it from atttaching to the top and bottom tanks, then reduced in x using N.width_original (to match the effect that part adaption would have had) and o.y incresed to reduce the 1/2m gap top and bottom.
The tail and nose were increased in size using N.size (which would have increased the mass a tiny bit)
Other notes
I plan to use the launched payload in a later challenge - which is the reason for its increased complexity.
The front tank started out empty. Some of remaining fuel was pumped into it prior to reentry to balance the weight better. If both tanks were filled it could easily reach a higher orbit. Would need to test it to confirm but it might be able to reach the Moon ('fly me to the Moon' indeed!)
BP and Launchpad
Launch
Low Earth Orbit
Payload separation
Deorbit and fuel rebalance
Re-entry
Attachments
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