Altaïr
Space Stig, Master of gravity
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Team Kolibri
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Hello guys!
SFS 1.5 has finally arrived, and with the new version, came a new format of planet file.
SFS 1.5 also brings a new world system that allows you to have several stellar systems, with separated saves. If you updated from 1.4, the game automatically created a world with all your data.
If you had some custom planets from version 1.4, SFS 1.5 has a legacy conversion system that still allows it to read them.
However
If you tried to create a new world, you may have noticed that the solar system scale has been increased. Distances from planets to the Sun used to be 2% of their value in real life, but this value has been increased to 5% (which is the rate that also applies to planets' size).
In one word, all distances have been multiplied by 2.5!
It will be fine if you play with the solar system inherited from the previous version, as the game copied the whole solar system, including planets from stock game, and generated a world for it.
However, if you create a new world and want to add your planets, you will have to multiply their orbit radius by 2.5.
It could be a good idea that each modder proposes an updated version of their planet pack. I leave that choice to everyone though, as it may not be viable for some very large packs like the ACSS.
Regarding planet editing under 1.5
Here is how to generate your own solar system. The simplest way is to first duplicate the existing solar system.
When started, the game automatically generates an example of solar system that you will find in your data files:
Just copy the whole Example folder, and rename it after your system's name:
The import_Settings.txt file allows you to choose wether or not you want to rely on stock game data. Here is its content by default:
In particular, the flag "includeDefaultPlanets" allows you to use the default solar system as a basis. This is interesting if you don't intend to modify stock planets. If you set it to true, you'll also have to remove all the planets contained in folder Planet Data, otherwise the game would consider that each planet is present twice.
The Launch_Pad_Position.txt file allows you to move the launchpad wherever you like, including on another planet:
Note that thanks to this, some custom stellar systems have no need anymore to have an Earth planet because the launch pad wouldn't spawn otherwise.
And finally, the planet files themselves are included in the Planet Data folder. Their format has changed, but it is actually simpler than before, so if you used to create custom planets under 1.4, you probably won't be disturbed.
When you've finished, your new stellar system will be available when you choose to create a new world:
Have fun, and before we get some official tutorials, don't hesitate to share your tips and discoveries with other modders in this thread.
SFS 1.5 has finally arrived, and with the new version, came a new format of planet file.
SFS 1.5 also brings a new world system that allows you to have several stellar systems, with separated saves. If you updated from 1.4, the game automatically created a world with all your data.
If you had some custom planets from version 1.4, SFS 1.5 has a legacy conversion system that still allows it to read them.
However
If you tried to create a new world, you may have noticed that the solar system scale has been increased. Distances from planets to the Sun used to be 2% of their value in real life, but this value has been increased to 5% (which is the rate that also applies to planets' size).
In one word, all distances have been multiplied by 2.5!
It will be fine if you play with the solar system inherited from the previous version, as the game copied the whole solar system, including planets from stock game, and generated a world for it.
However, if you create a new world and want to add your planets, you will have to multiply their orbit radius by 2.5.
It could be a good idea that each modder proposes an updated version of their planet pack. I leave that choice to everyone though, as it may not be viable for some very large packs like the ACSS.
Regarding planet editing under 1.5
Here is how to generate your own solar system. The simplest way is to first duplicate the existing solar system.
When started, the game automatically generates an example of solar system that you will find in your data files:

Just copy the whole Example folder, and rename it after your system's name:

The import_Settings.txt file allows you to choose wether or not you want to rely on stock game data. Here is its content by default:

In particular, the flag "includeDefaultPlanets" allows you to use the default solar system as a basis. This is interesting if you don't intend to modify stock planets. If you set it to true, you'll also have to remove all the planets contained in folder Planet Data, otherwise the game would consider that each planet is present twice.
The Launch_Pad_Position.txt file allows you to move the launchpad wherever you like, including on another planet:

Note that thanks to this, some custom stellar systems have no need anymore to have an Earth planet because the launch pad wouldn't spawn otherwise.
And finally, the planet files themselves are included in the Planet Data folder. Their format has changed, but it is actually simpler than before, so if you used to create custom planets under 1.4, you probably won't be disturbed.
However, there's a typo in the planet files provided by the game! As is they won't work. The problem is here, at the very beginning of each file:
Simply remove the quotation marks around "1.5", and it's all good.
The dev team apologizes for this inconvenience. They are aware about it, and will fix it with the next version.

Simply remove the quotation marks around "1.5", and it's all good.
The dev team apologizes for this inconvenience. They are aware about it, and will fix it with the next version.
When you've finished, your new stellar system will be available when you choose to create a new world:

Have fun, and before we get some official tutorials, don't hesitate to share your tips and discoveries with other modders in this thread.
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