Tricky Situation

Dahzito

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#26
ROUND 3
Jeb beat you in go fish and you need to take out your frustration on some ion engines. But there's one problem...
View attachment 124810
They are all inside this cage! :mad:
You may be thinking, why not just destroy the cage? Well that would be a foolish thought, the cages walls have bombs in them. Any destruction would blow up, the planet.
Your task is to reach the ion engines without damaging the cage or moving it out of the way
How will you do it?
Maybe with separators and/or fairings with a very high separation force to make them clip and pass through the cage.
 

floatingfuel

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#27
ROUND 3
Jeb beat you in go fish and you need to take out your frustration on some ion engines. But there's one problem...
View attachment 124810
They are all inside this cage! :mad:
You may be thinking, why not just destroy the cage? Well that would be a foolish thought, the cages walls have bombs in them. Any destruction would blow up, the planet.
Your task is to reach the ion engines without damaging the cage or moving it out of the way
How will you do it?
By 'Recover' -ing the stage :p. Since it is stationary on the launchpad, the option would be 'Recover', not 'Destroy'. Jkjk

Can I shake the cage, though?
ImageMerge_Horizontal_20240818_075458487.jpg

A not quite recreation of the problem, haha. But several Ions went out, and some fell of when the solar panel was retracting.
 

Dahzito

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#28
By 'Recover' -ing the stage :p. Since it is stationary on the launchpad, the option would be 'Recover', not 'Destroy'. Jkjk

Can I shake the cage, though? View attachment 124811
A not quite recreation of the problem, haha. But several Ions went out, and some fell of when the solar panel was retracting.
Well, one thing's I surely know, we will have to think outside of the box.
(In this case, cage)

Also, interesting way to reach the ion engines.
 

John Spaceflight Simulator

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#29
Maybe with separators and/or fairings with a very high separation force to make them clip and pass through the cage.
That's one way of doing it ;)
By 'Recover' -ing the stage :p. Since it is stationary on the launchpad, the option would be 'Recover', not 'Destroy'. Jkjk

Can I shake the cage, though? View attachment 124811
A not quite recreation of the problem, haha. But several Ions went out, and some fell of when the solar panel was retracting.
I say this is the best method, squeeze the ions into a black hole!
 

ilikespace

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#30
ROUND 3
Jeb beat you in go fish and you need to take out your frustration on some ion engines. But there's one problem...
View attachment 124810
They are all inside this cage! :mad:
You may be thinking, why not just destroy the cage? Well that would be a foolish thought, the cages walls have bombs in them. Any destruction would blow up, the planet.
Your task is to reach the ion engines without damaging the cage or moving it out of the way
How will you do it?
Simple
Get a giant claw
Move the box away
Eat the ions
 

Dahzito

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#32
Maybe with separators and/or fairings with a very high separation force to make them clip and pass through the cage.
So to test my theory and since "Theory will take you only so far" here are some screenshots about the test I made.
Since I was a bit lazy to recreate the exact same environment I decided to recreate the cage and put only a fuel tank inside of it.

What I saw is that with a side separator you actually don't need much separation force to actually make it clip through the cage
Here is for example one with only 32 Kn:
20240818172711_1.jpg
20240818172713_1.jpg
20240818172714_1.jpg

Yeah, it's possible to see that it clipped through the cage but now the world exploded according to DioSpaghetti because the content inside of it exploded.

But the separation force needed to prevent this doesn't need to also be absurdely high actually.
This is a test with only 96Kn of separation force:
20240818172826_1.jpg

20240818172840_1.jpg

In this case nothing was actually destroyed because the separation force is too high for the side separator fragment collide and destroy the fuel tank.
 

John Spaceflight Simulator

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#33
So to test my theory and since "Theory will take you only so far" here are some screenshots about the test I made.
Since I was a bit lazy to recreate the exact same environment I decided to recreate the cage and put only a fuel tank inside of it.

What I saw is that with a side separator you actually don't need much separation force to actually make it clip through the cage
Here is for example one with only 32 Kn:
View attachment 124862 View attachment 124863 View attachment 124864
Yeah, it's possible to see that it clipped through the cage but now the world exploded according to DioSpaghetti because the content inside of it exploded.

But the separation force needed to prevent this doesn't need to also be absurdely high actually.
This is a test with only 96Kn of separation force:
View attachment 124870
View attachment 124871
In this case nothing was actually destroyed because the separation force is too high for the side separator fragment collide and destroy the fuel tank.
Nicely done. What was your fps set to?
 

Dahzito

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#34
Nicely done. What was your fps set to?
My FPS is usually at 60, also, I forgot that less Physics FPS (when Timwarp is less than 1x) can also influentiate these things I think, but I tested it now again and it had the same effect at 60 FPS and 60 Physics FPS.
20240818201929_1.jpg
20240818201930_1.jpg
20240818201932_1.jpg
 

Idkgeek

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#35
ROUND 3
Jeb beat you in go fish and you need to take out your frustration on some ion engines. But there's one problem...
View attachment 124810
They are all inside this cage! :mad:
You may be thinking, why not just destroy the cage? Well that would be a foolish thought, the cages walls have bombs in them. Any destruction would blow up, the planet.
Your task is to reach the ion engines without damaging the cage or moving it out of the way
How will you do it?
I guess this doesn't count then
 

Dahzito

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#40
모르겠어 요

I don't know
[Translated by a Moderator]
Hello, this is an international forum so the main language we speak here is English.

I'm going to translate your post but on the future please translate your posts, you can use for example Google Translator to translate your posts.

Also, if I remember correctly another member of the staff had already talked about this.
 

John Spaceflight Simulator

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#41
Round 4
Screenshot_20250207-111513.png

Somebody had an opinion that you didn't agree with, therefore you have to delete them from the world! Your job is to get the wheel which starts a few meters above the cage and is falling. Same rules as before no touching or moving the cage, you have to get the wheel to destroy the capsule and nothing else
 

Mercury

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#42
I timwarped whilst the wheel was in the air. After a few seconds, going back to physical caused the wheel to shoot downwards and destroy the capsule.

I noticed reentry effects on the wheel after a bit, which implies that it picks up velocity while stationary, enough to clip through the cage and destroy the capsule. In theory, this means that we could get it to infinite velocity.
IMG_1146.png
IMG_1147.png
IMG_1148.png
IMG_1149.png
 
Last edited:

John Spaceflight Simulator

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#45
I timwarped whilst the wheel was in the air. After a few seconds, going back to physical caused the wheel to shoot downwards and destroy the capsule.

I noticed reentry effects on the wheel after a bit, which implies that it picks up velocity while stationary, enough to clip through the cage and destroy the capsule. In theory, this means that we could get it to infinite velocity. View attachment 131479 View attachment 131480 View attachment 131481 View attachment 131482
Nice [TEA]
Scratch the ”infinite velocity“, it gets destroyed at 1170 mps (at least on earth)
Yeah :confused: